SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival.
All Reviews:
Mixed (14,319) - 66% of the 14,319 user reviews for this game are positive.
Release Date:
Aug 29, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SCUM is a next generation, story driven survival game featuring extremely complex game mechanics and unrevealed survival features. Gamepires is an experienced team oriented towards innovation and perfection in game production and have decided to develop SCUM side by side in collaboration with its community with the goal of making the best possible survival game yet.”

Approximately how long will this game be in Early Access?

“SCUM will be in development for at least one full year during Early Access and to complete all planned features and content. However, additional community requests and ideas might shift the final release date.”

How is the full version planned to differ from the Early Access version?

“Gamepires has planned a wealth of features and content additions to be added for SCUM during development. Some of these features will be fully finished upon release into Early Access while others will be polished in the following year of development. During this period we will include many community suggestions and ideas, fix bugs. Furthermore we will improve game performance and upgrade gameplay experience on all levels to make SCUM ready for the full release.

For the final version of the game we plan to finalize all gameplay segments, then connect it with high level gameplay, include skill based crafting system from no skill up to advanced skill level, add fully developed combat system (melee combat and armed combat - all skill based), detailed character customization, mission objectives, character leveling system, vehicle support and many other features.”

What is the current state of the Early Access version?

“The Early Access version of SCUM will be playable and relatively stable with most features included on a basic/medium level of functionality. This means that players will be able to perform limited amount of actions or these actions will not be fully polished until game gets to final development phase. The players will be able to explore the island, build up their characters, engage other players, NPCs or wildlife and make simple alliances with their buddies. Early Access will not include high level gameplay – story driven mission objectives. The progress of the game development can be followed on our official SCUM dev blog -”

Will the game be priced differently during and after Early Access?

“The price of SCUM will increase slightly as the game gets closer to release date with the initial lower price serving as a 'thank you' to the community that supports us in the early development phase.”

How are you planning on involving the Community in your development process?

“Gamepires encourages the community to post their comments, ideas, feature requests and bug reports directly on Steam’s discussion pages, official game dev blog or even third party sites (Reddit, Wiki, etc...).

All posts, suggestions and ideas will be closely examined by our community managers and they will give their best to respond to each and every post you make. A good deal of your requests will be implemented in the game and the best to communicate your ideas to us is by making group requests or polls – if more people want something then we can shift priorities and make it happen faster. However please be patient, game development is fun, but things don’t happen overnight and remember that good things come to those who wait. :)”
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Buy SCUM + Supporter Pack BUNDLE (?)

Includes 2 items: SCUM, SCUM Deluxe

Downloadable Content For This Game


Recent updates View all (56)

September 18

Gold Plated Update!

Hello prisoners, we are happy to announce that with your support SCUM has surpassed 1 million copies sold. As a thank you, everyone will get a golden DEagle .50!

Players can get your gun through your prison wallet, the first time nature calls. The DEagle 50 will be available for all users until September 25.

All Supporter Pack owners will also get a Nice Watch - that's the name of the watch in-game, we are comedy geniuses. Right now, it merely checks the time of day, but in future updates, it will have some more useful features.

And here are the patch notes for this patch as well, bit shorter this time!

Patch Notes [Sept 18, 2018]

  • Various client/server performance tweaks

    Added Atlas LODs for Factory Hangar 01 (cleanup old LOD fbx files)

    Projectile initial lifespan reduced to 6 seconds

    Increased server tick rate

    Added Atlas and bake LODs for Silo Factory and Hangar to Chimney bridge (edited materials, added textures)

    Added new Atlases and recreated all new LODs for Jail Entrance Building Bridge01/02/03

    Refinery elements - Added Extra Lods (Distant City optimization)

    Added Atlas LODs for Jail Workshop

  • Added silver version of DEagle .50 and .357 that can be found through the world.

  • Fixed a bug where it was possible to add an item to a container inside a container (e.g. backpack inside a backpack), should fix an item duplicating exploit

  • Added admin command #SetTime to control server time

  • Disabled pace adjustment with the scroll wheel in inventory

  • Added DEagle to event loadout (You can use the silver ones in events)

  • Actions which need a selected item should by default take the item in hands into account (You do not need to select the item in your hands anymore to perform various actions: Fire starting, can opening, etc... but the corresponding item for the action still needs to be in hands)

  • Disabled prisoner visibility hiding in first person view, if not camouflaged. (Players won't pop invisible/visible randomly in first person anymore)

  • Tweaked footsteps attenuations. (Lowered the radius of footstep sounds)

  • Added distinct sound to granades when they impact with the ground

  • Landscape C_4, D_4 grass.flushcache (Fixed a bug where on D4 was no foliage)

  • Prison - Added Extra loot packages (Cover)

  • Fixed collision on barracks where you were stuck in it.

