A sci-fi horde-survival roguelite. Lead a four-soldier fireteam, a combat dog and an eagle-drone against endless escalating waves. Chain run-altering synergies, push through 10 biomes, and hold the line at the edge of the void.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VOIDHOLD is fully playable today — but a game about holding the line against an endless, escalating horde lives or dies by its difficulty curve, and that curve deserves tuning against thousands of real squads, not one developer's. Early Access is the balance lab: the endless scaling, the OPERATIONS medal brackets and the synergy economy get tuned with the community before 1.0.”

Approximately how long will this game be in Early Access?

“About three months. The honest answer: until the balance data says the curve is right. We will not leave Early Access with known tuning debt.”

How is the full version planned to differ from the Early Access version?

“Planned (not promised): refined difficulty and economy balance built on Early Access data, plus content and quality-of-life additions guided by community feedback — more mission variety, more squad abilities, more to chase in the deep run. VOIDHOLD is a single-player game and will stay single-player throughout Early Access. Co-op is something we would like to explore after 1.0 if the game finds its audience — but it is not part of the Early Access roadmap and it is not a commitment. The price will increase at full release.”

What is the current state of the Early Access version?

“Content-complete and stable as a single-player game: 10 biomes plus a hidden 11th trial stage, endless cycles, five rotating boss archetypes with weak-point mechanics (a mini-boss and a boss in every biome), eight medal-graded OPERATIONS, seven mods combining into 23 named synergies, six free-swap weapons, a named fireteam plus two companions under a four-order command wheel, local high scores plus friends and global Steam leaderboards, 31 Steam achievements, boundary saves with an ironman record rule, full controller support and rebindable keys. Interface in 12 languages. No telemetry.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“Pinned Suggestions and Bug-Report threads in the Steam Discussions from day one, announcements for every major update, and beta branches (plus Steam Playtests) for testing patches before they reach the default branch. Balance feedback is weighed against first-run player data, not only veteran voices.”
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Download VOIDHOLD: Squad Survival Roguelite Demo

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Planned Release Date: Nov 5, 2026

This game plans to unlock in approximately 4 weeks

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About This Game

VOIDHOLD is a sci-fi horde-survival roguelite. You command a four-soldier fireteam — VECTOR, NOVA and ECHO at your side, the combat dog REX-7 and the eagle-drone AQUILA in support — holding a position at the edge of the void against waves that never stop escalating.

COMMAND A FIRETEAM


  • You are the commander. Three AI troopers fight beside you, named and colour-coded, gaining veteran strength every level — and the comms track the fight: arrival calls on every world, first-contact warnings, allies down.

  • Each trooper carries its own fixed weapon. VECTOR is the marksman: every shot of the RG-4 RAILSPIKE charges to full and pierces the whole line. NOVA closes in with the SG-12 SCATTER, a short-range pellet cone. ECHO lobs AoE bolts into the crowd with the ARC-9 PLASMA LANCE. Your squad is not three clones.

  • Two companions field with you: REX-7, a combat dog, and AQUILA, a recon eagle-drone.

  • Hold Q — the left bumper on a controller — to open the command wheel: order the whole squad, companions included, to engage freely, protect you, hold a position or focus one target. They still move, aim and fire on their own.

  • Fallen troopers and companions redeploy when you reach the next planet. Losses are a setback you carry through the world, not a run-ender.

ENDLESS, ESCALATING


  • Ten distinct biomes, looping endlessly. The horde grows level after level — a felled boss buys one breather before it climbs again — and every planet fields its own flavour of the horde.

  • A mini-boss holds the middle of every biome and a boss caps it — two different foes from five rotating archetypes: a demon bruiser, a green zone-caster, a charging juggernaut, an aerial dive-bomber, an ice brute-king. Each is a telegraphed weak-point fight, never an HP sponge.

  • The roster fights dirty. The ASH REAVER flanks with a telegraphed ballistic leap, ash lancers fire from their tridents, and the deep waves roll out mutated behaviours: volatile chargers, mortar brutes, warded spitters, dive-bombing flyers.

  • Elite-mutated enemies prowl the deeper waves — gold-crowned and gold-shielded, worth triple. Break the shield, then land the kill. Deeper still, a rank above them again: larger, tougher, and paid accordingly.

  • Rule-twist special waves seize whole levels — eight of them, each flying its own alert banner: a HARDENED SWARM, a FLYER ECLIPSE, an ELITE PATROL, a VOLATILE CASCADE, a MORTAR SIEGE, a BREACH where one wall has fallen and they pour through it, a LOW-G drift that turns height into cover, and a RAZOR EDGE where every hit lands harder in both directions.

