Straimium Immortaly is a shmup roguelike dungeoncrawler. Explore the butts-hard procedurally generated Cubicus battling beasties, looting endless item and weapon upgrades and defeating huge boss meanies in your vengeful quest to eradicate the Queeni Emperess.
All Reviews:
Very Positive (93) - 89% of the 93 user reviews for this game are positive.
Release Date:
Oct 10, 2016
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Includes 3 items: Straima, Straimium Immortaly, Skelly Selest

 

Recent updates View all (9)

August 18

Evolvio Update



Hi. Not a biggie in terms of new content but some neat bits and bobs. :]

Previous versions of Straimium are made in GameMaker v1.4 which was recently discontinued. Unfortunately this coincided with there being growing issues related to high hz monitors. For some the game would speed up, for others slow down. So I thought I'd take a bit of time to upgrade Straimium into the newest version of GameMaker (v2) which should help a lot with compatibility in the future. Since there's some system changes to implement between the versions due to how they do things differently, I thought I might as well up the fps of the game from 50 to 60 too.

In GameMaker the game's fps is the speed the game runs, so upping the fps from 50 to 60 results in everything speeding up by 20%. This meant I pretty much had to go over everything to make sure movement speeds, attack rates, animations, etc, all behaved like before. I thought this would be a good opportunity though to tweak a few bits and bobs that's kind of become an issue for me. For example I felt at the beginning the game felt on the sluggish side and towards the end became pretty trivial as you max out upgrades. So I made some balance tweaks related to that. So for example you move a bit faster and level 1 primary weapons fire a little faster but level 3 primary weapons aren't quite so over-powerful.

I also added a faint outline and drop shadow to enemies, pinkies, etc, so they stand out more against the psychedelic background. And smaller projectiles in particular are a bit easier to see.

The new version of GameMaker has much improved gamepad support so you no longer have to faff around setting up whether it's XInput or Direct Input gamepads. Now any gamepad you plug in should work right away. Since it's easier to work with gamepad support the Co-Op Mulator has been replaced with a Party Play Mutator which now creates a robot companion for each gamepad you have plugged in.

The way the screen is displayed on the backend is improved too. The camera movements are now super smooth and it's possible to do some neat screen effects. In the visual options you can now choose to apply a CRT effect to the screen, though I wouldn't particularly recommend it and was added more for the Straima Classico mini-game which always has it. There's also a neat little wavy screen effect when you dabble in mushroomsies.

Speaking of Straima Classico, it can now be played from the main menu as a separate game mode which includes Steam Leaderboard support and I added some variation in the level design. To unlock it you just need to first get a score of 222+ in the shop arcade. If you get a score of 333+ in the shop then shoppie will be so impressed he'll offer an item from his wares for free! Alternatively there's a chance you may be the 1000th customer which also results in a nice prize.

Since it's generally not a good idea to faff around with the game's fps due to compatibility issues, the Casual/Asian mutators have been changed a bit. Now they're called Easier/Hardier Mode and just reduce/increase damage you suffer by 25% respectively.

In the Incursion game mode you may sometimes have to traverse through a warpy portal swarming with enemies, well there's now a chance that may happen in the regular Cubicus Crawl game mode too. There's also a new special monster that may also appear in a crawl, the Apertured Monsta. He likes lurking in a random door and popping out to hug you tightly! There's also a chance the Ninja Temple rooms may stock special gold variants of a regular power. These are more powerful versions of the regular power, and may also do something special too. And during a crawl if there's no Fungus Grotto then you may stumble upon a friendly seller who will part with a mushroom of a random level for some pinky.

Enjoy. And if you still want to play the previous version of Straimium then that will now always be able available as a Beta Branch (version_9). :]
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About This Game

Straimium Immortaly is a shmup roguelike dungeoncrawler.

Explore the butts-hard procedurally generated Cubicus battling beasties, looting endless item and weapon upgrades and defeating huge boss meanies in your vengeful quest to eradicate the Queeni Emperess.

The game also includes a slew of goodies to keep gameplay fresh, such as unlockable character classes, mutators, cheats and hats, Cubicus design seeds and size options, plus several game modes including a Boss Rush.

System Requirements

    Minimum:
    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: Dedicated 512Mb graphics card
    • DirectX: Version 11
    • Storage: 100 MB available space

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