A resource-management strategy game about survival and consequences. Defend your village and its peasants against hungry wolves, bears - and more. Gather resources, build your defenses - and do not forget to harvest food and maintain the village. Survive, thrive, expand - or die.
Recent Reviews:
Very Positive (35) - 82% of the 35 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (109) - 70% of the 109 user reviews for this game are positive.
Release Date:
Sep 24, 2021
Developer:
Publisher:

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Game is being re-written from the ground up and not yet fully playable.”

Approximately how long will this game be in Early Access?

“a few months”

How is the full version planned to differ from the Early Access version?

“The full version will have more monsters, more buildings, more levels and fewer bugs.”

What is the current state of the Early Access version?

“Basic features are in place, but gameplay is still simple with fewer options than the final game will have.”

Will the game be priced differently during and after Early Access?

“Possibly, undecided. Current beta testing is free-to-play and might stay that way, but final decision has not been made.”

How are you planning on involving the Community in your development process?

“Open beta testing, everyone can join and play and I hope to get as much feedback as possible.”
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About This Game

This survival/building game puts you in charge of a village in a fantasy version of the dark and dangerous Black Forest in medieval Germany. Hungry wolves have been plaguing the peasants, stealing their chickens at night, and things are about to get worse. Much worse.

Assign peasants to tasks and balance gathering and building defenses with harvesting food and maintaining the village. Every decision is final, every loss is permanent. Every mistake brings you closer to be swallowed by the forest, your people's story forgotten and lost in the sands of time.

Gameplay

Similar to a real-time-strategy (RTS) or city-building game, you build and repair houses, fences, walls, watchtowers and others in your village, using resources and labour. The peasants of the village are your pool of labour, you can send them to gather resources, plant and harvest fields, construct buildings and so on.

Once the monsters arrive, things change. Losing a peasant also means losing someone from your workforce. As the monsters take their toll, your options shrink. Mistakes snowball into shortages. Decisions that seemed so easy and unimportant early on now turn out to be vital - or deadly.

You never have enough actions or resources to do everything you want to do, get used to it. It's essentially a resource-shortage management game.

Unique Factors

While Black Forest has city-building aspects, the gameplay is not about expansion and growth, but about defending what you have. This keeps the play small and manageable and makes decisions more meaningful.

While there are strategy aspects, the game is about survival, not conquest. You cannot effectively fight back against the monsters. Hanging on, even by the skin of your teeth, can be a victory. It is a game about standing against impossible odds, and with clever planning and timely execution making it through hell.
This also keeps individual games to a manageable length. You can complete a whole game in one session, no problem, it will take around one hour, depending on how much you slow down or speed up time.

And while it has management aspects, you will find only the slighest hint of supply chains and "need to build this before I can build that" logic. You need to manage your resources and your workforce. You do not need to explore a tech tree or dependencies. The game does not artificially limit what you can do.

Early Access

The game is not yet fully playable. The current versions have only some levels and many buildings and other features are not yet available. However, updates are coming constantly. Follow the community channels to stay up to date on the development progress.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: X64 architecture with SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX10, DX11, and DX12-capable GPUs
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: Hardware vendor officially supported drivers
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: High Sierra 10.13+
    • Processor: X64 architecture with SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Metal-capable Intel and AMD GPUs
    • Storage: 2 GB available space
    • Additional Notes: Apple officially supported drivers
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
    • Processor: X64 architecture with SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs.
    • Storage: 2 GB available space
    • Additional Notes: Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.)
    Recommended:
    • Requires a 64-bit processor and operating system

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