ViRtual Mass Human is a VR sandbox for lifelike character interaction and worldbuilding. Choose the voice, mind, and world to create a VR experience that feels truly your own.

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Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I started developing this game on my own because I wanted to create a free and open VR world where characters that behave like real people feel as if they are truly standing right in front of you, and where you can build and shape the world yourself.

As development has progressed, I have realized that in order to make this world more engaging, I need to see how players actually use and interact with it.

“There’s another way to use this.”
“I’d like to play like this.”
“This part feels inconvenient.”

I want to continue refining the game based on feedback like this.

My goal is to create a world with countless ways to play, one that can continue expanding through sandbox features and mods. Ultimately, I hope it can become a place VR players will want to keep coming back to.

If the possibilities of this world excite you, I would love to hear what you think after playing.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I expect Early Access to last around one to several years. There is currently no fixed date for the full release.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Planned improvements include more natural and refined character behavior, expanded sandbox features, improved physics interactions, and other additions and improvements throughout development.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The sandbox currently includes basic furniture placement and removal, a system for saving your creations, and basic electrical control systems.

Character customization includes detailed slider-based adjustments, support for external mods, and an SDK designed to help users create their own content.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price may increase in two stages: once the core foundation of the sandbox systems and character behavior is sufficiently developed, and again when the game reaches full release.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Development will primarily be guided by feedback from the Steam Discussions and the YouTube community.

Players are welcome to share ideas for new features or content, as well as feedback about anything that feels inconvenient or difficult to use.

While I cannot promise that every requested feature will be implemented, I will continue developing the game as much as I can and do my best to create a place that players will want to spend time in.”
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Tentang Permainan Ini

Overview

Built around the concept of “giving virtual worlds a sense of physical presence and mass,” ViRtual Mass Human uses Unreal Engine 5 to bring weight, touch, character presence, and subtle reactions to life.

Build your own environments by freely placing walls, furniture, and objects, then combine them with your preferred voices, conversational AI, and mods to create the characters and situations you want.

Use your imagination to build a world of your own.

Supports VRM and MetaHuman characters.

You Choose the Voice, the Story, the Mind, and How You Use It

Rather than locking the experience into a single predefined story, ViRtual Mass Human is designed around giving you control over your characters’ voices, stories, and minds, allowing you to shape your relationship with them however you want.

You can route audio playing on your PC into characters, or talk with locally running conversational AI and spend time with them inside your virtual world.

The distribution method for local conversational AI is still under consideration. Because local AI requires significant GPU resources, it is intended for higher-end PCs, with an RTX 4070 or better recommended.

Using external conversational AI services or PC audio input may require users to separately install, configure, or provide third-party software and services.

A Character System Built from the Ground Up for ViRtual Mass Human

Characters reproduce subtle human behaviors such as eye movement, breathing, and shifts in balance.

These reactions are not simply predefined animations being played back. They change dynamically depending on factors such as the position of the player’s hands, the direction of their head, and the surrounding situation, making each interaction slightly different.

Touch a character with your fingers, and their skin can softly deform in response.

To pursue a stronger sense of realism, the system was designed through observation and analysis of real human movement and physical phenomena, with the goal of making characters and objects feel as though they truly exist within the world.

A Room You Built — or Your Own Room

Using the mixed reality features of Meta Quest or Virtual Desktop, you can bring characters into your real-world room.

Both options require additional setup and user configuration outside the game.

Or use the sandbox tools to freely place objects and build a virtual environment exactly the way you want it.

Expand the World with Mods

Using the provided SDK, you can create mods for characters, objects, and maps.

Installed or user-created mods can be accessed through the sandbox system and freely placed throughout your world.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Generative AI was used during the development of this game. It was used for some assets, coding, and translation. Any content created with generative AI was reviewed and, where necessary, modified or adjusted before being included in the game.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: I5 10400
    • Memori: 16 GB RAM
    • Grafik: RTX 4070Ti
    • DirectX: Versi 12
    • Storan: 30 GB ruang tersedia
    • Sokongan VR: OpenXR,Metaquest3
    • Nota Tambahan: Mixed-reality passthrough is available on two routes, selected by the player in-game: Meta Quest Link (headset-composited passthrough) and Virtual Desktop (chroma key, which must also be enabled in Virtual Desktop's own settings).
    Dicadangkan:
    • OS: Windows 11 64-bit
    • Pemproses: I7 13700K
    • Memori: 32 GB RAM
    • Grafik: RTX 5080
    • DirectX: Versi 12
    • Storan: 50 GB ruang tersedia
    • Sokongan VR: OpenXR,Metaquest3
    • Nota Tambahan: Mixed-reality passthrough is available on two routes, selected by the player in-game: Meta Quest Link (headset-composited passthrough) and Virtual Desktop (chroma key, which must also be enabled in Virtual Desktop's own settings).
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