Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Recent Reviews:
Mostly Positive (21) - 71% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (897) - 81% of the 897 user reviews for this game are positive.
Release Date:
Nov 3, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Another Brick in the Mall is meant to be a complex simulation and as such, could go in a number of (possibly conflicting) directions.
The community feedback will help make important design decisions such as going for automation versus micromanagement, and organize priorities such as polishing current features versus adding new ones.”

Approximately how long will this game be in Early Access?

“As long as it takes to deliver a polished, bug-free experience with good replayability.”

How is the full version planned to differ from the Early Access version?

“Here are some ideas that are considered or currently in development:

  • Shoplifting and security
  • Buses
  • More business types
  • Seasonal and random events
  • Custom starting conditions and difficulty
  • Music and improved sound design
  • Improved UI and quality of life
  • Achievements

While some of these are already being worked on, you should only buy the game if you want to play it as it exists now, not based on what it might some day become. Read the 'About this game' section below for a list of current features.”

What is the current state of the Early Access version?

“The game is fully playable and technically stable.

You should however be aware of the following:
The tutorial is minimal and it helps to be familiar with games with a similar building and zoning mechanism (Prison Architect, RimWorld).
There is no music.
Although everything will be done to avoid this, updates could make old saved games obsolete.

Read the 'About this game' section below for a list of current features.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase as new content and features are added. The lower early access price is intended to thank early adopters for their support.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and will help determine when and how new features and content are implemented.”
Read more

Buy Another Brick in the Mall

 

Recent updates View all (31)

December 20, 2018

Update 0.19.1 released



New mod features didn't make it in time for this update, but the extended tutorial will hopefully improve the experience for new players. As always, your feedback and suggestions are much appreciated. Happy Holidays everyone!

If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/

Patch Notes

0.19.0
  • Added: Extended Tutorial. Adds trash handling and office setup steps.
  • Added: New Vanilla Products:
    • Sports Balls
    • Backpacks
    • Action Figures
    • Board Games
  • Added: You can now rotate the Fast Food Warmer and Soda Dispenser.
  • Changed: Tutorial texts now automatically generate line breaks to simplify translators' work.
  • Fixed: Mipmapping for roadwork tiles.
  • Fixed: Wall shadows around noon.
  • Fixed: VSync frame scale for high refresh rate monitors.

0.19.1
  • Added: Ability to sort the security guards by patrol on the shift planning screen.
  • Added: Ability to set a custom starting hour on the hire screen.
  • Changed: Fired employees will now occupy a slot in job candidates for 10 days instead of 30.
  • Changed: New toy products have boosted demand during the Christmas event.
  • Fixed: New products are now properly activated in old saves.
  • Fixed: Faulty stats at the beginning of scenarios.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1745605598719866337/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
5 comments Read more

November 16, 2018

Update 0.18.5 released



Patch Notes

0.18.0
  • Added: Modding system. Foundations for a sustainable modding system with localization and dependencies. (You can manage your mods from the new game menu).
  • Added: Graphical mods. Patch existing art (sprites, tiles and UI) with custom art.
  • Added: New product sub-categories to accomodate future product mods.
  • Added: Interface to set a business' opening hours from the shift planning menu.
  • Changed: Moved the event timeline.
  • Changed: Mipmap settings to avoid tiles flickering.
  • Changed: Doubled the size of the sprites texture atlas to accomodate future content mods while maintaining performance.
  • Fixed: Faulty workforce graph.
  • Fixed: Some employees immediately going home in specific circumstances, making it look like they never showed up to work.

0.18.1
  • Added: Product mods. Let you add custom products to game's economy.
  • Added: Ability to delete and unsubscribe workshop items (malls, scenarios and mods) from the game.
  • Added: The game will now prompt you to subscribe to missing required mods when loading a game/scenario.
  • Added: Various tooltips on the manage mods menu.
  • Fixed: Scenario mods' preview images being dispatched incorrectly.
  • Fixed: Faulty tree shadows when zoomed out on high shadow settings.

0.18.2
  • Changed: Updated to latest Steam SDK.
  • Added: Mod dependencies are now displayed on the workshop page for uploaded malls.
  • Added: There is now a waiting message when uploading an item to the workshop.
  • Added: Various error messages for workshop related errors.
  • Fixed: Mods showing error strings when using a modded language.

0.18.3
  • Added: You can now enable mods in existing game saves. (F1 -> Manage Mods in-game) Please note that you cannot disable or reorder mods in-game. It is also advised to save your game before enabling content mods in case your game gets corrupted.
  • Fixed: Updated mods' settings are now correctly applied when loading a game.

0.18.4
  • Changed: The <Product> node has a new <codename> node to improve long-term compatibility (see Modding guide).
  • Fixed: Mod products' demand and price being set to zero.

0.18.5
  • Added: The 'Abandoned Mall' scenario is now integrated into the base game.
  • Added: An error message when attempting to share a game/scenario that references local mods.
  • Fixed: A crash when deleting a mod from the manage mod menu.
  • Fixed: Scenarios setting mod dependencies on the workshop.
  • Fixed: Improper line breaks for various scenario texts (you should reimport your texts in the scenario editor in case your scenario has that problem).

You can find and subscribe to mods on the workshop:
https://steamcommunity.com/workshop/browse/?appid=521150&requiredtags[]=Mod

If you want to create mods for the game, you should follow the instructions in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1735468061777523521/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

LANGUAGE PACKS

About This Game

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!



  • Design and build your center from the ground up. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. Arrange them optimally, or to your liking, and create a unique shopping empire.
  • Thousands of characters and vehicles are simulated on screen, for that ant colony feel.
  • Hire your staff from a panel of applicants, making sure their skills match the job.
  • Deploy your workforce efficiently to keep the queues short, the shelves stocked and the floors clean.
  • Keep your customers happy and satisfied. Unsatisfied customers will not come back tomorrow and furious ones will make a stink and tarnish your reputation.
  • Sell staple goods to attract more customers and prey on their cravings and addictions to trigger impulse purchases.
  • Starting your venture with limited funds, responsible accounting is paramount to your success. Open your first business, turn a profit, take out loans and expand progressively.
  • Or play in sandbox mode and carelessly spend your infinite money: “This is your world.”

System Requirements

    Minimum:
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 display.
    Recommended:
    • OS: Windows 10
    • Processor: 8 threads capable CPU (Core i7, Ryzen 5 or equivalent) @ 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1920x1080 display

What Curators Say

27 Curators have reviewed this product. Click here to see them.

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