    Do not forget to update your game, and give the servers about 1h time to finish patching!
323 comments Read more

September 14

Patch Notes [Sept 14, 2018]

Hello prisoners! New SCUM patch is rolling out soon. Here are the new patchnotes for this week!

In case you get a problem of connecting to a server please keep in mind from the moment of patch deployment servers can take up to 60 minutes to updated!

- Implemented few damage modifiers: HumanToHumanDamageMultiplier, HumanToHumanArmedMeleeDamageMultiplier and HumanToHumanUnarmedMeleeDamageMultiplier

(This means you can customize your own server to make ti hardcore PvP or PvE)

- Added StartTimeOfTheDay=8.0 and TimeOfTheDaySpeed=1.0 vars to ServerSettings.ini that control speed and start time on the server

(You can adjust your own start time on your server, and how fast day and night cycle change)

- Added auto-walk initiated by pressing shift and forward key (shift+W by default..PRAISE THE LORD)

- Dedicated server will no longer cause lag spikes when players climb onto windows or ladders.

- Puppets can now damage you while you are in prone and crouch.

- Added the ability to rebind chat and quick access buttons to options menu

- Added 2 new chests. Improved wooden chest, improvised metal chest. (For now the only difference is the amount that can be stored in Wooden chest 10x10, Improved wooden chest 15x15, Metal chest 20x20, also the metal chest can't be destroyed)

- Potential ACOG aim precision fix

- Possible fix for a server crash when a player leaves the game

- Added Ammo cal.357

- Added 2 new prison wallet items [Supporter Pack owners]

- Corrected boxing punches animations. (Some punches tend to miss by too much now it's fixed and all punches land in acceptable bounds)

- Increased number of items saved in single player (100 items in 150m radius)

- Added Atlas LODs and textures for Airport Passenger Building. (Optimized
meshes that render on long distances)

- Fixed collision on a stair case in light house where player could not move.

- Fixed a server crash when a prisoner dies while registered for an upcoming event and has no controller (probably force logged out)

- Fixed bug on spawn screen that allowed players to pay respawn fee multiple times by pressing the button in quick succession.

- Fixed "aquatic life", prisoners can drown now.

- Fixed a bug where microphone indicator wasn't active when push to talk was disabled

- Hungry / thirsty messages localization fix

- B_3_Military_base (moved military crates that were in the ground, rearranged crates on street for better player movement)

- SVD and AK47 animations update

- GreenHouse - Item spawner, increased spawning chances

- Optimized railway bridge LODs

- Fixed Player start position (Fixed the problem where player spawned too high in the air)

- Animal Waypoint editing. (Some animals spawned under ground, now they do not)

- Doubled item auto destruct distance and timer (It checks every 20 minutes if someone is in 100m radius. If not the item is destroyed, and after 60min it gets destroyed no matter of player radius. This does not apply to shelters and boxes and time timer is reset each time the player has an interaction with the item)

- Fixed items only having uncraft action on state load. (This means that some items in SP after log in were unusable, you only could uncraft them eg: spears)

- Fixed options-related issues and crashes with German and Russian languages

- Added Improvised stabproof vest craftable item.

- Closed collision on tunnel frames big and small (possible bug fix with teleporting player outside)

- Fixed issue where sentries would sometimes not be able to pass underneath the vaults high above the ground.

- Nearby items are now saved in single player.

- Removed collision from industrial lights. (you can't jump on them now)

- Fixed Collision on bunker rooms with glass (players should see you through glass now)

- Rearranged some house interiors so player does not get stuck while vaulting.

- Fix improvised stabproof vest

- Significantly reduced range for inventory handling and crafting sounds.

- Fixed hum sound artifacts for wind and crafting.

- Reduced range of puppet sound.

- Added search sounds for various items.

- Increased volume of sentry voice.

- Various client performance tweaks

- Various server performance tweaks

Next week we have a luxurious gift planned for the SCUM community as we approach one million copies sold. More on Monday!

