SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival.
Recent Reviews:
Mixed (1,948) - 57% of the 1,948 user reviews in the last 30 days are positive.
All Reviews:
Mixed (16,585) - 65% of the 16,585 user reviews for this game are positive.
Release Date:
Aug 29, 2018
Developer:
Publisher:

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Curator Review

Recommended
By The Imagine Future September 5

“Herşeyiyle gerçekçi olan hayatta kalma odaklı oyunda takım olarak oyunu almanızı ve başlamanızı öneririm. Kafanızdaki her türlü sabit fikirleri bu oyuna entegre etmek hata ona göre. önerimdir”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SCUM is a next generation, story driven survival game featuring extremely complex game mechanics and unrevealed survival features. Gamepires is an experienced team oriented towards innovation and perfection in game production and have decided to develop SCUM side by side in collaboration with its community with the goal of making the best possible survival game yet.”

Approximately how long will this game be in Early Access?

“SCUM will be in development for at least one full year during Early Access and to complete all planned features and content. However, additional community requests and ideas might shift the final release date.”

How is the full version planned to differ from the Early Access version?

“Gamepires has planned a wealth of features and content additions to be added for SCUM during development. Some of these features will be fully finished upon release into Early Access while others will be polished in the following year of development. During this period we will include many community suggestions and ideas, fix bugs. Furthermore we will improve game performance and upgrade gameplay experience on all levels to make SCUM ready for the full release.

For the final version of the game we plan to finalize all gameplay segments, then connect it with high level gameplay, include skill based crafting system from no skill up to advanced skill level, add fully developed combat system (melee combat and armed combat - all skill based), detailed character customization, mission objectives, character leveling system, vehicle support and many other features.”

What is the current state of the Early Access version?

“The Early Access version of SCUM will be playable and relatively stable with most features included on a basic/medium level of functionality. This means that players will be able to perform limited amount of actions or these actions will not be fully polished until game gets to final development phase. The players will be able to explore the island, build up their characters, engage other players, NPCs or wildlife and make simple alliances with their buddies. Early Access will not include high level gameplay – story driven mission objectives. The progress of the game development can be followed on our official SCUM dev blog - scumgame.com.”

Will the game be priced differently during and after Early Access?

“The price of SCUM will increase slightly as the game gets closer to release date with the initial lower price serving as a 'thank you' to the community that supports us in the early development phase.”

How are you planning on involving the Community in your development process?

“Gamepires encourages the community to post their comments, ideas, feature requests and bug reports directly on Steam’s discussion pages, official game dev blog or even third party sites (Reddit, Wiki, etc...).

All posts, suggestions and ideas will be closely examined by our community managers and they will give their best to respond to each and every post you make. A good deal of your requests will be implemented in the game and the best to communicate your ideas to us is by making group requests or polls – if more people want something then we can shift priorities and make it happen faster. However please be patient, game development is fun, but things don’t happen overnight and remember that good things come to those who wait. :)”
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Includes 2 items: SCUM, SCUM Deluxe

Downloadable Content For This Game

 

Recent updates View all (64)

October 20

Hotfix Update 0.1.18.9602 [Oct 20, 2018]



Hello everyone, we are deploying a hotfix that will include:
  • Fixed lag spike issues from yesterdays update

  • Anti-cheat improvement

  • Client performance improvements

  • Ping lock increased to 500 on official servers
164 comments Read more

October 19

Patch Notes 0.1.18.9572 [Oct 19, 2018]

Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!

In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

Let's start with some of the important ones.

AntiCheat system update
    We made lots of improvements on AntiCheat system.

Ping Lock
  • So we added into this patch the first version of ping lock that is set on 225, so if you join a server and you have higher ping than 225 it will kick you from it. If you have a private server you can change this to your liking.

Blueprint system
  • We are happy to introduce our new blueprint system for crafting items that will be used for building fortifications in the future. We also did a small rework in the crafting system for the blueprints, mostly items that have usage.



