Avarice: Hotel is a 3D first person horror/thriller set in an eerie 1800s hotel. The higher you climb, the further you fall. Navigate a descent into madness as greed turns luxury and power into a living nightmare.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a newly formed studio releasing our debut title, we are choosing Early Access because true terror requires the element of surprise and as the developers, we already know all the game’s secrets. We have built a deeply atmospheric and eerie foundation that is fully playable right now, but we need real players to step into the darkness so we can observe how you play. Your feedback is crucial for us to fine-tune the world, perfect the pacing of the scares, and ensure the difficulty feels punishing but fair. We want to work directly with the community to expand the game’s lore, introduce new nightmares, and make the 1.0 release as terrifying as possible.”

Approximately how long will this game be in Early Access?

“We expect the Early Access period to last roughly 12 to 18 months. Since horror relies so heavily on pacing and surprise, we want to take our time crafting new environments, narrative events, and terrifying encounters. This timeline is an estimate; if community feedback introduces incredible new ideas for mechanics or scares, we are fully prepared to extend development to ensure the final 1.0 release is the ultimate horror experience”

How is the full version planned to differ from the Early Access version?

“While the Early Access version offers a terrifying and fully playable experience featuring the first part of the game, we plan to expand the narrative significantly for the 1.0 release. Our goal for the full version is to include the remaining story events, introduce entirely new environments to explore, and add new relentless enemy types that require different strategies to survive. Additionally, we plan to use the Early Access period to polish the audio-visual presentation, and add full controller support.”

What is the current state of the Early Access version?

“The current Early Access version drops players directly into a deeply immersive and eerie linear horror experience that is fully playable right now. We have built a foundation filled with thrilling, escalating events as you delve deeper into the mystery. In this current build, players will experience:Cinematic Storytelling: Fully integrated cutscenes and character dialogue that drive the narrative forward.

Exploration: Captivating, detailed environments filled with lore and fully functional NPC mechanics.
Active Survival Mechanics: You aren’t completely helpless. Manage your stamina to run from danger, use our push and pull system to solve puzzles and dwelve deeper in the story, and utilize our inventory system to survive.
Desperate Defense: When the [enemies] get too close, utilize our throwing mechanics or a desperate “push action to shove enemies away and create a narrow window for escape.
Atmospheric Terror: The entire experience is bound together by unique designs, original audio compositions, and creative ideas designed to keep you in the world.

While the core gameplay loops and mechanics are solidly in place, this is still Early Access. The narrative is not yet complete, and players may encounter occasional bugs, minor unoptimized performance, placeholder assets and animations as we work alongside the community to polish the nightmare.”

Will the game be priced differently during and after Early Access?

“Yes! We want to reward the players who support us early on and help us build this nightmare. We are launching Early Access at a special introductory price. By purchasing the game now, you are securing your access to the foundation of our story, and you will receive all future updates. Including, new gameplay features, upcoming story events, and thrilling in-game events absolutely free as we develop them alongside the community. As we expand the scope of the game and eventually launch the fully fledged 1.0 experience, we plan to gradually raise the price as we add new content and features to reflect the complete, expanded content.”

How are you planning on involving the Community in your development process?

“Our community is essential of our Early Access development. Because effective horror relies entirely on pacing, tension, and surprise. Player’s feedback is vital for us to perfect the experience.
We plan to involve our community in several key ways:
Direct Communication: We will be highly active on our Steam Community Hub and our official Malayla Interactive Community Discord server. These will be the primary spaces for players to report bugs, discuss theories about the lore, and share their experiences.
Balancing the Terror: We will rely directly on player feedback to fine-tune the difficulty curve. We want to know how our defensive mechanics (like the push system and throwing actions) feel in the heat of the moment, and we will use community input to tweak [monster] AI so that encounters remain terrifying rather than frustrating.
Transparent Updates: As we develop the upcoming story events and gameplay we will publish regular devlogs and detailed path notes. We want to show our early adopters exactly how their feedback is actively shaping the final 1.0 release.
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About This Game

Avarice Hotel is a 3D first-person horror/thriller set in an eerie 1800s hotel. The player takes on the role of a lone guest who becomes trapped after a series of bizarre and supernatural events unfold. What begins as a grounded mystery quickly descends into psychological horror as the hotel's upper floors twist into a surreal, mind bending nightmare. As the player ascends, they experience a reality that unravels. The core objective is to survive, uncover the truth behind the hotel’s haunted history, and escape before succumbing to the same fate as the guests before them. exploration, puzzle-solving, stealth, and psychological storytelling, rewarding players with layers of discovery as they piece together the narrative from fragments of memory, environmental clues, and haunting encounters.

Mature Content Description

The developers describe the content like this:

Horror, realistic blood, and graphic scenes

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel® Core™ i5 processors (9th gen)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Ti
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel® Core™ i7 processors (13th gen)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 4050
    • DirectX: Version 12
    • Storage: 2 GB available space