A cartoon style farm tower-defense game where you plant crops, buy troops, and command your army to defend the barn from invading enemies. Expand your plots, unlock stronger units, and push back wave after wave in this charming and chaotic strategy experience.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FARMY is playable and worth buying in its current state, but it is not finished. Early Access lets players farm, fight, and capture barns now while I keep adding farms, units, and polish the gameplay. I would love to get feedback on difficulty, wave pacing, and which units feel good before I lock the full campaign and as I add more missions. Development will continue whether or not sales are high. Players should buy FARMY for what it is today, not for a future feature list.”

Approximately how long will this game be in Early Access?

“I expect Early Access to last about 3 to 6 months. That is my goal, not a promise. 1.0 depends on finishing the remaining farms, extra units, and the balance pass we get from player feedback. If a system needs more time, we will stay in Early Access and say so on the store page and in patch notes.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include more farms on the same map (beyond the current Alpha–Echo set, with Foxtrot as a placeholder and more NATO-named farms after that), more buy-after-unlock units and farm upgrades, more achievements, and extra tools such as artillery and airdrop call-ins if they prove fun. We also plan more enemy types, tighter wave design, and more audio and animation polish. Planned features can change or be cut if they do not play well. The complete game is the same core loop: grow crops, buy units, defend your barn, take theirs. Just don't buy the farm.”

What is the current state of the Early Access version?

“The current build is a single-player farm tower defense. You grow and sell crops for coins, spend coins on chickens and other units after they unlock, defend your barn, and attack the enemy barn. Winning a farm unlocks the next one and that farm’s special unit. Alpha through Echo are playable. Foxtrot is a placeholder. Included now: basic chickens, large chickens, egg-tower chickens, fertilizer as a purchase after unlock, scoring with leftover barn HP and leftover time, victory/defeat flow that advances or retries, save/load of the highest unlocked farm, and Steam achievements. Content still in progress includes later farms, extra units, and more achievements. The game is being actively updated. I won't be updating this text every time I add something. The list above is just to give you an idea.”

Will the game be priced differently during and after Early Access?

“Early Access is priced for the content that is playable today. If the full release has substantially more farms and units, we may raise the price at 0.5, 0.7 and 1.0. Players who buy during Early Access keep the game and all later updates at no extra charge. I will not charge Early Access owners again for any other builds. One extra perk for early access buyers are Early Support Achievements. These achievements will also grant in-game perks for those early supporters. These perks are TBD and will not carry over for any advantage when PvP is introduced.”

How are you planning on involving the Community in your development process?

“I read Steam discussions, reviews, and our Discord. Discord is on whenever I am at my computer so it is by far the fastest way to contact me. I try to check the Steam page twice a week. Patch notes will say some of what changed and a bit of what I am working on. I will use player reports on wave difficulty, unit costs, and unclear UI to decide what to fix first. Feature requests are more than welcome; I cannot promise every request ships. The best way to help is to play the current farms, say where a run stopped being fun, and post that on Steam or Discord.”
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About This Game

Take command of your farm ARMY! In FARMY!

Defend your farm with an army of chickens in FARMY, a charming and chaotic tower-defense game where you grow crops, expand your abilities, and raise feathered and furry fighters to push back the enemy flocking toward your farm.

Plant and harvest to earn coins, then spend them on more chickens and better plots. Watch your flock grow from a handful of cluckers into a determined fighting force. Different animals bring different strengths — some hit harder, some throw explosive eggs, and all of them refuse to back down.

Each level brings new challenges and new ways to strengthen your farm. Expand carefully, manage your resources, and lead your chickens to victory before the opposing side overruns your barn.

Simple to learn, satisfying to master, and full of barnyard mayhem. Point and click with your mouse to send you troops into battle and harvest the bounty of victory.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Ai was instrumental is creating the music and sound effects for FARMY and will continue to be used for more audio content as the game grows.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10
    • Processor: AMD
    • Memory: 16 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 11
    • Processor: AMD
    • Memory: 16 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.1
    • Processor: Intel Core M
    • Memory: 8 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 26
    • Processor: Apple M1
    • Memory: 8 GB RAM
    • Storage: 500 MB available space
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