<Sect Manager> is a single-player cultivation sect management sim. Build and upgrade your sect, craft equipment, and train disciples. Send them into the Spirit Abyss to gather materials, then prepare your team with equipment, techniques, and formations to battle monsters and bosses.

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Geplantes Veröffentlichungsdatum: 4. Quartal 2026

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Infos zum Spiel

****The game is still in an early stage of development. The footage shown does not represent the final game. We will continue to update and improve the game, and the Steam store page will reflect the latest development progress.***

You are not the cultivator wielding a sword yourself. You are the master of a sect.

Start with a few basic buildings, several disciples, and limited resources. Direct every expansion of your sect. Send disciples out on expeditions to bring back materials, spirit stones, and opportunities to obtain techniques; then turn those gains into buildings, equipment, and new directions for disciple development so the entire sect gradually finds its own rhythm.

BUILD A SECT THAT RUNS ON YOUR DECISIONS

Plan roads and buildings, then arrange recruitment, expeditions, workshops, and commerce facilities. Resources are more than numbers: building placement, development order, and sect reputation affect what becomes possible next. Balance expansion, production, and disciple development so limited investments form a sustainable cycle.

SEND DISCIPLES OUT, BRING VALUE HOME

Dispatch disciples into the Lingyuan and watch them explore automatically, fight encounters, and return to settle their rewards. Materials and spirit stones from expeditions can enter storage or feed into crafting and research. Disciples also spend the personal spirit stones they earn at sect facilities, turning their journeys into part of the sect's operating income. You are managing a repeatable resource chain, not a single expedition.

BUILD A BUILD, NOT JUST A STAT LINE

Every disciple brings a different combination of spiritual roots, attributes, and destiny traits. Equip them with artifacts, armor, accessories, and techniques, then arrange them in a formation that gives the whole team a purpose. There is no single perfect template—only the build that fits your sect, your resources, and the challenge ahead.

TURN EVERY EXPEDITION INTO A NEW POSSIBILITY

Materials can be turned into equipment in the workshop, while technique pages open new directions for research and refinement. The warehouse connects expeditions, production, disciple development, and battle preparation; every return can become the start of a new build.

MAKE THE CALL BEFORE THE BATTLE

Combat unfolds automatically, but that doesn’t mean you can simply sit back. Once your disciples enter the Spirit Abyss, they will explore, engage enemies, and use techniques on their own. Before they depart, you must choose who to send and configure their equipment, techniques, and formation. Positioning, gear choices, technique timing, and team composition can lead to completely different outcomes in the same battle. Watching a well-prepared team find its rhythm—and refining your build back at the sect after a defeat—is what makes every journey deeper into the Spirit Abyss so rewarding.

GAME FEATURES

• Single-player, local cultivation sect management

• 45° isometric pixel-art mountain-gate building and layout

• Tiered disciple pools, quality-based recruitment prices, 240-second free refreshes, and escalating manual refresh costs

• Layer-gated service buildings, local residential/commercial synergies, sect expansion, and housing planning shaped by roads, decorations, and placement

• Automated Lingyuan expeditions and battles; boss fights centered on pre-battle preparation with disciples, equipment, techniques, and formations

• Workshop equipment crafting, warehouse flow, and a self-reinforcing sect economy

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

This game is handcrafted by indie developers. Generative tools were used only to support the creation of specific assets, while the final game reflects the developers’ own creative vision.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10, 64-bit / Windows 11, 64-bit
    • Prozessor: Intel Core i3
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce GT 720
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10, 64-bit / Windows 11, 64-bit
    • Prozessor: Intel Core i5
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1050 / AMD RX 580
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
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