Your neighbors throw dinner off their balconies. Catch it midair with a gravity gun and get it into the pot before the order runs out. One pot, two orders, up to six pairs of hands. Rent is due in three days.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a co-op game about panic, and panic is not something you can balance alone in a room. The pressure curve - how fast rent climbs, how many orders one pot can take, how a street built for two players holds up with six - only becomes real when actual groups play it. We would rather tune those numbers with players than guess at them and ship a game that is too easy for four friends and impossible for one.”

Approximately how long will this game be in Early Access?

“Six to nine months. If the balance work needs longer, we will say so in an update post rather than quietly moving the date.”

How is the full version planned to differ from the Early Access version?

“More streets and recipes, more placeable objects to change how a street plays, and a difficulty curve tuned with real data for three to six players instead of two. In-game language support will grow beyond English and Turkish. The core - one pot, shared orders, the gravity gun, rent - will not change; it will be balanced.”

What is the current state of the Early Access version?

“A playable co-op game, not a demo: catch falling ingredients with the gravity gun, fill one shared pot against two live orders, survive the day, pay rent, and see how many days you last. Online co-op for one to six players, with solo available as a separate mode. What is not finished is the balance: the rent curve and the difficulty scaling for larger groups are the reason this is in Early Access. Expect rough edges in the art and the interface.”

Will the game be priced differently during and after Early Access?

“The price will go up modestly when the game leaves Early Access. Buying it now costs less and includes the full version.”

How are you planning on involving the Community in your development process?

“Through the Steam discussion boards and reviews, which we read and answer. The numbers we need are the ones you generate: how many days you survive, where the difficulty spikes, what made your group laugh and what made them quit. Every update post will say what changed and why, including the balance numbers.”
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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

One pot. Two orders. Everybody's hands.

Your neighbors do not cook. They throw. Ingredients come off the balconies all evening, and the only thing you have is a gravity gun. Pull them out of the air, drag them across the street, drop them in the pot.

There is one pot. There are two orders on the board at the same time. Whatever goes in, all of you have to live with.

The gravity gun is a tool, not a weapon

Nothing snaps into place. Ingredients have weight. They bounce, they roll under things, they land on your teammate's head. Put the wrong tomato in and no button empties the pot for you: somebody has to walk over, aim, and pull it back out. That takes time you do not have.

The night does not end. It speeds up.

Evening pays better than afternoon. Last call pays better than both. From midnight the balconies start closing one by one, and every one of them dumps whatever it has left on the way out. The busiest minute of the day is the last one.

Then everyone has to lie down on the mattress on the sidewalk. Everyone. Including the one still shouting that there is time for one more order.

Rent

Rent is the only thing this game asks of you, and it goes up. Miss it three days running and the eviction notice on the wall stops being a warning. No hunger bar, no energy, no stock to manage. One number, and it is always the same number.

Two slots, three things

The vending machine on the corner sells a trampoline, an awning you can re-angle with the gravity gun, and a lamp. You have two slots. That argument happens every morning.

Nothing needs maintenance and nothing gets repaired. Things wear out from being used, and you feel it before you see it: the trampoline bounces lower, the awning sags, the lamp dims. Then it breaks and the slot is free again.

1 to 6 players

Built for a group standing in the same physics space, getting in each other's way. There is a solo mode and it works, but the game is not tuned around one person and it will not be.

Two ways to play

  • Run: keep the street going as long as you can. How many days you lasted is the score.
  • Campaign: a fixed run of days with an ending you can actually reach.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI is used to draft the written text on this store page and in our announcement and update posts. A human reads, edits and approves every line before it is published. AI coding assistants are also used while building the game. The game itself does not generate any content with AI while you play, and it does not connect to any AI service.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 380, 2 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Online co-op requires a broadband internet connection.
    Recommended:
    • Requires a 64-bit processor and operating system
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