Antique Dealer is a card collecting and strategy game with 600+ antique cards from ten Chinese dynasties. Leave it running and a beautiful new card arrives every half hour. For a challenge, play the built-in card game of genuine and fake cards, and outplay rival dealers with knowledge and strategy.

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Download Antique Dealer Demo

This game is not yet available on Steam

Planned Release Date: Oct 30, 2026

This game plans to unlock in approximately 4 days

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About This Game

Antique Dealer. Full release October 30. Demo out now on Steam. A celadon vase and a pale, crackle-glazed two-handled vessel on a paper background.

In Antique Dealer, you can collect a variety of distinctive antique cards and play strategic card matches.

Collect


The game holds 600 antique cards from ten Chinese dynasties, from the Xia to the Ming, each with six quality levels.

Leave the game running and a new card arrives every half hour, quietly keeping you company.

The collection can shrink to a single small card in a corner of your desktop, so it never gets in the way.

Every card you collect goes on display in your Antique Codex, sorted by dynasty and quality, so you can browse it any time.

Combine

Drag a spare card onto another spare card of the same dynasty and quality to combine them.

When combining Quality I–V cards, you can choose a card of the same dynasty one quality level higher as your target, with a chance to receive a higher-quality card from a random dynasty instead.

Quality VI cards let you choose a card of any quality from the same dynasty as your target.

Play

When you want a challenge, play the built-in card game and outplay rival dealers with what you know about the cards and a sound strategy.

The Book of Changes says: "When it is time to stop, stop; when it is time to act, act. When movement and stillness each come at the proper time, the way is bright."

For an antique dealer, timing is everything. The largest collection does not make you the winner, nor does one profitable deal. When the dust settles, the dealer holding the most silver wins.

Chapter I: Real or Fake? Information Has a Price. Two game cards side by side: a genuine Zhou He Zun and a forged Song Auspicious Cranes by Zhao Ji. The authenticity stamps appear one after the other, then pause before looping.

Every antique card has a dynasty, a quality rating and a hidden truth: genuine or fake.

Some cards give themselves away, because their dynasty, name and picture don't match.

A genuine card can bring handsome profits, and a fake one is not necessarily worthless.

You can swallow the loss, take your chances on a buyer who does not know better, expose a fake to drive down its dynasty's market, or bluff a rival into taking it off your hands.

The choice is yours.


Each dynasty has its own independent market level.

A card's market value depends on its quality and its dynasty's current market level. Sales, showcases and exposed fakes, in turn, can push that level up or down.

When a dynasty's market reaches its ceiling, its market is sealed, and all cards from that dynasty are confiscated. Once three dynasties have been sealed, the game ends immediately.

Chapter III: Rounds. A paper-textured banner with a red chapter stamp.

Each game consists of multiple rounds, up to a maximum of 15.

Every round has five distinct phases.

The Five Phases of a Round

Chapter III: Rounds — Phase 1: Hidden Market. Beneath a lone moon, a weathered traveler crosses cold hills; One fading lamp brings the past to light. An antiques market under the moon, with merchants and buyers trading beside lantern-lit stalls.

As night falls and old wares fill the stalls, you come here to stock your shop.

Every Hidden Market merchant has a distinct temperament and their own rules.

Some sell everything at half price; others offer that deal only on the second item. Some move stock fast, selling only in bulk; others let you take a close look before you buy. Some find all manner of excuses to charge you extra; others specialize in buying back second-hand cards from one dynasty.

Each game brings a different mix of merchants. Cheap does not always mean a bargain, and expensive does not always mean a trap. Study the wares, the merchants and your rivals' choices before deciding where to spend your silver.

Chapter III: Rounds — Phase 2: Auction. Swallows once at home in grand mansions now nest beneath the roofs of common folk. Market stalls and visitors spread across a courtyard outside an official building.

Objects gathered from across the realm by the authorities are up for auction today. With the right connections, your own wares can find their way into the catalog—and you can get an early look at what is waiting in the storeroom.

Before bidding begins, you can pay to inspect lots in private, or slip a card of your own into the sale.

Once the auction opens, dealers take turns bidding or dropping out. The last one standing pays and takes the card.

When you enter your own card, only you know whether you are selling a treasure or setting a trap. (Though, let's be honest: everyone knows it's a trap.)

Chapter III: Rounds — Phase 3: Showcase. Blossoms fill the hall, enchanting three thousand guests; one sword gleams like frost across fourteen provinces. Lanterns light a hall where a crowd faces toward the far end.

Put a card you have confirmed as genuine on display for everyone to see: your shop's showpiece.

Your showpiece can change the turn order, and a high-quality card may let you act first in the dealings that follow.

A showpiece also raises the market level for its dynasty. As it takes center stage, the market for that dynasty rises with it.

