Your cursor is the blade. Never click — move the mouse and the sword cuts whatever its edge sweeps through. Take your hand off it and the blade fights on without you. Hold the core, clear endless waves, take an Awakening, then spend the shards on 100 sword tiers and a forge with no last level.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

No clicking. Just the mouse.

Your cursor is the sword. Move the mouse and the blade follows it, cutting whatever its edge sweeps through — there is no attack button, no combo, no cooldown to manage. Rest the edge on an enemy and it keeps cutting. Leave the mouse alone for a second and the blade takes itself over, going for whatever is closest to the core at 60% power, so the run keeps going while you don't. That is the idle half.

Hold the core

A crystal core sits in the middle of the arena and everything that spawns wants to chew through it. Clear a wave, take an Awakening — one of three cards that bend the build — and go again. The waves never end, and their health, their bite on the core and their shards all grow geometrically with the wave number. Every kill drops shards; when the core finally shatters, they bank, and they are yours for good.

Tier 1 → 100

Ten families of ten. Every tier compounds damage; crossing into a new family hits harder and hands the sword a new name, colour, glow and trail — Chipped Iron I through Godsteel X, ending at ×6.3T damage. It is the only place in the game where buying stops.

A forge with no last level

  • Geometric costs, compounding effects, x1 / x10 / MAX bulk buy.
  • What would break the game if it ran away — cooldown, crit, reach — approaches its ceiling instead of reaching it.
  • Ascension melts the sword, the bank and the forge down into embers, each worth +12% damage and shards forever.
  • Offline earnings: a closed game pays 40% of the best shards-per-second you ever really produced, capped at 8 hours, and reports it the moment you come back.

Played on your terms

  • Three difficulties — GENTLE, NORMAL, FIERCE — switchable mid-run, applied to the next enemy that spawns.
  • Save anywhere: the run in progress is inside the save file. Leave in the middle of a wave and pick it up from the title, at the start of that wave.
  • Five volume sliders, four text sizes, three colour modes (red-green safe and blue-yellow safe included), high contrast, screen shake from 0 to 100%, and a switch for the light flashes.
  • Every page plays from the keyboard. The blade cuts on contact; menus never do — hover only highlights, and a click or Enter commits.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some pixel art, sound effects and music are AI-generated.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 Ti / Radeon R7 265, 2 GB VRAM
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Apple M1 GPU / Radeon Pro 560, Metal-capable
    • Storage: 4 GB available space
    Recommended:
      Minimum:
      • OS: Ubuntu 20.04 LTS / SteamOS 3.5, 64-bit
      • Processor: Intel Core i5-4460 / AMD FX-6300
      • Memory: 8 GB RAM
      • Graphics: Vulkan 1.1 capable — GTX 750 Ti / RX 560, Mesa 21+
      • Storage: 4 GB available space
      Recommended:
      Review Filters