Build the game you want today with no prior knowledge of game dev. Vǫrðr (Vor-Thur) is an all-inclusive game engine that includes everything you need to get started building Isometric, D20, Top-Down, jRPG and Sidescroller games. Buy once, full license, no royalties. Full Wiki Included.

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About This Software

So you wanna make a video game?

Get ready to spend countless hours watching internet tutorials, reading endless social media comment sections, and replacing any prospects you ever had of a romantic relationship with reading Stack Overflow Archives.
After weeks of research, you decide to go with a popular game engine, because it seems like the best path.
You read every resource you can and spend all your free time learning the engine and all its parts.
After a few months of fighting with that, you decide the best path is to code your game from scratch.
You spend 22,918 hours reading tutorials, watching videos, and studying your chosen language. You gain only 6 hours of usable information

I feel your pain.

In my case, it took years just to develop a true understanding of how the process even works. Because of all this, I designed Vǫrðr (Vor-Thur) to remove all of the barriers that stand in the way of people who want to make games. Vǫrðr is an all-inclusive game engine that comes standard with templates for: Isometric, D20, Dungeon-Crawler, Looter Shooter, jRPG and Sidescroller games, as well as giving a No Guardrails mode where you can make any sort of game you can imagine. With Vǫrðr, you have the power of a full coding language living underneath the editor, paired with a visual node editor. Build the game you've been dreaming of.

Why You Should Read The Rest Of This Description:

Publish Your Game: Export your finished game with one click. Anything you build in Vǫrðr is yours to distribute however you want, royalty free.
Full Wiki: Vǫrðr will never leave you hanging. If it is in the engine, it's in the Wiki.
Gamepad Support: XInput Support included. Full input mappings available, no headache, no frustration, no confusion.
Menus are already built: You can skip this massively irritating step, I did it for you. Fully customizable, easy and integrated.
Save Game: All player and world data can be saved and loaded without a single line of code. Anything you want to add is saved as well.

Create Your First World In Minutes

Layered Terrain Generator: Making heightmaps sucks. Vǫrðr is equipped with a terrain generator that grows entire game worlds with the click of a button. Just select a preset and click generate.
Landscape Mode: Included tools to raise, lower, smooth, flatten, add noise, and paint terrain. Functional and good looking terrain in minutes, not months.
Drag-and-Drop: Sprites can be dragged from Vǫrðr's Content Drawer and placed anywhere on the level. No need for text arrays of 0s and 1s to place sprites.
Automatic Hitboxes: There's no need to add 16 square hitboxes of various size: Vǫrðr will automatically detect the shape of your sprite and add a hitbox for you.
Spline Paths: Create paths through objects using splines, allowing for easy control over where your player can walk.
Living Environments: I figured out Day/Night cycles, weather, water and particle effects so you don't have to.

Don't Get Lost In The Details

World Map: Link your levels into one connected world. Each separately built level can be connected to a single world map and travelled between quickly and easily.
Level Map: Vǫrðr includes automatic level mapping, so you don't have to spend days drawing your own or hundreds of dollars hiring an artist.
Mini Map: Both Round and Square Minimap options are built into the editor. Minimap can be toggled on/off if you want your players to suffer with no map.
Fog of War: Hides the map wherever the player has not yet walked, remembering everywhere they have.

Art Tools Meant For You

Use Any Art: There is no proprietary art format for Vǫrðr: instead of paying big bucks for small assets, get started with any art you want.
The Paint Room: Vǫrðr comes with a real built-in image editor. I've got enough windows open already, don't you? Edit images without having to run more applications.
Animation Sequencer: Easily set up an animation from a sprite sheet with none of the headaches of trying to write out structured sequences.
RenderStage: I love the pre-rendered look of isometric games, so I built RenderStage: pre-rendered sprite sheets from 3D models at the push of a button, including animations.
Vǫrðr DAW: If you don't want to be like me, doomscrolling free asset websites at the witching hour trying to find free sounds, just use Vǫrðr DAW. Sound authoring at your fingertips.
The UI Editor: Create your full overlay: everything from your health bar to your quest journal. No agonizing tedium of trying to make a UI from scratch.
Post-Process Effects: Customizable shader menu with every knob exposed so that you can hone in on exactly the look you want.

Make Your World Come Alive

Cinematics: Vǫrðr includes a tool to build your cinematics without painfully hand-timing your camera for frame-by-frame animation.
Pathing: You don't have to write a line of code for your characters and enemies to walk around things.
Random Events: If you want to make an indie horror, anomaly game, etc, the Random Events system is for you.
Lighting and Weather: Easy to configure weather and lights. Rain, snow, day/night cycle, shadows. Don't worry about DeltaTime, I took care of it for you.
Particle FX: Fully integrated particle system. Magic, fire, water, smoke: no expensive asset packs needed.
Water: Automatically create oceans, lakes, rivers and pools in Vǫrðr through the Terrain Generation, or add water to any other level. Swimming logic included.
Be Your Own Time Lord: Slow-motion and rewind controls, ready to switch on.

But Can It Game Though

The RPG Suite: Full attribute system that can be configured in any way you like. Strength and wisdom too basic? Try something else.
D20 System: Fully integrated event queue, stylized on-screen dice, turn-based combat with initiative rolls.
jRPG System: Side-by-side turn based combat, top-down or isometric. This doesn't have to be your last fantasy.
The Loot Forge: Don't want to hand-craft 18,612 pieces of gear for your game? Me neither. The Loot Forge does it with a few clicks, to your specifications.
Dialogue: Wanna chat? Full dialogue engine with option trees and quest triggers. Completely turn-key.
Skill Trees: With Vǫrðr, fully customizable skill trees eliminate the need for generic fill-ins, so Heal2 and Fire3 never have to make an appearance.
The Quest Journal: No one ever said "Making the questing system is my favorite part of game dev." No. It's boring. So I made it for you, you're welcome.
Crafting: Create your own crafting recipes, link up a crafting station for all the different disciplines your heart desires.
So You Wanna Be A Hero?: These Consequences Will Have Actions. Wait, was that backwards? Make it matter with real reputation tracking, guilds and clans.
Built-In Merchant System: Buy/Sell/Trade: Everything's for sale friend, everything's for sale.
Party System: Real party-driven movement, communication and combat with menu integration, as well as followers for non D20-style games. Sorry, no jokes on this one. It's too serious.
The Endgame: You set up where the game ends, no nonsense. End credits, new game+, no convoluted nonsense. One trigger, one end.

Hello, Superuser. I've been waiting for you.

100% c++ architecture: c++ from head to toe, DirectX11. Built for speed and compatibility.
Rûn: Vǫrðr's own programming language, built from the ground up. Everything you need to build a game is here in the syntax, fully documented.
The Event Debugger: Step through your game to see it move or to find a bug. Whatever you need, it's right here.
Event Triggers: Make any object in the level a trigger for an event. This is widely customizable to your needs through the editor, fully programmable.
The Node Editor: Visual node editor for Rûn backed by the full power of the language itself.

Making your own video game should be a process that is fun and exciting. You should be able to make what you want, how you want, without having to worry about whether or not it will take weeks or months to learn some unfamiliar technology or platform. I have struggled through this, and as a result, what I bring to you is not just a game engine, but a platform that allows you to express what it is you want to express, as a video game. Deliverable, complete, yours. Royalty free. Welcome to Vǫrðr, my friend.

System Requirements

    Minimum:
    • OS: Windows 10, 64 Bit
    • Processor: Dual Core, 2Ghz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 Capable GPU (2008 and newer) or Compatible Integrated Graphics
    • Storage: 100 MB available space
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