A top-down roguelite inside one sealed chamber. Ten levels, one hundred waves, and upgrades that compound into something the facility was not built to contain. The run ends when you break — or when the reaction does.

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About This Game

One room. One hundred waves.

There is no map and nowhere to fall back to. Chamber 7-A is a single reinforced floor, and everything that happens to you happens on it. The only thing that changes across a run is what you have become.



  • 100 waves across 10 levels — a full run is 35 to 50 minutes
  • Waves are generated rather than scripted: the same rules, a different fight
  • A run can be suspended and resumed, but never checkpointed. Death ends it

The build is the game.

An upgrade every three waves, an experimental Protocol every ten. Almost nothing is a flat damage increase — the numbers that matter come out of what stacks into what.



  • 62 upgrades and 13 Protocols that combine rather than add
  • Ricochets that split on every bounce. Lightning that conducts through frozen targets
  • Echoes of yourself that keep firing your weapon after you have moved on

It escalates on eleven axes, and health is the smallest of them.

Enemy health barely triples across a hundred waves. What changes is how many arrive, how fast, from where, and how much of the floor is trying to kill you.



  • 4 enemy archetypes, promoted to Elite and Prime ranks as the run goes on
  • The chamber itself turns against you: the floor is not neutral by level 9
  • Difficulty you can out-build is difficulty worth having

THE OVERSEER is at wave 100.

It is the reason the chamber exists, and it has been watching the whole run. Past it the Overload cycles begin, and they do not stop.



  • A multi-phase fight against everything the facility learned about you
  • Endless Overload cycles after it falls, for anyone who wants the number to keep going
  • 32 achievements, most of them for the things you did not have to do

Everything you see is generated.

No image files, no audio files. Every shape, sound and note in this game is produced by code at run time — which is why it starts in under two seconds and fits in a hundred megabytes.

  • Keyboard, mouse and gamepad, fully remappable, with on-screen prompts that follow the device in your hands
  • Auto aim, adjustable screen shake and flashes, high-contrast mode — playable on a keyboard alone
  • 20 languages

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to draft text only: the in-game interface strings, the achievement names and descriptions, their translations into 13 non-English languages, and this store page. All of it was reviewed and edited by the developer before release.

No AI-generated images, audio or video are used. This game ships with no image or audio files at all — every shape, sound and note is produced by the game's own code at run time.

Nothing is generated while you play. The game makes no network calls and contacts no AI service.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4130 / AMD FX-4300
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics 520 / NVIDIA GeForce GT 730 / AMD Radeon R7 240
    • Storage: 250 MB available space
    • Sound Card: Any
    • Additional Notes: Requires a Vulkan 1.0 capable GPU. There is no DirectX or OpenGL fallback.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-7400 / AMD Ryzen 3 1200
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560