A compact, painterly metroidvania: a 2–3 hour descent into the Rootdeep. Explore 26 painted caverns, earn five abilities, face two guardians — then chase your own best time with the built-in speedrun timer.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Wurzeltiefe already offers a playable run with two areas, two bosses and five abilities. We want to develop the game further with community feedback. We plan to add a third area and use feedback on movement, navigation, balancing and boss encounters to guide development. ”

Approximately how long will this game be in Early Access?

“Our current target is the second quarter of 2027. This is an estimate and may change depending on development progress and player feedback. ”

How is the full version planned to differ from the Early Access version?

“We plan to add a third area with more rooms, an additional boss and a new story section. We also intend to refine existing content based on feedback. The scope and details may change during development; these additions are not playable in the current version. ”

What is the current state of the Early Access version?

“The current version is playable from start to credits: 26 rooms across two areas, two boss fights, five abilities, a map, rest points and an optional speedrun timer with local best times. It supports keyboard and gamepad controls, with English and German text. A first playthrough is estimated at around 2–3 hours, depending on experience and exploration. ”

Will the game be priced differently during and after Early Access?

“We plan to raise the price moderately at full release. Early Access owners will not need to repurchase the base game when the full version is released. ”

How are you planning on involving the Community in your development process?

“We plan to gather feedback through Steam discussions and reviews, especially about navigation, boss encounters and difficulty. We intend to communicate improvements and released changes through clear patch notes. Feedback from speedrunners will help us refine movement. ”
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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

Something sleeps beneath the roots.

Wurzeltiefe ("Rootdeep") is a deliberately compact metroidvania: a descent through painterly caverns with individually designed rooms shaped by light, water and rock.

  • 26 painted rooms across two areas, from the dripping deep to the sunlit root crown
  • Five abilities that change the way back: climbing claw, storm dash, ghost wing, stone fist, glide
  • Two boss fights with distinct phases and patterns
  • Game feel first: coyote time, jump buffering, soft camera, hitstop — everything you feel rather than see
  • Speedrun timer & best times, fully optional
  • Full gamepad support, English and German
  • Adjustable graphics settings

Honestly: one run takes 2–3 hours. Wurzeltiefe doesn't want to fill a hundred hours — it wants every minute to land.

Early Access: the game is fully playable today, start to credits. We plan to add a third area and further improvements. Our current target is Q2 2027; scope and timing may change.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated content only; nothing is generated while playing. The painted room backgrounds, the doorway arches, character and creature sprites and the key art (title picture, also the basis of the store capsules) were created with a generative image model (OpenAI gpt-image-2) and then hand-composed, cropped, colour-matched and fitted with collision by the developer. Code, level design and texts were written with AI assistance (Anthropic Claude) under human direction and testing; music is synthesised by the game's own code (no AI audio). — DE: Ausschliesslich vorgenerierte Inhalte, nichts wird während des Spielens erzeugt. Die gemalten Raumhintergründe, Torbögen, Figuren- und Kreaturen-Sprites sowie die Schlüsselgrafik (Titelbild, Grundlage der Shop-Kapseln) wurden mit einem generativen Bildmodell (OpenAI gpt-image-2) erzeugt und anschliessend vom Entwickler von Hand komponiert, beschnitten, farblich abgestimmt und mit Kollision belegt. Code, Leveldesign und Texte sind mit KI-Unterstützung (Anthropic Claude) unter menschlicher Leitung und Prüfung entstanden; die Musik wird vom Spielcode selbst synthetisiert (kein KI-Audio).

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Dual core, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible; integrated graphics is enough (designed for Intel UHD)
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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