A Silk Road caravan roguelite set in the seventh-century Göktürk khaganate. Weigh what you can carry against what it is worth, choose your road, and answer to whoever is standing on it. Buy off raiders and it works — until the road learns that you pay.

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Planned Release Date: Sep 16, 2026

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About This Game

The road west is a decision you make forty times


You lead a merchant House out of Ötüken, seat of the Göktürk khaganate, in the
seventh century. Iron and felt go west. Silk, turquoise and Khotan jade come
back — if the caravan does.

Every kilo you load is a kilo of something else you left behind. Gold dust is
worth nine hundred a kilo and tallow is worth twelve, and the animals do not
care which one they are carrying. That single trade-off is the whole game, and
it never stops being interesting, because the market at the far end has an
opinion of its own.

Two ways on, and you take one


At every stage the road forks. A short leg through bandit country, or two days
more along the river. Water you can carry, or water you have to find. What is
on the button is what you get: the distance, the days, whose ground it is, and
whether you have walked it before.

Two hundred encounters wait on those roads, and they are not riddles with right
answers. A flooded ford, a Tang commissioner with a book, a shaman who wants
iron for his coat, a blind singer who knows four hundred lines of the Kagan's
ancestry and will trade all of them for a place at the fire. Each answer costs
something different — days, silver, goods, or what the men think of you.

Paying is quickest. The road remembers that you pay.


When riders come over the ridge you can buy your way out, and it works. It
works the second time too. By the third, word has gone round that this House
pays, and the men who come for you are not asking for a toll any more.

That is the shape of the whole game: the cheap answer now is the expensive one
later, and you can see it coming if you are paying attention.

The House outlives the master


Your caravan master has a name, a clan and a childhood — a smith's son packs a
load better, a boy raised on the border can talk his way past a spear. He earns
what he learns on the road, and he loses every bit of it the day he dies.

The House does not. It keeps its name, its banner, its treasury, its people and
its plots, and it keeps the roll of every master who ever went out for it and
what became of him. A journey can end badly without the run ending with it.

Nineteen rival Houses, and they are not waiting


Every city has Houses in it already, holding most of what is worth holding.
They earn while you are away, take the free plots, buy each other out, and send
word offering to buy you out. Come home from a long road and the map has
changed without you.

An evening in the caravanserai yard


Three games, played the way they were actually played. Aşık oyunu
knock the knucklebones out of the scratched circle with a lead-weighted throw.
Üç Taş and Dokuz Taş — three stones and nine, on lines drawn in
the dust, against somebody who is genuinely trying to beat you.

Play for silver or for a share of the load. The yard shuts for days afterwards,
and a master known at every circle on the road gets back in sooner.

What is in it


  • 200 encounters, every one written for this road and this century
  • 50 trade goods, from Zandanījī brocade to bow sinew, priced by what
    each city makes and lacks
  • 12 cities with living markets — glut one and the price stays down for
    weeks
  • Three historical minigames with an opponent that searches rather than
    bluffs
  • A House that persists: base, staff, plots, banner, and a roll of the
    dead
  • Six-language interface: English, German, Turkish, French, Japanese,
    Simplified Chinese

Made to be played on the couch


Native 1280×800, full controller navigation, remappable keys, text scaling from
85% to 150%, and a colour-blind-safe palette — because telling a profit from a
loss should not depend on telling green from red.

Nothing here is invented


The goods moved on this road. The cities are where they were. The games are the
games. The wolf on the banner, the stone men beside the track, the ovoo you
leave silver on — all of it is the seventh century, and none of it is decoration.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (version 1809) or later, 64-bit
    • Processor: Any 64-bit x86 processor from 2012 onward
    • Memory: 2 GB RAM
    • Graphics: Any GPU supporting Vulkan 1.0 or OpenGL 3.3 — including integrated graphics
    • Storage: 250 MB available space
    • Sound Card: Any Windows-compatible sound device
    • Additional Notes: Runs at 1280x800, the Steam Deck's native resolution. Fully playable with keyboard or controller; a mouse is optional. Colour-blind-safe palette, text scaling from 85% to 150%, and remappable keys.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or Windows 11, 64-bit
    • Processor: Any modern 64-bit x86 processor
    • Memory: 4 GB RAM
    • Graphics: Any dedicated or integrated GPU from 2016 onward, with Vulkan support
    • Storage: 250 MB available space
    • Sound Card: Any Windows-compatible sound device
    • Additional Notes: A 1920x1080 display shows the interface at its most comfortable. The game renders through Vulkan where available and falls back automatically to OpenGL 3.3 where it is not; both paths were tested on the shipping build.
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