Command armor, infantry, artillery, aircraft, drones and naval forces in a modern real-time wargame. Build your army, scout enemy positions and capture objectives. Play solo against AI or online with other commanders, with eight nations and distinct equipment rosters.

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„The battles are finished enough to play and to rank. The game around them is not.

ORDNIX is entering Early Access to build its long-term layer with players rather than in private. The largest piece is the Armoury, a match-earned progression and customisation system that does not exist yet: players would earn points from match outcomes and spend them on unit upgrades such as weapons, defensive packages, equipment and vehicle parts. How points are earned, what can be upgraded, and how customisation stays out of the way of competitive balance are undecided today, and I want those decisions shaped by people playing the game.

Early Access will also be used to add nations, continue the visual work across units and battlefields, build a fuller player profile, and add achievements. I will keep publishing updates and patch notes, read the reports and discussions, and change the roadmap when feedback shows something needs to change.
“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Roughly a year, and longer if the Armoury needs it. The plan is to leave Early Access when the Armoury and progression are in and balanced, the nation roster has grown, and the game is stable and complete as a whole. The estimate will move with what the community asks for, and I will say so when it does.
“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Early Access gives you the foundation: online and offline battles, ranked and unranked multiplayer, AI skirmishes, and eight nations with their own rosters. I plan to build on it with:

The Armoury: match-earned points spent on unit upgrades such as weapons, defences, parts and equipment. Not yet built; its rules, balance and scope will be designed with the community.

More nations, each with its own doctrine, roster, look and balance.

Continued visual work across the roster: unit models, faction-specific appearances, naval hulls, aircraft, effects, animation, audio and the battlefield itself.

A fuller player profile: persistent progression, identity, statistics, records and unlocks.

More achievements tied to combat, strategy, nation mastery and progression.

Campaign and structured operation content built on the existing skirmish and scenario systems, and more maps, biomes and scenarios.

Ongoing balance and usability changes driven by ranked results, feedback and replays.

Priorities will move with player feedback. That is the point of Early Access.“

Was ist der derzeitige Stand der Early Access-Version?

„Playable, and complete in its core. Incomplete in progression, customisation, and long-term content.

Available now:

Deterministic lockstep battles in which units, projectiles, radar, logistics and electronic warfare are all simulated.

Ranked 6v6 only with MMR, seasons, placements and tiers, plus unranked Quick Play.

Skirmishes against AI, from small fights to very large engagements.

Eight playable nations fielding armour, infantry, artillery, air power, naval forces, drones, electronic warfare, logistics, mines and engineers.

Trench warfare, fortifications and garrisons; tactical and strategic weapons with warnings and counterplay.

Battle replays that can be reviewed from either side's fog of war.

Several biomes, multiple victory conditions, dynamic weather and different lighting conditions.

Not yet implemented, planned for Early Access:

The Armoury, in any form. Additional nations. The fuller player profile. More achievements. Campaign content.

Expect balance changes, adjustments to units and doctrines, presentation upgrades, and new systems introduced and refined during development.
“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The game launches at a lower Early Access price that reflects its current, unfinished feature set. I plan to raise the price as major systems and content land, and to announce any change ahead of time. Buying during Early Access includes every update to the game.
“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„The Steam Community Hub is where features are discussed, bugs reported, balance argued, and roadmap updates and patch notes posted.

The Armoury will be designed there in the open: which upgrades players want, how match-earned points should work, what trade-offs feel fair, how customisation should relate to nation identity, and how to keep progression from undermining competitive balance. Players will also help set the priority of new nations, unit visuals, profile features, achievements, maps, scenarios and campaign content.

Replays store match orders rather than video, so a replay attached to a bug report lets me reproduce the exact battle, investigate the issue, and understand a balance concern as it actually played out.
“
Weiterlesen

ORDNIX kaufen

EINFÜHRUNGSANGEBOT! Endet 18. Oktober

-40%
$24.99
$14.99
 

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Infos zum Spiel

Command a modern combined-arms battlefield

ORDNIX is a real-time strategy wargame where you build a force with requisition points, deploy reinforcements and fight for control of the battlefield. Coordinate armor, infantry, artillery, aircraft, drones and naval units. Scout the enemy, protect your support units and decide where to commit your next reinforcements.

Play solo against AI commanders in Skirmish, or face other players online. Solo opponents use conventional game AI; no external AI model or subscription is required.

Build your force. Take the objectives.

Choose a nation, map and battle settings, then spend your requisition on the units you need. In Conquest, capture and hold objectives to earn victory points. Balance frontline strength with reconnaissance, air defense and support, and use terrain to approach a position or defend it.


Ground combat captured in-engine. Infantry, terrain and supporting fire shape the approach to a position.

Eight nations, different arsenals

Command the United States, United Kingdom, Canada, Turkey, Russia, China, India or Iran. Each nation has its own equipment roster and limitations. Not every force has access to every vehicle, aircraft or ship, so your choice changes how you assemble an army.

Combine tanks and mechanized infantry with artillery, reconnaissance and air support. Engineers and trench positions add defensive options, while aircraft and drones open additional ways to observe and attack.

Find the enemy. Choose your moment.


A reconnaissance camera gives a different view of the battlefield.

Reconnaissance helps you locate threats before committing your main force. Radar, electronic warfare and drone feeds add another layer to the fight. Switch to an FPV strike drone's camera to guide its approach directly.


An FPV drone approach, shown from its onboard camera.

Take the battle to sea

Naval theaters bring surface ships and submarines into the fight. Eligible nations can deploy aircraft carriers and carrier-supported aircraft in ocean battles. Fleet composition and available equipment depend on your nation and the theater.


Surface ships maneuvering during an in-engine naval battle.

Choose how you play

  • Solo Skirmish: play against AI commanders with configurable battle settings.
  • Online play: join other commanders through multiplayer matchmaking or custom lobbies. Online matches depend on available players.
  • Ranked: designed around 6v6 Conquest only. Check the in-game Season 0 countdown and eligibility requirements; ranked needs twelve human players to start.

Current development focus

ORDNIX is in active development. Performance optimization, interface improvements and terrain and lighting refinements are ongoing. The current release can suffer low frame rates, including in smaller battles; larger battles are more demanding. Planned improvements are not a guarantee of current performance. Each game update includes versioned patch notes explaining the changes and remaining issues.

An SSD is recommended for installation; NVMe is suitable if available. Leave additional free space for Steam updates, caches and saved data. Storage speed does not resolve all frame-rate issues.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit (1909 or later)
    • Prozessor: Quad-core ~3 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Arbeitsspeicher: 8192 MB RAM
    • Grafik: Vulkan 1.2 or DirectX 12 capable GPU with 2 GB VRAM (GeForce GTX 960 / Radeon RX 470)
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 1024 MB verfügbarer Speicherplatz
    • Soundkarte: Any
    • Zusätzliche Anmerkungen: SSD recommended
    Empfohlen:
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: 6-core (AMD Ryzen 5 3600 / Intel Core i5-10400)
    • Arbeitsspeicher: 16384 MB RAM
    • Grafik: GeForce GTX 1660 / Radeon RX 5600 XT (6 GB VRAM) or better
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 1024 MB verfügbarer Speicherplatz
    • Soundkarte: Any
    • Zusätzliche Anmerkungen: SSD recommended
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