528 comments Read more
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Digital Deluxe Edition

The SCUM Supporter Pack is a bundle of extra goodies for the people who want to go another extra mile to support SCUM developer Gamepires. All items are purely for visual purpose and do not affect game play in any impactful way. More items will be added to the supporter pack as we progress through the Early Access period of SCUM. The SCUM Supporter Pack includes the following digital items:

- Unique blue glowing BCU

- SCUM developer undershirt

- Exclusive skull tattoo. (Head, and left arm)

- Mini Game Design Document. So you can see how SCUM was made from the beginning.

- Templates for our orange and black t-shirts so you can print them out for yourself.

- Mystery prison pocket item. How to claim it? You'll figure it out.

About This Game

The world’s unquenchable need for entertainment has turned towards bloodlust as entertainment behemoth TEC1 is set to premiere season two of its television sensation SCUM. This new season moves the contest from the rugged, enclosed indoor arenas to the lush forests, rolling fields, and rugged terrains of TEC1’’s own private SCUM Island. Both fan favorites and new prisoners will clash in a ruthless war of survival while battling for the support of viewers, producers, and corporate sponsors for fame, gifts, and a chance of life after death.

SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival. Combining the methodical planning and management of hardcore survival with optional PvP ‘network events’ available to everyone at anytime, SCUM strikes a unique balance between complex simulation and intense action in the next generation of survival game.

SCUM is built with Unreal Engine 4 and will expand throughout the Early Access period. Fans can follow details on development with weekly dev blogs on and on Twitter @SCUMgame.


Complex Simulation: SCUM utilizes dozens of complex systems to allow players to go as deep as they choose into the management of their character. Players can delve into the minutia of the survival experience through systems controlling their character’s metabolism, inertia during movement, and even how fast layers of clothing dry on and off the body. The devil is in the details...

Massive Landscape: Traverse and explore 144 sq km of terrain that includes dense forests, picturesque beaches, serene fields, abandoned towns, and rundown airfields. Initially, the massive terrain will be handled by foot and as development continues vehicles will be introduced for quicker movement.

PvP Network Events: Enter TEC1’s ongoing network events with a click of a button and be whisked to enclosed areas of the island for white-knuckle PvP gameplay. Volunteer for an event and be pitted against other prisoners with fame points and high value loot on the line for those that survive.

Expanding Gameplay: While the current version of SCUM already includes basic crafting, combat, and customization systems, the featureset and gameplay will continually expand to include more advanced mechanics, more variety in gameplay, and a metanarrative for players to complete missions with hopes of one day getting off the island...

Online Multiplayer: Survive with up to 64 players per server with the option to rent your own server right from the in-game menu.


The following features are available in the game as it is available now. Please continue to check this area and the Steam forums for updates to featuresets and additions through the Early Access period.

Multiplayer & Single Player Support
Network Events [Deathmatch, Team Deathmatch, Cargo Assault]
NPCs [Drones, Sentry Robots, Puppets]
Domestic and Wild Animals
Weather + Day Time Simulation
Three Environment Types [Mediterranean, Continental Europe, Dinaric Alps]
Advanced Metabolism System
Inventory System
RPG Character Customization
Basic Visual Character Customization [Tattoos]
Character Leveling System [Experience Points]
Basic Crafting System [Skill Based]
Basic Movement System + Vaulting
Basic Combat System [Unarmed, Melee Weapons, Firearms]
Fully Realistic Bullet Physics
Animal Tracking and Hunting System
Basic Fame Point System
Basic Team System
Basic Shelter Respawn System
Voice Chat

The following features are not yet in SCUM and are planned as a part of the Early Access period. The timing and depth of these features are subject to change base on community feedback and development realities.

Metanarrative Gameplay [Primary / Secondary Missions, Side Quests, End Game Content]
Functional Vehicles + Different Vehicle Types
Female Characters
Fortifications/Bases Functional
Safe Zones Implemented
Advanced Visual Character Customization
Advanced Combat System [Martial Arts + Improved Weapons Control and Movement]
All Soft Skills and Skill Levels Fully Implemented
Advanced Crafting System
Rebellion Experience System
Advanced NPC and Animal AI
Additional NPC and Wildlife Sets
Advanced Team Mechanics
Additional Network Events
Advanced Fame Point System
Additional Weapons and Gear
Larger Urban Areas
Ongoing Optimization

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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