Orbtrix is a physics-based roguelite survival arena where your goal is to climb as high as possible while fending off endless waves of enemies. Dodge, dash, and ram your opponents, unleash destructive elemental powers to knock them off the arena, build powerful synergies, and set new high scores.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Orbtrix has been designed and built from the ground up as a broad, systems-heavy roguelite, and as a solo developer I have more ideas for content and mechanics than I can implement on my own timeline. Early Access lets me open development up to player feedback early, so the community can help validate and steer the game's direction - balance, build variety, new content priorities - before the full release is locked in.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Around 18 months.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full release will build significantly on the EA foundation:

A polished, cohesive visual style across the whole game (currently the art direction is still coming together)
Multiplayer support, including both co-op and PvP modes
Additional game modes beyond the core run-based loop
A deeper, more flexible build-crafting system with a wider variety of viable builds
New abilities, elemental types, and enemy affixes
More varied run content and events
Replacing placeholder AI-generated content with content made by human artists/designers”

Bagaimanakah keadaan semasa versi Akses Awal?

“Orbtrix is a roguelite with theoretically endless runs shaped by randomized in-run events. Players can build and experiment with different combinations of powers. Currently available:

~117 perks
68 shop items
5 dash types
19 enemy affixes
5 bosses
Leaderboards
Meta-progression between runs”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. I plan to raise the price modestly when the game leaves Early Access, to reflect the additional content, modes, and polish added during development.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback is central to this process - I'm relying on players to help with balance testing and to suggest ideas for new content and mechanics. I'll be actively monitoring feedback channels (Steam discussions, Discord, etc.) and adjusting development priorities based on what the community tells me.”
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Tentang Permainan Ini

Orbtrix is a top-down survival roguelite. You're a ball on a floating island in space, fighting off endless waves of enemies with a mix of skills - a melee swing, a ranged barrage, a ground-pound smash, and more - plus elemental damage, or just by ramming them off the edge of the arena.

Level up mid-run to grab perks and build out your kit. Every few minutes a shop opens between waves so you can spend what you've earned before the field fills back up.

Pick one element for the run. Ice can end a fight outright on the right hit. Fire doesn't kill or push the enemy it triggers on, but damages whatever's standing nearby. Lightning jumps from enemy to enemy.

Boss fights are scheduled at set points in the run and interrupt the usual waves with a one-off fight of their own.

No ending - just a run that keeps escalating, and a leaderboard tracking how long you lasted.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Generative AI tools were used during the development of the game to create and assist with certain pieces of content.

AI was used to generate some visual elements, including individual icons, as well as some sound effects. Some generated assets were further edited and adapted for use in the game.

AI was also used as an assisting tool for creating text content and localizing the game into other languages.

Keperluan Sistem

    Minimum:
    • Grafik: Graphics: Integrated graphics
    Dicadangkan:
    • OS: OS: Windows 10 64-bit
    • Pemproses: Processor: Intel Core i3 / AMD equivalent
    • Memori: 2048 MB RAM
    • Grafik: Graphics: NVIDIA GeForce GTX 750 / AMD Radeon R7 260X
    • Storan: 500 MB ruang tersedia
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