ViRtual Mass Human is a VR sandbox where you can interact with lifelike, responsive characters and build your own world. Experience the feeling of characters truly being there in virtual space, and create your own unique VR experience.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I started developing this game on my own because I wanted to create a free and open VR world where characters that behave like real people feel as if they are truly standing right in front of you, and where you can build and shape the world yourself.

As development has progressed, I have realized that in order to make this world more engaging, I need to see how players actually use and interact with it.

“There’s another way to use this.”
“I’d like to play like this.”
“This part feels inconvenient.”

I want to continue refining the game based on feedback like this.

My goal is to create a world with countless ways to play, one that can continue expanding through sandbox features and mods. Ultimately, I hope it can become a place VR players will want to keep coming back to.

If the possibilities of this world excite you, I would love to hear what you think after playing.”

Approximately how long will this game be in Early Access?

“I expect Early Access to last around one to several years. There is currently no fixed date for the full release.”

How is the full version planned to differ from the Early Access version?

“Planned improvements include more natural and refined character behavior, expanded sandbox features, improved physics interactions, and other additions and improvements throughout development.”

What is the current state of the Early Access version?

“The sandbox currently includes basic furniture placement and removal, a system for saving your creations, and basic electrical control systems.

Character customization includes detailed slider-based adjustments, support for external mods, and an SDK designed to help users create their own content.”

Will the game be priced differently during and after Early Access?

“The price may increase in two stages: once the core foundation of the sandbox systems and character behavior is sufficiently developed, and again when the game reaches full release.”

How are you planning on involving the Community in your development process?

“Development will primarily be guided by feedback from the Steam Discussions and the YouTube community.

Players are welcome to share ideas for new features or content, as well as feedback about anything that feels inconvenient or difficult to use.

While I cannot promise that every requested feature will be implemented, I will continue developing the game as much as I can and do my best to create a place that players will want to spend time in.”
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About This Game

Overview

Built around the concept of "Giving Virtual Worlds a Sense of Mass," ViRtual Mass Human uses Unreal Engine 5 to bring characters to life with a tangible sense of presence, realistic object weight, tactile interactions, and subtle responses to player movements.

Freely arrange objects to build your own environments, combine MODs, and create your favorite characters and scenarios. Let your imagination run wild and shape a world that's uniquely yours.

Supports VRM, MetaHuman characters, and more.

Experience It Your Way

Rather than limiting the experience to a single predefined story, ViRtual Mass Human focuses on giving you the freedom to shape your own relationships and interactions with characters.

A Custom Character System Built from the Ground Up for ViRtual Mass Human

Characters exhibit subtle, natural human behaviors, including eye movements, breathing, and shifts in their center of gravity.

Instead of simply playing predefined animations, their reactions vary subtly depending on the position of your hands, the direction you're looking, and the surrounding situation.

Touch a character with your finger, and their skin softly deforms in response.

To achieve a greater sense of realism, we've carefully observed and analyzed human behavior and real-world physics, striving to make characters and objects feel as though they truly exist within the space around you.

Your Virtual Room or Your Real Room

Bring characters into your real-world room using mixed reality (MR) features available through Meta Quest, Virtual Desktop, and other supported solutions.

Note: Both methods require user configuration, including settings outside the game.

Alternatively, use the sandbox features to freely place objects and build a world exactly the way you want it.

Expand Your World with MODs

Create MODs for characters, objects, and maps.

MODs you create or install can be accessed through the sandbox features, allowing you to spawn and freely arrange them throughout your world.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used during the development of this game. It was used for some assets, coding, and translation. Any content created with generative AI was reviewed and, where necessary, modified or adjusted before being included in the game.

Mature Content Description

The developers describe the content like this:

The game does not contain explicit violence or sexual content. However, due to its open-ended nature and high degree of player freedom, certain player-created situations or interactions may appear to depict such content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: I5 10400
    • Memory: 16 GB RAM
    • Graphics: RTX 4070Ti
    • DirectX: Version 12
    • Storage: 10 GB available space
    • VR Support: Runtime: OpenXR Supported Headset: Meta Quest 3 (PC VR) Supported Controllers: Meta Quest Touch Plus Controllers HTC Vive Wand controllers are not currently supported.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: I7 13700K
    • Memory: 32 GB RAM
    • Graphics: RTX 5080
    • DirectX: Version 12
    • Storage: 20 GB available space
    • VR Support: Runtime: OpenXR Supported Headset: Meta Quest 3 (PC VR) Supported Controllers: Meta Quest Touch Plus Controllers HTC Vive Wand controllers are not currently supported.