Fire spell-balls from all four paddles and clear the graveyard of monsters! Block breaking, evolved into a monster shooter. Hit a weakness and the blast chains through walls, taking the whole horde with it. Fun even with bad aim. Escaped monsters strengthen the next graveyard — you pick the order.

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Free Demo

Play BONEYARD BOUNCE! Demo

Check out the full game

 

About This Demo

Played it? Please tell me what you thought!

I'm a solo developer. What worked, what dragged, where you got stuck — even one line genuinely helps, and it goes straight into tuning the full game.
Drop it in the Steam discussions on this page, or find me on X as @StudioJKMR. I read both.

What you get in the demo

  • Two graveyards, six stages — Whitewall Cemetery, then any one of the remaining six
  • 8 grand magic lines, 3 familiars
  • Saves, permanent upgrades and achievements are in the full game only

Clear the graveyard of monsters! And tidy the place up while you're at it.

Every edge of the board is your paddle. Fire spell-balls into the horde pouring out of the summoning circles and sweep the place clean! Miss your shot and it usually hits somebody else on the way back. Bad aim is still fun here.

Hit the weakness, blow away the wall too

Every monster is weak to fire, water or lightning. Kill one with its own weakness and the corpse detonates, setting off every monster that shares it. And that chain? Straight through walls. A screen packed with the dead, gone in one shot.

You pick the second graveyard yourself

The graveyards are linked by roads. Anything that escapes you flees down them into a neighbouring graveyard and digs in — tougher enemies, but much bigger payouts. In the full game that choice opens up across all seven.

In the full game

7 graveyards x 3 stages, 21 stages a run. 20 grand magic lines, 10 familiars. Weekly Challenge and Steam leaderboards. 20 achievements.
Want the rest? Wishlist it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist with code generation and code review, and as a base for visual assets. No generated image is used as-is: every one was reworked by hand in Aseprite and JTrim before it went into the game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 / AMD Ryzen 3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 capable GPU (1 GB VRAM or more)
    • Storage: 300 MB available space
    • Additional Notes: 1280×720 or higher recommended. Mouse required. Controller supported.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated Vulkan 1.0 capable GPU (GTX 1050 / RX 560 or better)
    • Storage: 300 MB available space
    • Additional Notes: 1920×1080 fullscreen
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