Being seen somewhere you shouldn't be is the beginning of the problem. Thirty procedurally built prisons, each with one way out. Learn the routine, find the shovel, dig — and when the shovel isn't enough, find another way through the wall.

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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 4 Okt, 2026

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Tentang Permainan Ini

Learn the day. Then break it

The prison runs on a clock, and the clock decides what counts as suspicious. In the yard at yard time you are furniture. In the yard at lockdown you are the alarm. Every guard, camera, searchlight and drone asks the same question, and the answer changes four times a day.

Find the shovel. Get it back to your cell. Dig. By level twelve the shovel is behind a locked door and the key is on a guard; by eighteen the guard has a club. Every prison you beat makes the next one a link longer. Get caught and you wake in solitary at the far end of the building, with the walk back to think about it.

Thirty prisons, none drawn by hand

Every prison is generated from a plan and a seed. Play the same seed twice and you get the same building. Move to the next one and you'll never see it again. Towers, yards, cell blocks, fences and floodlights are laid out fresh every time, so what worked last prison only half works in this one.

Trouble is also an opening

  • Yard fights pull every guard who can see them, and the routes they were covering go uncovered while it lasts.

  • A man with a shiv may decide today is the day. Survive the next ten seconds and every guard in the prison is converging on one spot, and none of them is on their route.

  • One guard carries a pistol. Six rounds, no reload, and every shot is heard across the whole prison. It's a plan, not a weapon.

Bring a crewmate

Co-op escapes: one of you has the shovel, the other one is the distraction

Zero assets

No meshes, no textures, no materials on disk. Every wall, bar, badge reader and bounce of light is built in code the moment you press Play, which is why the whole game is a small download.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some marketing concept art (store page / website) was created with Leonardo.ai and is labelled as concept art. No AI-generated content ships in the game itself. Every mesh, texture, material and sound is generated procedurally by the game's own code at runtime.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memori: 8192 MB RAM
    • Grafik: NVIDIA GTX 1660 / AMD RX 5600 XT, 6 GB VRAM
    • DirectX: Versi 12
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Any
    • Nota Tambahan: Low preset, 1080p.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 64-bit
    • Pemproses: Intel Core i5-12600K / AMD Ryzen 5 7600
    • Memori: 16384 MB RAM
    • Grafik: NVIDIA RTX 4070 / AMD RX 7800 XT
    • DirectX: Versi 12
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Any
    • Nota Tambahan: High preset, 1080p. Internet is needed for online co-op only; single-player works offline.
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