    Once you decide where you want to put the blueprint, you will get something like this:



    You can see it says 30 units of rope - that little box will show you each possible item that can be used for that component of the recipe. For the shelter you need 30 units of rope, and the items that can be used are:



    You can combine them in any way you want. 10 units of rope, 5 units of wire, 5 units of improvised rope, 3 units of thread, 7 units of improvised plant rope. What matters is that you get to 30 units and you are good.

    For now, that way of crafting will be used only in blueprints, and if we see that it works well we will add it to all crafting types.

  • You do not need to have all the items from the get go to craft it, you can have few sticks drop it into the blueprint and go back to collect more components needed for it.

  • List of craftable blueprints at the moment. (This will expand)



  • You can rotate the blueprints with scroll.

  • Blueprints can't be destroyed or seen by other players.

  • Blueprints have an awesome pretty glowy animation

Cargo Drops
  • You remember those containers that you needed to capture in capture the cargo? Now they will rain down on you on the whole island!



  • So every 30-40 minutes, 1 cargo will drop in one sector, marked on the minimap like this



  • The kicker is what can be found in them, and that one we will leave for you guys to find out!

  • P.S. They self-destruct after 20 minutes!



I see you! (Scopes)
  • We did some rework on the scopes we have in the game. What we mean by that is now you can find 5 different scopes in the game!

    1. POSP 4x24V - This scope is just for the SVD and it does not need a rail to be attached.



    2. ZF39 - This scope is just for the Kar98 and it does not need a rail to be attached



    3. Hunter Scope - This scope is for the Hunter 85 and it does not need a rail to be attached.



    4. P-223 - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47



    5. ACOG - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47


  • Binoculars - You will be able to find this as an item all over the island to help you scout out various areas.

New Weapon: M16A4
  • Look at my gun my gun is amazing! Here we have a new rifle for you guys. The M16A4:



  • It uses the 5.56x45mm ammunition:



  • The M16A4 can be found in military bases and underground bases. Happy hunting!
Armor rework
  • So we also did a little rework on our vests, we added more versions of them differing in how efficient they are when soaking up damage. Each bullet has a certain amount of energy when it's fired - bigger calibers have more energy, smaller ones less energy, and each armor has its property of how much energy it can absorb.

  • Keep in mind that there is no set rule of how protected you are, as the bullet energy depends on a lot of things in SCUM. From distance, weather, did it ricochet, did it go through a material before it hit you etc. What we can give you is the values on point blank range of each gun (below the armor list).
    Here is the list of armors from least efficient to most efficient.
    1. Improvised stabproof vest



      Energy absorption : 600
      Energy absorption when damaged (when the items drops bellow 30% durabillity): 300
      Totally energy absorption: 10,000
      Sharp melee dmg absorption: 50%
      Blunt melee dmg absorption: 20%

    2. Stabproof vest



      Energy absorption : 300
      Energy absorption when damaged: 150
      Totally energy absorption: 20,000
      Sharp melee dmg absorption: 99%
      Blunt melee dmg absorption: 20%

    3. Police Riot Vest



      Energy absorption : 600
      Energy absorption when damaged: 300
      Totally energy absorption: 30,000
      Sharp melee dmg absorption: 99%
      Blunt melee dmg absorption: 30%

    4. Police Tactical Duty Vest



      Energy absorption : 1500
      Energy absorption when damaged: 750
      Totally energy absorption: 40,000
      Sharp melee dmg absorption: 99%
      Blunt melee dmg absorption: 40%

    5. Military Ballistic Vest



      Energy absorption : 2500
      Energy absorption when damaged: 1250
      Totally energy absorption: 50,000
      Sharp melee dmg absorption: 99%
      Blunt melee dmg absorption: 50%

    6. Hard Armor Balistic Vest



      Energy absorption : 3500
      Energy absorption when damaged: 1750
      Totally energy absorption: 65,000
      Sharp melee dmg absorption: 99%
      Blunt melee dmg absorption: 60%