  • How deep can you hold? A local high-score board keeps every run honest, and Steam leaderboards rank your best unbroken run against your friends and the whole world.

BUILD-CRAFTING SYNERGIES

  • Every run is a different build. Seven mods — HOLLOW-POINT, SIPHON ROUNDS, ARC CONDUCTOR, KILL-DRIVE, AEGIS CORE, INCENDIARY, ADRENALINE — combine into 23 named synergies, among them EXECUTE, GLASS CANNON, CHAIN REACTION, INFERNO, THERMAL CORE, BLOODLUST, VAMPIRE, APEX PREDATOR, MELTDOWN, BERSERKER, FRENZY, JUGGERNAUT, LAST STAND and FORTRESS.

  • Lane commitment compounds. Stack a path and your run transforms — it does not just grow bigger numbers.

  • Every run banks SALVAGE. Spend it across seven PROGRAMS for permanent starting edges: credits, a pre-fitted jetpack, charged shields, reinforced hull, weapon logistics, REX-7 and AQUILA.

HOLD THE LINE


  • Tight third-person, over-the-shoulder shooting with weight, recoil and kill-juice.

  • Six weapons on one arm-cannon — carbine, piercing breaker, plasma lance, scatter, charge-railgun, incendiary — swapped freely mid-fight.

  • SAVE RUN at any planet boundary and play on. The record honours only the unbroken watch: a resumed run never enters the high-score board.

  • A cohesive neon sci-fi look, an original driving electronic soundtrack, zero telemetry.

FEATURES

  • A four-soldier fireteam, each trooper with a distinct weapon, plus a combat dog and a recon drone

  • A four-order command wheel for the whole squad, on keyboard or controller

  • Endless escalation across ten looping biomes — per-planet horde flavours, mutated variants, rule-twist wave events

  • Roguelite synergy builds — 23 named combos from seven mods

  • Six free-swap weapons, from carbine to charge-railgun to incendiary

  • Five rotating boss archetypes — a mini-boss and a boss in every biome, each a telegraphed weak-point check

  • A high-score chase — local board plus friends and global Steam leaderboards — and 31 Steam achievements, from FIRST STAND to the 5,000-kill chain

  • Eight medal-graded challenge OPERATIONS, each on its own world, from the boss-rush GAUNTLET to the OMEGA PROTOCOL capstone

  • Boundary saves with an ironman record — SAVE RUN between worlds; only unbroken runs enter the board

  • Single-player, with full controller support and rebindable keys

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

All shipped assets are first-party, come from CC0/OFL-licensed human-made packs, or are built from royalty-free licensed human-made sound recordings (Sonniss #GameAudioGDC). Some 3D meshes (enemy armor fused onto CC0 base rigs, the drone, weapon models), the entire soundtrack and the processing of the sound effects are produced by deterministic, first-party procedural build scripts; those scripts were written with the help of an AI code assistant. No image-, audio- or voice-generation model produced any shipped asset. The game's written text — squad comms, item and mission descriptions, narrative screens — and this store page's English copy were drafted with AI assistance under developer direction, then reviewed and edited by the developer. The translations of the game and of this store page into eleven other languages were produced with AI assistance under developer direction. The game contains no runtime or live AI generation.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-Core 2.5 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.0 capable GPU with 2 GB VRAM (GeForce GTX 1050 / Radeon RX 560)
    • Storage: 500 MB available space
    • Sound Card: Windows-compatible sound card
    • Additional Notes: Requires a Vulkan 1.0 capable GPU.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: 6-core 3.0 GHz or faster
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 3050 / Radeon RX 6600 (4 GB+)
    • Storage: 500 MB available space
    • Sound Card: Windows-compatible sound card
    • Additional Notes: Requires a Vulkan 1.0 capable GPU.
    Minimum:
    • OS: Ubuntu 22.04 LTS or newer / Fedora 40 or newer
    • Processor: Quad-core 2.5 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.0 capable GPU with 2 GB VRAM (GeForce GTX 1050 / Radeon RX 560)
    • Storage: 500 MB available space
    • Sound Card: ALSA / PulseAudio compatible sound card
    • Additional Notes: Requires Vulkan drivers (Mesa 22+ or NVIDIA 470+).
    Recommended:
    • OS: Ubuntu 24.04 LTS or newer / Fedora 42 or newer
    • Processor: 6-core 3.0 GHz or faster
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 3050 / Radeon RX 6600 (4 GB+)
    • Storage: 500 MB available space
    • Sound Card: ALSA / PulseAudio compatible sound card
    • Additional Notes: Requires Vulkan drivers (Mesa 22+ or NVIDIA 470+).
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