An idle RPG that lives on your Windows taskbar. A tiny party travels, fights and loots on its own while you work. You're the little god they hear: your everyday typing becomes grace and lightning from above. Stop, and they carry on. Only key counts are used, never what you type.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a game I'm making on my own, meant to keep you company through a whole work day. Whether it holds up on a real day (does typing feel like it matters, is leaving it alone too slow, does it ever get in the way) is something I can only learn once it lives on players' desktops. I want to tune pacing, balance and the interface together with players while the content is still growing.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for about six months. During that time we aim to add one or two new regions every month, along with new foes, gear and miracles, shaped by player feedback.”

How is the full version planned to differ from the Early Access version?

“The full version will have more to explore and more ways to build your party than the Early Access version. What gets added hasn't been decided yet: I'll set priorities based on feedback from Early Access players and announce them in the update notes once they're decided.”

What is the current state of the Early Access version?

“The core loop is playable: the prologue, five regions with four stages each, mid-bosses and region bosses, ten companions, gear drops, making, tempering and reforging, talents and level breakthroughs, difficulty tiers, a divine power web for choosing miracles, offline progress, and an in-game codex with achievements. The interface is available in English, Traditional Chinese (with a Hong Kong Cantonese version), Simplified Chinese, Japanese and Korean. Expect some rough edges in balance and UI; I'll keep updating.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is lower than the planned price for the full release, and it will go up when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“I read feedback and bug reports in the Steam discussions, and each update's notes explain what changed. Player feedback directly shapes pacing, balance, the interface, and which content comes next.”
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About This Game



Will is chopping wood outside his cabin when he hears it: a voice from somewhere above.
It's your keyboard.
"That's no wind... someone up there is talking."
He shoulders his pack and sets off. From now on, you're the little god watching over his journey.

A little adventure along your taskbar

On a long, narrow road just above your Windows taskbar, your companions travel, fight and gather on their own, and run into the odd surprise: a lost chest, a giant gold mushroom, a wrong turn. After each leg they rest by the campfire, then set out again.
You work, study or watch videos; they live their own days at the edge of your screen. The sky follows your PC's clock, so when you stay up late, they light torches and keep walking.

Your typing is the voice of a god

No window switching, no special controls. Just type, anywhere:
  • The heart bar beside the Mark gathers Grace. The fuller it is, the more gold and materials the party finds, and the faster they explore.
  • The purple sparkle bar lights up a little with every key. Once it's full, lightning strikes by itself mid-fight, hitting the enemies bunched closest together.
  • Typing during a fight helps your companions act faster.



Besides typing, you can drag a fighter along the lane mid-battle.
After a short, one-time typing prologue, the party carries on when you stop. Typing makes the journey smoother; you can check in whenever you like.

Companions who talk, and remember

At first, they're not sure what to make of you:
"That voice... that's a god, right?"
"No idea. At least they haven't asked for money."
The longer you travel together, the more they get used to you, and their chatter on the road and jokes by the fire change with it. When your lightning lands, whoever is nearby reacts on the spot. That night at camp, they might still be talking about it.
Their chatter draws on the journey and events they've experienced. It stays brief and never needs a reply.

Grow a party worth checking on

Whenever you feel like managing, click the bag to open the Travelling camp.

Team: every companion has an element and a fighting style of their own. One charges in and sweeps the crowd, one stacks damage by chain casting, one raises shields, one holds the front and heals the party, one plants a string of firecrackers to blow armour open, one leaves enemies weaker and slower. Pick three, then set the front, middle and back rows.



Gear: monsters and chests drop weapons and charms with rarities and affixes. Temper them with each region's ore, reforge the affixes you don't like, and salvage the rest into essence.





Making: gather materials and make new gear from recipes, including recipes for what mid-bosses drop.



Growth: level up with gold, unlock skills and ultimates as levels rise, break through level caps and choose talents.

Bosses: mid-bosses wait along the road. Fill the exploration bar to challenge the boss and move on to the next stage. Every boss has attacks and weak spots of their own, and a loss brings up a tip card.

Difficulty tiers and divine power: seek better gear in deeper tiers, earn divine power from bosses, and choose the miracles that your typing charges.

Made to fit around your work

  • Offline haul: closing the game doesn't waste the journey. Next time you open it, the adventure you missed is settled and laid out as a haul (normally up to 8 hours, increased to 12 after obtaining Moondew).
  • Boss key: Ctrl+Alt+Shift+H hides and mutes the game at once. Press it again to bring it back.
  • Out of the way in fullscreen: when you play a fullscreen game or video, the strip slides to the very edge of the screen, and you can choose to show only the party, or only the HUD.
  • Low maintenance: when the gold star lights up, one click levels up whichever companion is cheapest; hold it to keep going. Losing to a boss costs nothing, and being away never takes your gear.
  • Fits your desk: pick which monitor it lives on and adjust its height. Ambient and effects volume are separate. Choose quieter audio when the game is in the background, and pause its music while another app is playing sound.

What you type stays yours

The game adds your key presses to one running total, and that total is all it uses:
  • It never reads or saves what you type.
  • It doesn't record which keys you press, in what order, or when.
  • It doesn't know which app you're using.
  • No account needed. Counting happens only on your PC.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI assistance has been used for some game content and localization. All AI-assisted code and 3D assets were reviewed, edited, tested, and integrated by the development team. AI-assisted tools were also used for selected Steam marketing artwork. The game does not generate AI content during play or send players' typed text to an AI service.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 64-bit processor, 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible graphics (Intel HD Graphics 4000 or newer)
    • Storage: 1 GB available space
    • Additional Notes: Runs as a thin strip along the bottom of your desktop, next to your other apps.
    Recommended:
    • Requires a 64-bit processor and operating system