2–4 player co-op adventure game set in forgotten cold war towns. Ride the looping train, coordinate over radio, finish every task, and keep the power up, because when the lights go out, they come in.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get the idea out and let players help me shape the game for future updates, It's difficult to asses difficulty, enjoyment, and engagement of a cooperative game without having lots of people play and provide their feedback and suggestions.”

Approximately how long will this game be in Early Access?

“1 year, would give me enough time to provide at least two large maps, along with it's unique objectives/puzzles and new weapons and enemies.”

How is the full version planned to differ from the Early Access version?

“I have plans for more maps, fresh objectives and puzzles, more items to use, more weapons and more enemies, in addition to adding support for more than 4 players, and adding proper character customization.”

What is the current state of the Early Access version?

“The current build includes two hand-crafted maps (one small with 4 objectives, one large with 7), randomly placed loot (weapons, healing, fuel, quest items), and two enemy types that roam the map and become aggressive when the power grid fails.

Progression revolves around completing objectives and puzzles that require real-time coordination between players using stationary radios and proximity voice chat. A looping train serves as both your primary transport and team planning hub.

The game requires at least two players to start; single-player is not supported, as the objectives and puzzles are designed specifically around communication and coordination.

The goal is to complete all the objectives in the map while keeping the power grid up through fueling up the generators around the map.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“The aim of this game for me is to have a very enjoyable niche experience, of player coordination across large distances with limited communication and transportation, I want to ensure that the community defines and shapes this experience through their feedback.

Highest priority will be the reviews, I will ensure to read all reviews and see what people are asking for / upset about, second priority will be for the discord server, as we will have a discord server for the studio that has a suggestions, report a bug, and discussions from the community, and lastly I'll also check out what content creators (Youtube, Twitch, TikTok, etc.) think about the game and what they complain about to change and what they enjoy to expand.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

You are a telecommunication team sent to an abandoned town to investigate broken radio towers, ride the looping train, keep the power up, and fix those damn buildings before they get to you.

THE TRAIN NEVER STOPS

Master the train's strict schedule to cross the map safely, as missing the loop leaves you vulnerable to the predators lurking outside.

Your crew must choose between splitting up to cover more ground or sticking together and risking precious minutes as the train waits for no one.

COMMUNICATION IS SCARCE

Walkie-talkies are broken, forcing you and your crew to coordinate in person to maintain synchronization. Proximity is your only reliable connection during active operations.

For long-distance contact, you must rely on stationary radio terminals. These vintage units provide the only network available to keep your separated team connected.

KEEP THE POWER UP

Everything in this town runs on one grid; the lights, the facilities, and the train itself, and the generators consume fuel around the clock.

The moment the power dies, they stop being afraid. Buildings that were safe a second ago aren't. Each of them picks each of you.

SCAVENGE TO SURVIVE

Scavenge the environment for healing supplies and rare firearms to hold off the predators in the shadows. Manage your resources carefully, as every shot matters and survival depends on keeping your health high and your aim true.

FEATURES

  • 2–4 player online co-op

  • Large detailed maps, two and more to come.

  • The train is looping, plan around it or chase it.

  • Proximity voice chat + radio for long-distance communication

  • Hard to use guns.

  • Randomization, keeps runs fresh

  • Questionable character customization

WISHLIST NOW!

The train waits for no one, but it does come back around. Eventually.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used to assist in coding, as this is my first multiplayer game.

Mature Content Description

The developers describe the content like this:

The game has weapons like guns that are used to shoot enemies, with somewhat-realistic animations and sound effects.

System Requirements

    Minimum:
    • OS: Windows 11 64bit
    • Processor: Intel I3 12th generation or equivilant
    • Memory: 8 GB RAM
    • Graphics: Nvidia RTX 3050 or equivilant
    • Storage: 5 GB available space
    • Sound Card: Anything
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