Defend your precious Beacon in Wrack: Exoverse! Build a maze of towers, blast waves of enemies, discover powerful items... and do it all in ever-changing worlds in this rogue-like, comic-styled shooter.
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
Mar 6, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your voice to be heard! We want you to help shape Wrack: Exoverse as it develops. Your feedback lets us know what's working and what isn't which helps us give you more of what you want. Early Access not only allows us to deliver a more complete game, but a better game as well. We've already had a successful experience in Early Access with Wrack, and expect an even more successful experience with Exoverse.”

Approximately how long will this game be in Early Access?

“Wrack was in Early Access for less than a year, but we anticipate Exoverse being in Early Access for a bit longer - somewhere in the 12 to 18 month range. During that time, we will make updates to the game as more content gets completed like we did with Wrack.”

How is the full version planned to differ from the Early Access version?

“We anticipate the full version to have significantly more content, with roughly the same level of polish compared to the Early Access version. Many more weapons, towers, monsters, and worlds are currently in development. Here's what we're aiming to have in the full version:

  • 4 worlds
  • 25 weapons
  • 25 monsters
  • 4 bosses
  • All 4 tower types

... and more!”

What is the current state of the Early Access version?

“We're currently roughly 50% done. We have 2 worlds, 2 playable characters, 11 weapons, and 11 monsters finished. What's currently finished is all mostly polished up to our standards. The scope of the game is just limited compared to the full release.”

Will the game be priced differently during and after Early Access?

“We anticipate raising the price for the full release. We understand that it's risky buying a game that's still in development, which is part of why the price is reduced during Early Access.”

How are you planning on involving the Community in your development process?

“We're very active with the community, and hope to see you around in the forums, Discord server, and elsewhere!”
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Buy Wrack: Exoverse

Buy Wrack Franchise BUNDLE (?)

Includes 3 items: Wrack, Wrack - Soundtrack, Wrack: Exoverse


Recent updates View all (23)

May 20

Beta Branch Update #2

Hey there!

We've once again updated the beta branch with some more fixes and additions. Going to continue to try to make these updates frequent (weekly-ish). Please continue to let us know issues you encounter, or just how things are in general.

Here's a quick rundown of what's new here:
  • Finished animations on the minigun, and added sounds. Still some more tweaks coming, but it's in great shape now!
  • Improved texturing on the Disposal Area. It's almost finished!
  • Started on some unique character perks to differentiate and balance the characters.
  • Completed the perk display on the character select menu. (Actual perks not yet implemented).
  • Fixed an issue in the Rainforest allowing you to build mazes that block wide enemies.
  • The stinger is now using the rifle animations as a placeholder. It should be slightly more tolerable now while it gets its real animations.
  • Fixed Bullero having an inappropriate knockback value on his ram.
  • Renamed "Magnetic Gloves" to "Magnetic Fingertips".
  • Magnetic Fingertips now appear in the upgrades shop for half a heart.
  • Smoothed out moving over rocky terrain a bit.
  • Fixed issues with the Magnetic Fingertips pulling objects over rocky terrain.
  • Fixed some visual issues with the red enemy health bar (for showing their health prior to taking damage).
  • Slight collision optimization.
Thanks everyone!

  • Fixed an issue preventing gemstones from spawning.
  • Fixed some collision weirdness with enemies on Metroplex.
  • Implemented Kain's "Recovers more health from food" perk.
  • Implemented Fabian's "Repairs shield between levels" perk.
  • Implemented Starlyn's "Platform always spawns an item" perk.
  • Implemented Starlyn's "Access to items one world early" perk.
  • Implemented Vance's "Marked kills earn bounty" perk.

  • Fixed some errors related to collision shapes.
  • Implemented Kain's "Attacks faster at low health" perk.
  • Implemented Kain's "Slows nearby enemies" perk.
0 comments Read more

May 13

Beta Branch Update #1

Hey there!

Just wanted to let you know that the beta branch has been updated. We're continuing to listen to your feedback and finish up content for the full release which ought to be coming up here pretty soon!

Here's a quick rundown of what's new here:
  • Added the minigun! It's not quite finished, but most of the work has been done on it.
  • The Disposal Area/Swiss Alps are now locked until the Metroplex/Rainforest are beaten respectively.
  • Added an unlock display after beating the boss to unlock those areas.
  • The Metroplex now contains random turrets scattered throughout. Incorporate these into your maze designs!
  • The Disposal Area now has hazardous vents that poison enemies that walk through them. Use these to your advantage!
  • Added the "texture quality" setting. This reduces the quality of mesh textures, as well as memory usage.
  • Added more custom difficulty features, like start money and start world.
  • Re-added the easy difficulty setting.
  • Smoothed out several issues with top-down mode. This includes moving over rough terrain, accidentally detonating mines, and being able to leave the map.
  • Entering top-down mode now expands your FOV.
  • Money gained from selling relics no longer counts towards your leaderboard score.
  • Updated map icons.
Thanks everyone!
0 comments Read more
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“These are some of the most beautiful graphics I’ve seen from an indie game.”
Lou's Reviews

About This Game

Defend your precious Beacon in Wrack: Exoverse. Build a maze of towers, blast waves of enemies, discover powerful items... and do it all in ever-changing worlds in this rogue-like, comic-styled shooter.

Build a Deadly Maze

Construct a maze out of tower bases, and place turrets on top to lead enemies to their doom. Upgrade your turrets for maximum firepower, and complete your maze with controlling fields and explosive mines.

Shoot & Slash Your Enemies

Join in on the action! From pistols & shotguns to alien weapons, use your arsenal of weapons to get in there and take down the enemies yourself. It's the best way to rack up money through kill streaks and combos.

Unleash Power Shots

Build up your ultimate attack by damaging enemies. Then, when the time is right, unleash a powerful attack to devastate your foes. Every weapon has its own power shot with different properties, so choose carefully.

Assemble Your Inventory

Collect a wide variety of powerful items with game-changing properties to aid you in your mission. New weapons, runes, artifacts and more can spawn in before waves, drop from enemies, or be purchased in the shop.

Ever-changing Worlds

Keep on having fun! Thanks to procedurally generated worlds, never will you succumb to the boredom of playing the same thing over and over again. Each world has its own unique challenges, and each run has its own highlights and pitfalls.

System Requirements

    • OS: Microsoft Windows 64-bit
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

What Curators Say

8 Curators have reviewed this product. Click here to see them.

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