A physics sandbox built on real chemistry. Drop 674 materials into a falling-sand world and watch them react, burn, freeze and explode. Then wire circuits, test wings in a wind tunnel, or split light through lenses — alone or with friends online.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Powdertron is already a large sandbox, but it is one I am still building. Releasing now lets the people playing it decide where it grows: which materials get added, how multiplayer sessions should work, and which of the four simulators deserves the most attention. Feedback from people actually using it is worth more than anything I can guess on my own.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I plan for around a year in Early Access, though that depends on how the game develops and what players ask for. I would rather leave Early Access when it is ready than hold to a date.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“I plan to keep expanding the material library and the reaction set, deepen the electronics simulator with more components and larger boards, and continue improving multiplayer. I also plan to add more story challenges, translations into further languages, and Steam features such as achievements and cloud saves. The scope may change as I learn what players actually want from it.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The game is fully playable. It includes four simulators — chemistry, electronics, wind tunnel and optics — with 674 materials, 1,409 reaction rules, a guided tutorial, story challenges, saving and loading, mod support, and online multiplayer over Steam. Multiplayer is the newest part and has had limited testing across different machines and networks, so it is the area most likely to have rough edges.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I plan to raise the price gradually as more content and features are added. Anyone who buys during Early Access will not need to pay again.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I read and reply on the Steam community forums, and I treat bug reports and suggestions as a queue to work from. Players can share the reactions and circuits they find, and mod support means the community can add materials of its own. I plan to post regular updates covering what has changed and what I am working on next.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: September 2026

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Tentang Permainan Ini

Four simulators. One sandbox.

Powdertron is a physics playground where the chemistry is real. Its 674 materials — pure elements, compounds, alloys, minerals and industrial stock — each carry a genuine density, melting point, boiling point and formula, and 1,409 reaction rules decide what happens when they meet. Iron rusts. Sodium explodes in water. Limestone calcines. Nothing here is a lookup table of pretty colors.

Chemistry

Paint sand, water, acid, thermite or plasma onto a canvas of up to 120,000 cells and let it run. Heat it, freeze it, set it alight, pull the air out to a vacuum or switch gravity off entirely. Phase changes, combustion, dissolution, radioactive decay, heat conduction and structural collapse all play out cell by cell in a multithreaded C++ engine — fast enough that a full canvas still runs smoothly.

Electronics

A real circuit simulator, not a wiring puzzle. Batteries, resistors, capacitors, inductors, logic gates, seven-segment displays and an oscilloscope, connected by actual nets rather than cell adjacency. Build something that works, package it into a named chip, and drop that chip into your next design.

Wind Tunnel

Draw a shape, put it in the airflow, and see what happens. A lattice-Boltzmann solver renders live streamlines, pressure across the surface of the body, and the point where the flow separates.

Optics Bench

Lenses, mirrors and prisms with wavelength-accurate refraction. Split white light into its spectrum, chase a focal point, or build something that shouldn't work and find out why it doesn't.

Learn it by breaking it

Every material carries its real formula and properties, and reactions you trigger are logged as discoveries as you find them. A guided tutorial and a set of story challenges give you somewhere to start if a blank canvas is too much choice.

Build together

Host a session over Steam and share a canvas with friends. Everyone paints into the same world, sees each other's cursors, and watches the same simulation run. Name your worlds, give each its own physics settings, and lock the session with a password if you'd rather keep it private.

Make it yours

Add your own materials through the mods folder, save and load worlds, capture screenshots, and export measurement data straight to CSV for when the sandbox turns into an experiment.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some of Powdertron's development and marketing materials were produced with AI assistance. The store page text was drafted with an AI writing tool and edited by hand, and the capsule images and trailer were rendered by procedural code written with AI assistance, using the game's own artwork and captured gameplay footage.

The game itself contains no generative AI. Nothing is generated at runtime, no AI service is contacted while you play, and all in-game content — the materials, reaction rules, simulations and interface — is authored and deterministic.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Dual-core 2.0 GHz with SSE2
    • Memori: 4 GB RAM
    • Grafik: OpenGL 3.3 compatible, 1 GB VRAM (Intel UHD 630 or better)
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 250 MB ruang tersedia
    • Kad Bunyi: Any Windows-compatible device
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 64-bit
    • Pemproses: Quad-core 3.0 GHz or better
    • Memori: 8 GB RAM
    • Grafik: Dedicated GPU with Vulkan or OpenGL 4.5, 2 GB VRAM
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Any Windows-compatible device
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