Your showpiece cannot be sold until you take it off display.

Your showpiece is not there to tempt a buyer, but to make those who know its worth think twice before underestimating you.

Chapter III: Rounds — Phase 4: Open Market. This flower-lined path was never swept for guests; today, I open my humble gate for you. People pass between shops along a market street in daylight.

Choose cards to put on your stall, pay the stall fee, and wait for customers to come calling.

Better stall positions cost more, but customers see—and buy from—them first.

Foot Traffic determines which cards can sell. If foot traffic is too low, you can also spend silver on a sales pitch to attract buyers with deeper pockets.

Knowledgeable customers can tell genuine from fake. Genuine cards sell at market value, while fakes are exposed, earning you nothing and driving down their dynasty's market level. But if the buyer does not know better, a fake card can sell at market value too.

You can also admit that a card of yours is fake, giving up a potential sale to drive down that dynasty's market.

Chapter III: Rounds — Phase 5: Bargain Hunt. You search far and wide, but all in vain; then find it by chance, with no effort at all. A buyer in a hat leans over a stallholder’s table to inspect antiques.

Cards that fail to sell during the Open Market remain on their stalls.

You can make a take-it-or-leave-it offer for another dealer's unsold card;
or wait a little longer and then pick up cards that still have not sold for half their market value.

Chapter IV: Every Game Is Unpredictable. An Antique Dealer cover labeled “Full Match Replay” and “Dealer Yuwen,” beside a Dragon Vat card showing blue-and-white porcelain.

With 30 Hidden Market merchants, over 600 antique cards both genuine and fake, shifting foot traffic and market levels, and rival dealers scheming at every turn, each game is full of surprises and the outcome is never certain.

Other dealers will vie with you for auction lots, bid up prices, hide information and manipulate the market. When you are most desperate for silver, they may even take a card off your hands at a price you find hard to refuse.

You might lead from the very first round, then fall behind after buying one fake after another. You might also sit on unsold stock for round after round, then make one decisive sale before the market hits its ceiling and turn the entire game around.


First Steps: Follow a detailed tutorial and learn the rules of the trade as you buy and sell.

Classic Game: Choose your difficulty and test your wits against three other dealers.

Dealer League: Compete in a tournament of a hundred shops, advancing through four-player matches, breaking through round after round to vie for the title of champion.

Chapter VII: Computer Opponents. Three dealer portraits: an older man, a young man, and a young woman.

You and 99 NPC-run shops make up this world of dealers. Every dealer has a history and a reputation, along with distinct trading preferences and abilities. If one of them makes you lose your cool, you can replace that NPC at any time.

Your opponents use underlying strategies or trained reinforcement-learning AI models, weighing potential profits, risks and timing based on the information they have. You will meet shrewd veterans who calculate every move, and rivals whose decisions leave you guessing.

I have one non-negotiable rule for the computer opponents: no cheating. They do not get to see a card's authenticity before the rules allow it. They do not secretly change the odds or conjure extra silver out of thin air. Their calculations and decisions draw only on public information and their own inspection results, under the same rules you play by. They may guess right or wrong. They may set a trap—or fall into yours.

I want the outcome to come down to information, judgment, nerve, calculation and a little luck—not a system quietly taking sides.

Computer opponents can still make poor decisions, and their unconventional moves may leave you scratching your head. That, too, is part of the game.

Chapter VIII: A Word from the Developer. A letter on textured paper with a red Antique Dealer signature stamp.  I love games, and I’m the solo developer of Antique Dealer.  Throughout development, I have worked to make every mechanic as intuitive as possible, keeping obscure exceptions and hard-to-remember rules to a minimum.  The game’s numerical systems are shaped through mathematical modeling, balance analysis and extensive simulated matches, making quick estimates easier while keeping values from spiraling out of control within a single game.  I want a hard-earned lead to count, while leaving dealers who fall behind a genuine chance to turn things around.  I also hope everyone can collect the cards they love.  This is my love letter to the worlds of gaming and antiques.

Disclaimer

The trading scenarios and rules in this game are designed for gameplay and entertainment only. The antique cards are virtual items designed from elements of cultural relics, and the gameplay, items and values shown in the game do not represent anything in the real world. Nothing in the game is real-world advice on antiquities appraisal, trading or investment. Please comply with the laws and regulations applicable to collecting and trading in your jurisdiction.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist with this game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1809 or later)
    • Processor: 2.0 GHz 64-bit dual-core processor
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics
    • Storage: 4 GB available space
    • Sound Card: Windows-compatible audio device
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1809 or later)
    • Processor: 2.5 GHz 64-bit quad-core processor
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics
    • Storage: 6 GB available space
    • Sound Card: Windows-compatible audio device