    7. Heavy Balistic Armor



      Energy absorption : 4500
      Energy absorption when damaged: 2250
      Totally energy absorption: 80,000
      Sharp melee dmg absorption: 99%
      Blunt melee dmg absorption: 70%

    8. Military Helmet



      Energy absorption : 600
      Energy absorption when damaged: 300
      Totally energy absorption: 30,000
      Sharp melee dmg absorption: 99%
      Blunt melee dmg absorption: 30%

    9. Riot Helmet



      Energy absorption : 300
      Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
      Totally energy absorption: 10,000
      Sharp melee dmg absorption: 50%
      Blunt melee dmg absorption: 20%

    10. World War 2 Helmet



      Energy absorption : 300
      Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
      Totally energy absorption: 10,000
      Sharp melee dmg absorption: 50%
      Blunt melee dmg absorption: 20%

  • Weapon energy list:
    1. TEC01 490, 8 projectiles (12 Gauge Shells):



    2. TEC 09, MP5 (9mm):



    3. DEagle .357 (.357 cal):



    4. Hunter 85 (.22 cal):



    5. AKS-74U (5.45x39mm):



    6. M16A4 (5.45x45mm):



    7. DEagle .50, Improvised handgun, Improvised Rifle (.50 AE):



    8. AK47, AKM (5.45x45mm):



    9. SVD (7.62x54mm):



    10. M1 Rifle (.30-06 cal):



    11. Kar98 (7.92x57mm):

  • For now the caliber is the main factor of the energy and damage but we will add barrel length and quality to the factor as well. So those numbers will differ depending on what weapon you use.

Naval base
  • Here is our new little get away place you can visit and have fun (not really). For now you can only check out the surface part, but don't worry the underground part is almost done!





  • The new peaceful (nope) holiday resort (from hell) can be found in the corner of A4


Balance changes
  • Player to player damage with melee weapons, melee combat and throwing increased x2

  • Rebalanced kick for AKS74-U. The initial kick on the first bullet is weaker now.

  • Muzzel velocity of .30 caliber (M1 garand) changed from 89000 to 85300.

Quality of life changes
  • Human head can be thrown now. (You can play basketball now with it)

  • Leather shoes renamed to Mirdas

  • Added 12 gauge shells to crafting list

  • Prisoner can now climb onto ladder while swimming

  • It is now possible to rotate items with mouse scroll wheel when dragging & dropping them

  • In events the SVD will use the POSP 4x24V scope now.

  • Weapon rendering distance increased.

Bug fixes
  • Fixed a bug where you could jump from the dam and hit a small part of water on the lower part of the dam and survive. (Maybe we will get it back once the summer Olympics start)

  • Fixed bugs where you would fall through the rocks in the caves.

  • Fixed a bug where a cornfield didn't spawn corn on B2

  • Fixed some more landscape bugs. (mostly slits between sectors)

  • Fixed a bug where magnifying glass would not get used in crafting an improvised mask

  • Fixed a bug when moving right did not cancel the auto-walk

  • Fixed a bug when you were killed while scoping you revived with the scope overlay.

  • Disabled moving scope rail from one rifle onto the other while scope is attached onto rail

  • Fixed double clicking on clothes items in vicinity not equipping them.

  • Fixed bug that caused thrown items to pass through prisoners that have thrown that item before
Unreal Engine 4.20

So here is what the new engine update brings to the table
  • Improved client performance in general.

  • Faster level streaming. (Reduces stuttering when walking between sectors)

  • Improvement with client slowdowns ("memory leak bug")

  • Improved server performance (less lag)







235 comments Read more
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Digital Deluxe Edition



The SCUM Supporter Pack is a bundle of extra goodies for the people who want to go another extra mile to support SCUM developer Gamepires. All items are purely for visual purpose and do not affect game play in any impactful way. More items will be added to the supporter pack as we progress through the Early Access period of SCUM. The SCUM Supporter Pack includes the following digital items:

- Unique blue glowing BCU

- SCUM developer undershirt

- Exclusive skull tattoo. (Head, and left arm)

- Mini Game Design Document. So you can see how SCUM was made from the beginning.

