A cinematic first-person survival horror about a squad sent into a town on what looked like a routine rescue operation. By the time they arrive, the town is already in chaos.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Pale Static is a story-driven horror game made, for now, by one developer. Releasing it in chapters is the most honest way for me to make the game I have in mind.

Early Access lets me release finished chapters instead of disappearing for years. A lot of horror can't be tested alone: whether the tension holds, whether a scary moment works, whether players know where to go without a marker on screen. Player feedback will help make the next chapters better.

Every release will be a finished chapter of one larger story. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« About two years. It depends on how development goes and whether I can grow the team.

I'd rather give an honest estimate than a date I can't keep. Chapters will come out when they are ready. If the estimate changes, I'll post about it in the game's news. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version is planned to include:

- The whole story: the town, the hospital and the lab, the valley below the falls, and the return to the source of the disaster.
- More enemy types, including ones you'll need to deal with differently.
- More locations, each with its own mechanics and stories.
- More equipment, weapon options and survival mechanics.
- Full localization and a final pass on sound and voice acting.

The core of the game - first-person exploration, finding clues, survival with limited resources and careful combat - is already in place and can be improved based on player feedback. Later chapters will build on it, not replace it. »

Quel est l'état actuel de la version en accès anticipé ?

« Pale Static hasn't launched in Early Access yet and isn't playable on Steam right now.

The current development build covers the checkpoint area: first-person exploration, interaction with the environment, squad dialogue, combat and resource management. A free demo is being prepared for release after testing and polish.

Chapter 1 is still in development and will be the first Early Access release. It should be about 2.5-3 hours long. The full story route isn't finished yet, and content, visuals and performance are still being worked on. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. The price will go up as new chapters are released.

Everyone who buys the game in Early Access will get all future chapters at no extra cost. There will be no paid story DLC - you buy the game once.

Buying early means a lower price in exchange for playing a game that is still in development. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Player feedback directly affects what I work on next.

- Bug reports and technical issues are collected in the Steam discussions. I plan to open a Discord later.
- Feedback on pacing, difficulty, clarity and tension is reviewed after each chapter and used in the next one.
- Development updates, including what didn't work and had to be redone, will be posted regularly, not only when things go well.

I read all feedback, even if I can't reply to all of it. »
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À propos de ce jeu

Pale Static is a cinematic first-person survival horror. It takes place in an isolated American town where riots broke out, then communications went down and all contact was lost.

You play as Rook, an operative entering the quarantine zone with a private response team. What started as a controlled rescue operation turns into a fight to get out alive. Residents behaving strangely, a broken town and things nobody can explain tear the operation apart.

EXPLORE THE TOWN


Search abandoned streets and buildings for supplies, documents and other ways through. You'll have to piece together what happened here yourself, from notes, traces and what your squad says.

FIGHT ONLY WHEN YOU HAVE TO


Every fight is dangerous. Ammo and medkits are scarce. Pick your position, get your gear ready and decide if the fight is worth it at all, and which weapon to use.

YOU'RE NOT ALONE


Your team isn't just voices on the radio. Bulldog, Doc and Ghost react to what you find, to danger and to your choices. The deeper you go, the less sure they are about what's going on.

CHOOSE YOUR ROUTE


Decide which way to go with your team: through the residential blocks or the administrative district. The routes meet deeper in the town, but each one has its own places, events, supplies and pieces of what happened here.

FACE SOMETHING WORSE THAN AN OUTBREAK


The outbreak is only what you see on the surface. Over time the infected give way to anomalies, tied to something far bigger than the people who tried to control it.

PLANNED AS A CHAPTER RELEASE

Pale Static is planned as a series of story chapters.

  • Chapter 1 is in development and will come out first, in Early Access. It will take about 2.5-3 hours and tell a complete story, with its own beginning, climax and consequences.
  • Later chapters will continue Rook’s story beyond the city—down into the valley and back to the source of the catastrophe.

The game is made by one developer, and I plan to bring in a few more people for key areas. Releasing in chapters keeps the scope realistic, and player feedback will shape the game as development goes on.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Generative AI is used in the following areas:

- Audio: AI-assisted tools are used for voice placeholder lines / sound effects and ambience. Placeholder voice is replaced with professional voice actors for the commercial release.
- Marketing materials and store graphics: some key art and capsule imagery.

Concept art generated with AI is used only in internal design documents and
is not shipped in the game or published on the Steam store page.

No generative AI runs live during gameplay. All gameplay content, level design,
systems, narrative and integration are authored by the developer.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Intense violence against humanoid infected enemies, blood and gore, dead bodies, disturbing medical and biological imagery, frightening scenes, sustained horror themes. Sexual content: none.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel Core i5-8400 or AMD Ryzen 5 2600
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1660 6 GB or AMD Radeon RX 5600 XT 6 GB
    • DirectX : Version 12
    • Espace disque : 30 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : SSD required. Target: 1080p, Low settings, 30 FPS.
    Recommandée :
    • Système d'exploitation : Windows 10/11 64-bit
    • Processeur : Intel Core i7-10700 or AMD Ryzen 5 5600X
    • Mémoire vive : 32 GB de mémoire
    • Graphiques : NVIDIA GeForce RTX 3060 12 GB or AMD Radeon RX 6700 XT 12 GB
    • DirectX : Version 12
    • Espace disque : 30 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : SSD required. Target: 1080p, High settings, 60 FPS.
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