Hunt humans by day. Fight AI by night. A social deduction game for 3–8 players: hide among clay animals, fake being AI, and catch suspicious answers with questions and votes. Then jump into a 60-second brawl. Funny how everyone sounds less polite now.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„The rabbit insists it is a machine. The machine has a much better alibi. We want to find out which parts of that argument are fun when real groups of friends get involved.

Early Access gives us room to refine the balance between daytime deduction and nighttime brawls, learn where the rules confuse people, and improve the experience of getting a group into a match. Player feedback can change those priorities; this is not a finished game wearing a temporary sticker.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We currently expect Turing Game to remain in Early Access for roughly 12 months. This is an estimate rather than a fixed deadline. Multiplayer testing, integration of the official and third-party AI services, and player feedback may change the schedule.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Our aim is a more polished version of the same suspicious little gathering: clearer onboarding, better-balanced questioning, voting and combat, and a more dependable multiplayer experience. We plan to use feedback to decide where those improvements matter most.

We are not announcing a guaranteed number of new maps, characters or modes. Plans may change, and future additions should not be the reason you buy the game.“

Was ist der derzeitige Stand der Early Access-Version?

„Multiplayer and AI-service integration are still being tested; the release build and supported setup need final verification before sales begin. The official AI service will be billed separately through Turing Tickets, with one ticket consumed per match. The host may alternatively configure a supported third-party AI service, which may have its own charges. The illustrations in About This Game are promotional artwork, not gameplay screenshots.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We plan to raise the base game price when the game leaves Early Access because the full release is planned to include more features, gameplay content, and polish. We have not set the amount of the increase and will announce it before the price changes.

AI access is separate from the base game price. We will provide an official AI service through Turing Tickets; each official-AI match consumes one ticket, and additional tickets will be sold separately. The host may instead use a supported third-party AI account, which may have its own charges. Buying the game does not include unlimited AI usage.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We plan to use this game's Steam Discussions for feedback on confusing rules, suspiciously effective strategies, bugs and the moments that made your group laugh. Useful reports include the game version, player count, what happened and what you expected.

Please do not post API keys, account tokens or private chat logs. Tell us how the squirrel broke the match, not how to log into your account. Feedback will inform development priorities, but we cannot promise that every suggestion will become a feature.“
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Infos zum Spiel

Hunt humans by day. Fight AI by night.

Promotional illustration: a long-eared rabbit strikes a stiff robot pose while a purple cat inspects it and a squirrel peeks from behind the terminal.
Turing Game is a social deduction game for 3–8 players. You and your friends hide among a crowd of oddly shaped clay animals, pretending to be AI. Unfortunately, some of the animals really are AI. And they'd quite like to win.

Giant ears aren't evidence. Neither is a tail shaped like a cinnamon roll. “As a large language model,” though? Write that down.

Hunt humans by day. Try not to act too human.

Promotional illustration: a wide-muzzled cow silently faces the terminal while a dog waits and a giraffe leans in to investigate.
Take turns writing a question for every character still in play. Humans try to sound like machines. The AI answers for itself. Compare the replies, pick apart the excuses, and cast your suspicion vote.

Each day has two rounds of questions, answers, and votes. The combined votes are revealed after the second round. Maybe hold the victory speech. You might just be the loudest person here.

Fight AI by night. Who said these things only chat?

Promotional illustration: in the neon arena, a purple cat swings and misses, a long-eared rabbit jumps away, and a squirrel ducks beside the terminal.
The toy-town plaza turns into a neon arena for a 60-second real-time brawl. Move, jump, and throw light and heavy attacks with animals whose proportions were clearly nobody's concern.

Knocking someone down gives you private identity clues. What you learned, what you tell the room, and whether anyone believes you are tomorrow's problems.

Fast fists. Slightly slower conclusions.

Promotional illustration: a squirrel hides behind the terminal but leaves its enormous spiral tail exposed; a rabbit points while a tortoise looks unimpressed.
Votes build suspicion, and nighttime encounters can change where you stand. Formal eliminations happen together at the end of the night, not the instant a number changes.

Chase someone with complete confidence. When the results arrive, insist you were going that way anyway.

3–8 players. 6–16 possible problems.

Promotional illustration: six clay animals form a circle of suspicion around a rabbit trying very hard to look like a robot.
Each player seat has a character, with an equal number of native AI characters mixed into the crowd. With 3–4 players, it's every player for themselves. With 5–8, hidden red, blue, and spy roles join the mess. Finding the AI is only part of figuring out who's on your side.

Eliminated players can no longer vote, but still get to ask a question when their turn comes around. Your character's out. Your mouth isn't.

Bring friends. The host brings access to AI.

The room host needs access to a supported AI service. The game will provide an official AI service through Turing Tickets, billed separately from the base game; each official-AI match consumes one ticket, and additional tickets will be sold separately. The host may instead use a supported third-party AI account, which may have its own charges. Buying the game does not include unlimited AI usage.

Character illustrations and trailer shots labelled as staged acting are promotional scenes, not a complete network match.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Während der Partien erzeugen KI-Figuren Textantworten über unseren offiziellen Dienst, der eine generative KI eines Drittanbieters nutzt. Spieler müssen weder einen API-Schlüssel eingeben noch ein Konto bei einem Drittanbieter erstellen. Eine begrenzte Anzahl Turing-Tickets ist im Spiel enthalten; das Erstellen einer Partie verbraucht normalerweise ein Ticket. Zusätzliche Tickets sollen künftig über Steam-Käufe im Spiel angeboten werden. Tickets können auch kostenlos beim Spielen verdient werden. Einige Werbeillustrationen und Bilder für die Shopseite wurden mithilfe generativer KI erstellt. Sie sind keine Screenshots aus dem Spiel.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Netzwerk: Breitband-Internetverbindung
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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