- Templates for our orange and black t-shirts so you can print them out for yourself.

- Mystery prison pocket item. How to claim it? You'll figure it out.

About This Game

The world’s unquenchable need for entertainment has turned towards bloodlust as entertainment behemoth TEC1 is set to premiere season two of its television sensation SCUM. This new season moves the contest from the rugged, enclosed indoor arenas to the lush forests, rolling fields, and rugged terrains of TEC1’’s own private SCUM Island. Both fan favorites and new prisoners will clash in a ruthless war of survival while battling for the support of viewers, producers, and corporate sponsors for fame, gifts, and a chance of life after death.

SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival. Combining the methodical planning and management of hardcore survival with optional PvP ‘network events’ available to everyone at anytime, SCUM strikes a unique balance between complex simulation and intense action in the next generation of survival game.

SCUM is built with Unreal Engine 4 and will expand throughout the Early Access period. Fans can follow details on development with weekly dev blogs on scumgame.com and on Twitter @SCUMgame.


FEATURES [ALPHA]

Complex Simulation: SCUM utilizes dozens of complex systems to allow players to go as deep as they choose into the management of their character. Players can delve into the minutia of the survival experience through systems controlling their character’s metabolism, inertia during movement, and even how fast layers of clothing dry on and off the body. The devil is in the details...



Massive Landscape: Traverse and explore 144 sq km of terrain that includes dense forests, picturesque beaches, serene fields, abandoned towns, and rundown airfields. Initially, the massive terrain will be handled by foot and as development continues vehicles will be introduced for quicker movement.



PvP Network Events: Enter TEC1’s ongoing network events with a click of a button and be whisked to enclosed areas of the island for white-knuckle PvP gameplay. Volunteer for an event and be pitted against other prisoners with fame points and high value loot on the line for those that survive.



Expanding Gameplay: While the current version of SCUM already includes basic crafting, combat, and customization systems, the featureset and gameplay will continually expand to include more advanced mechanics, more variety in gameplay, and a metanarrative for players to complete missions with hopes of one day getting off the island...



Online Multiplayer: Survive with up to 64 players per server with the option to rent your own server right from the in-game menu.



EARLY ACCESS ROADMAP


FEATURES IN CURRENT GAME
The following features are available in the game as it is available now. Please continue to check this area and the Steam forums for updates to featuresets and additions through the Early Access period.

Multiplayer & Single Player Support
Network Events [Deathmatch, Team Deathmatch, Cargo Assault]
NPCs [Drones, Sentry Robots, Puppets]
Domestic and Wild Animals
Weather + Day Time Simulation
Three Environment Types [Mediterranean, Continental Europe, Dinaric Alps]
Advanced Metabolism System
Inventory System
RPG Character Customization
Basic Visual Character Customization [Tattoos]
Character Leveling System [Experience Points]
Basic Crafting System [Skill Based]
Basic Movement System + Vaulting
Basic Combat System [Unarmed, Melee Weapons, Firearms]
Fully Realistic Bullet Physics
Animal Tracking and Hunting System
Basic Fame Point System
Basic Team System
Basic Shelter Respawn System
Voice Chat


FEATURES PLANNED FOR VERSION 1.0
The following features are not yet in SCUM and are planned as a part of the Early Access period. The timing and depth of these features are subject to change base on community feedback and development realities.

Metanarrative Gameplay [Primary / Secondary Missions, Side Quests, End Game Content]
Functional Vehicles + Different Vehicle Types
Female Characters
Fortifications/Bases Functional
Safe Zones Implemented
Advanced Visual Character Customization
Advanced Combat System [Martial Arts + Improved Weapons Control and Movement]
All Soft Skills and Skill Levels Fully Implemented
Advanced Crafting System
Rebellion Experience System
Advanced NPC and Animal AI
Additional NPC and Wildlife Sets
Advanced Team Mechanics
Additional Network Events
Advanced Fame Point System
Additional Weapons and Gear
Larger Urban Areas
Ongoing Optimization

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

What Curators Say

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