Build evocative low-poly fantasy worlds in minutes. Create procedural architecture, forests, roads, water and props; compose editable scenes; then render cinematic images, animated videos and print-ready battle maps.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fabulorium already has a complete creative workflow, but an application like this improves most through real projects. Early Access lets us learn how artists, worldbuilders and tabletop creators use the tools, prioritise usability and performance issues, and refine the experience with the community.”

Approximately how long will this game be in Early Access?

“We currently expect Fabulorium to remain in Early Access for around 12 months. The exact duration will depend on stability, workflow quality and feedback from people using it in real projects rather than on a fixed feature count.”

How is the full version planned to differ from the Early Access version?

“The Early Access version provides the core worldbuilding, scene composition, lighting, rendering and export workflow. For the full release, we plan to broaden the procedural asset and environment tools, improve performance and compatibility, refine the interface and documentation, and strengthen rendering and export workflows. These plans may evolve with feedback.”

What is the current state of the Early Access version?

“The current build is a usable creative application. You can generate and customise procedural assets, compose editable scenes, draw roads, terrain features, water and vegetation, create lighting and animated camera shots, render still images, export camera animations and produce orthographic battle maps. As an Early Access product, users should expect rough edges, changing workflows, possible compatibility issues and occasional bugs, especially in demanding scenes.”

Will the game be priced differently during and after Early Access?

“We currently expect the price to increase when Fabulorium leaves Early Access, reflecting the broader functionality and polish of the full release. Any pricing change will be announced in advance.”

How are you planning on involving the Community in your development process?

“We plan to use Steam discussions and structured feedback to collect bug reports, workflow problems and feature priorities. We will share development updates, test changes against real projects and use recurring feedback to guide usability, performance, asset and export improvements.”
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About This Game

Build realms in minutes!

Fabulorium is a procedural 3D worldbuilding and rendering application for creating atmospheric low-poly fantasy scenes. Shape original buildings, forests, roads, rivers, ruins, lights and props; arrange them in an editable scene; then present your world as a finished image, animation or tabletop battlemap.

CREATE PROCEDURAL ASSETS

Generate and customise houses, trees, mountains, rocks, bridges, ships, fortifications, village props and more. Every asset remains editable, so you can explore variations without modelling everything from scratch.

COMPOSE LIVING SCENES

Place, transform, group and duplicate objects in a dedicated Scene Editor. Draw roads, stairs, fences, forests, fields, terraces, lakes, rivers and camps directly into your world. Save reusable assets and portable .fabulorium scene files.

LIGHT AND FRAME YOUR WORLD

Move between day and night, add practical lights, tune atmosphere and colour, and create camera shots with animated keyframes. Use the fast Live view while building, then switch to the Monte Carlo renderer for final presentation.

EXPORT FOR YOUR WORKFLOW

Render still images, export camera animations, and create orthographic battle maps with a configurable tabletop grid and physical print scale.

BUILT FOR EXPLORATION

Fabulorium is designed for rapid iteration: begin with a procedural idea, reshape it into your own composition, and keep every part of the scene available for further editing.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 (10th generation) or comparable
    • Memory: 8 GB RAM
    • Graphics: Modern integrated or dedicated graphics with up-to-date drivers
    • Storage: 1 GB available space
    • Additional Notes: SSD storage recommended. Live mode is intended for interactive work on minimum hardware; Monte Carlo performance depends on scene complexity.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7 (10th generation), AMD Ryzen 7 3000 series, or comparable
    • Memory: 16 GB RAM
    • Graphics: Recent dedicated graphics card with up-to-date drivers
    • Storage: 1 GB available space
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