A real-time space roguelite where your deck builds your warship mid-battle. Draw weapon blueprints, bolt railguns and missile racks onto your hull while the shots fly, then slow time to swat down the salvo. Every ship is built tile by tile and torn apart tile by tile. Yours too.

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Planned Release Date: 2027

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About This Game

Weapons are cards. Your hull is the battlefield.

Draw blueprints in the middle of a real-time fight, build them onto your ship while the shots are flying, and watch every hit tear off tiles: theirs and yours.

DRAW IT. BUILD IT. FIRE IT.

Every weapon is a blueprint card. Draw them mid-battle and bolt them straight onto free hull tiles: railguns, missile racks, plasma cannons, tesla coils, laser saws, fighter hangars, point defense. No turns, no waiting. The fight keeps going while you build, and every run your deck and your hull grow into something new.

BUILT TILE BY TILE. TORN APART TILE BY TILE.

Every hit lands on a tile. Snipe the reactor, knock out the engines, saw through a wing and watch the wreck drift off in pieces. Your ship plays by the same rules: lose the tiles under your guns and the guns go with them.

SLOW TIME. MAKE THE CALL.

Hit Space and the battle crawls. Pick your next blueprint, aim the EMP, jump behind an asteroid or open a black hole in the middle of their formation. Both sides shoot down missiles, so a salvo only counts if it gets through.

EVERY JUMP IS LOUD

Cross twelve sectors of Raider space, Union blockades and dead zones. Hide in nebulae, raid shipyards, scan derelicts and take elite contracts for signature weapons. But every jump makes noise, and the Swarm is listening. Keep moving before its hive ships find you.

YOUR SHIP, IN SOMEONE ELSE'S RUN

Every week, everyone flies the same run for one leaderboard. Last week's best ships come back as rivals. Win the challenge and your ship can turn up in other players' runs. Your friends' ships can show up in yours.

REFIT. RESEARCH. GO AGAIN.

Between fights, grow your hull, turn your favourite blueprints into permanent modules and patch up whatever the last battle tore off. Field Doctrine shapes every run around your ship. The Legacy Matrix unlocks new loadouts and weapon archives for the next one.

A CREW WORTH SAVING

A former Union officer who never raises her voice. A mechanic whose jokes get faster the closer the hull gets to zero. A cyborg who keeps a ledger on everyone, you included. And Mother, who makes the bridge coffee, runs a great deal more than that, and was never asked whether she wanted to. Follow them through a three-chapter story campaign with three endings, or skip straight to the roguelite.

FEATURES

  • Real-time space combat where the cards you draw build your ship
  • 100+ weapons, modules and abilities, from railguns and laser saws to doomsday missiles and gravity anomalies
  • Three starting ships, each with its own starting deck
  • Raiders, the Union and the Swarm: 100+ enemy ship designs, minibosses with signature weapons, boss fights
  • Tile-by-tile damage, ramming and drifting wreckage
  • Story campaign with three chapters and three endings, plus a pure roguelite mode
  • Weekly challenge with leaderboards and rival ships
  • Full English and German text

A free demo is in the works. Wishlist now and Steam will let you know when Terminal Swarm launches.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The crew portraits, one loading-screen image and the current store capsule and logo were created with AI image generation. All of them are being replaced with human-made art.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM
    • Storage: 2 GB available space
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