A deep Hollywood studio simulation, 1930 to the streaming age. A back lot, a million dollars and no pictures. Commission scripts, sign stars to seven-year contracts, book dates against rival studios, and survive television, home video and everything else that came for the movies.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need community's ideas to shape the direction of the game and it's systems.”

Approximately how long will this game be in Early Access?

“6 months.”

How is the full version planned to differ from the Early Access version?

“We are planning to add more art, videos. Also we are planning to implement new functions to the game like Tech Tree and planning to make simulation deeper. We are planning to create a deeper financial simulation with the stock market side of the game.

We are also planning to add new company types like Streaming Companies. Which let's player to take the lead of a Streaming Company, create his/her own series and movies while streaming other's.”

What is the current state of the Early Access version?

“All of the core systems are finished. You can start from 1930s and play until our day and make movies with your studio. You can upgrade your lot. You can make series too. Please just refer to the About This section to see all of gameplay features that are implemented. ”

Will the game be priced differently during and after Early Access?

“Yes, the game will be more expensive after the early access finished.”

How are you planning on involving the Community in your development process?

“We want to use Steam Message Boards.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

You own the lot. Now make something worth showing.

It is Monday, January 6, 1930. You have an empty soundstage, a million dollars in credit, and not a single foot of film in the can. Sound is the new law, the nation is in the grip of the Great Depression, and every rival mogul on the Strip is chasing the exact same audience.

Backlot is a deep, historically grounded simulation of the motion picture industry from the dawn of the Golden Age to the streaming era. Not an arcade tycoon with a Hollywood skin—a rigorous model of how the business actually worked, evolving decade by decade as economics, technology, and culture shifted beneath it.

Every picture starts on the page

There is no making a film without a script. Commission one from your writers — brief the genre and the subject, or leave it to them and find out what you get — or buy something off the shelf. Then cast it, hand it to a director, argue about the effects budget, and set a schedule you will probably regret. Rush it and it shows on screen. Take your time and it costs you by the week.

Contracts are a system, not a menu

Sign artists to the studio and they are yours: loan them to a rival for eight weeks and bank the fee without asking them, pick up an option at a higher figure, or tear a contract up under a morals clause written by lawyers who assumed it would be used. Publicity will propose a new name, a new birthplace. They have already had the letterhead printed.

The town remembers

The Mayor's office, the Chief of police and the Mob all keep score of what your studio does, and they pull against each other. Pay the local arrangement and the Chief hears about it. Call the law instead and the Mob does not forget. Build a relationship far enough and it will get you out of trouble exactly once — and then you are back to owing them.

Book the date, then live with it

Choose your week, choose how many cinemas, and watch a rival rush their picture forward to open against you. Films earn out over a real theatrical run, week by week, against the strongest thing currently in cinemas. Pull it early and you pay to break the booking.

Nothing stays still

Historical innovations arrive on their real timelines, transforming production and monetization:

  • 1935: Three-strip full-color photographic processing

  • 1948: Broadcast television enters living rooms nationwide

  • 1953: Anamorphic widescreen formats to rival home sets

  • 1975: Multi-channel optical surround sound

  • 1980: Home video cassettes and rental markets

  • 1993: Photorealistic computer-generated imagery (CGI)

  • 2007: Subscription-based streaming rights and catalog licensing

  • 2009: Digital stereoscopic 3D

A picture that cost $400,000 in 1930 costs $15 million by 2020, and the money in the game
moves with it.

A film is never finished earning

The theatrical run is the beginning. Sell to television, to home video, to a streaming platform. Build a franchise and watch the audience tire of it one installment at a time. Licence novelizations, comics and tie-in games. Make series for television when television comes for you.

And somebody is always at the door

Hand written events, from the chief of police who would like his son in your picture to the projectionist in Toledo who has run it four hundred and six times and still comes up for the ending. Every one of them is a decision with a cost on both sides.

Mature Content Description

The developers describe the content like this:

Backlot is a business simulation set in the film industry from 1930 onwards, and it deals in written text with the adult side of that era.

Running a studio here involves organised crime and protection rackets, bribing police and public officials, a morals clause invoked over compromising photographs, and fatal accidents on set — a stunt can kill a member of your cast. Alcohol and tobacco use are referenced in period context.

All of it is prose on event cards, presented as decisions with a cost either way rather than as spectacle. There is no nudity or sexual content, no graphic violence or gore, and no gambling.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i3-4160 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Direct3D 12 capable, feature level 11_0 with 1 GB VRAM (NVIDIA GeForce GTX 750, AMD Radeon R7 260X, Intel HD Graphics 520)
    • DirectX: Version 12
    • Storage: 2 GB available space
    • VR Support: Not Supported
    • Additional Notes: Designed for 1920x1080. Lower resolutions scale but the interface is dense and will be cramped below 1600x900.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i3-4160 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 with 2 GB VRAM
    • DirectX: Version 12
    • Storage: 2 GB available space
    • VR Support: Not Supported
    • Additional Notes: Designed for 1920x1080. Lower resolutions scale but the interface is dense and will be cramped below 1600x900.
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