Run a small community canteen. Buy food at the corner shop and carry it back, cook, serve people one plate at a time, wash up, and decide whether someone without a meal ticket gets fed. Then close for the night and do it again tomorrow.

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Planned Release Date: 2027

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About This Game

Community Kitchen Simulator puts you in charge of a small neighbourhood canteen in an unnamed European city. Occasionally, you'll need to guess which country a visitor comes from by listening to their accent.

The day starts with shopping. The corner shop down the street has something different every day: some of it at full price, some at half price, some for nothing. You pay for what you buy and carry it back to the kitchen.

Then you cook, balancing taste and nutrition with the ingredients available each day.

People arrive and wait to be seated. You take each of them a plate. Most come with a meal ticket, and the town hall pays you back for every ticketed meal once you walk over to the municipal desk and ask for it. Some people turn up without a ticket. Whether they eat is up to you.

At closing time the day fits on one card: how many you fed, how many you sent away, how many ate for free, what went off, and what people actually ate in calories, protein, fat and carbs. Ingredients you didn't use stay on the shelf for tomorrow, as long as they keep.

Ingredients have weights, prices and a shelf life, food loses weight when it's peeled and cooked, and every serving carries its own nutrition.

  • First person, in a kitchen you actually walk around

  • Shop, carry it back, cook, serve, wash up

  • Meal tickets, a town hall that pays up when you go and ask, and free meals that are your call

  • Real weights, prices and nutrition, down to the single serving

  • Keeps going day after day, and saves where you left off

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools are used during development to assist with feature development, programming, technical implementation, debugging, and testing. AI-generated artwork may also be used temporarily for certain Steam store and library promotional assets, including capsule art, library art, and icons, for the initial demo and store setup. These temporary promotional assets are intended to be replaced with human-created artwork. All AI-assisted work is directed, reviewed, and validated by the developer. The game’s in-game visual assets, UI, audio, music, and voice performances are licensed or human-created and are not AI-generated. No generative AI is used during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 / 11 (64-bit)
    • Processor: AMD Ryzen 5 3600 / Intel Core i5-10400F
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 SUPER (6 GB VRAM) / AMD Radeon RX 5600 XT (6 GB VRAM)
    • DirectX: Version 12
    • Additional Notes: SSD required. Preliminary requirements, subject to testing and optimization. Target: 1920x1080 at approximately 30 FPS on Low/Medium settings. Performance has not yet been validated on this configuration.
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