Earth belongs to the machines. Command ten cyber-operators through 1000 stages of automated warfare, forging gear, running research and holding sector gates for the last organics alive. Your squad keeps fighting while you sleep, because the war never stops.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: Q1 2027

What the developers have to say:

Why Early Access?

“TASK: GOLIATH is made by a single developer. The core game is complete and playable, but an idle game lives on its balance and long-term progression, and that can only be tuned properly with real players. Early Access lets me balance the economy, fix issues and add content based on real player data and feedback.
”

Approximately how long will this game be in Early Access?

“Around 3 months. The exact timing will depend on player feedback and how the balance work goes.
”

How is the full version planned to differ from the Early Access version?

“The full version will have more content and polish: balance passes on the economy and late-game progression, more music tracks for different game contexts, improved character animations and visual polish, and quality-of-life features requested by players.
”

What is the current state of the Early Access version?

“Fully playable from start to late game. All core systems are in: auto-battle with 10 operators, 1000 stages across 10 sector bands, gear forging, Tech-Net research, Mastery, the starbase, expeditions, anomaly puzzles, async PvP arena, clans, daily boss and offline progress. Full English and Turkish support. Expect balance changes and some rough edges.
”

Will the game be priced differently during and after Early Access?

“No. The game is free to play and will stay free to play. Optional purchases (a season pass and a monthly VIP card) are small conveniences, not pay-to-win.
”

How are you planning on involving the Community in your development process?

“I read every Steam review and discussion post myself. Balance feedback, bug reports and feature requests directly shape the updates, and every update comes with patch notes on Steam.
”
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About This Game

THE WORLD FELL. THE LINE STILL HOLDS.

The surface belongs to the machines. So does the network. All that remains are the last organic settlements behind the sector gates, and a handful of cyber-operators to defend them.

TASK: GOLIATH — The Last Organics combines auto-battle RPG combat with a deep progression and economy simulation. You do not pull the trigger. You build the squad, and that squad keeps fighting even when you are not watching.

1000 STAGES, 10 SECTOR BANDS

• 1000 stages, each one three waves: minions, standard units and a finisher

• Sector gates: crossing into a new band demands a Gate-Boss kill and Quantum Fuel

• Five distinct sector themes, each with its own enemy roster and atmosphere

• A long-haul progression curve — late stages are measured in weeks

TEN OPERATORS, REAL ROLES

• APEX, AEGIS-01, ORACLE, SINGULARITY, VIBECODER, UMBRA and more

• Tank, DPS and Support genuinely matter: a formation without a tank collapses, one without support melts

• A 26-node talent tree per character, plus equippable skill slots

• Formation slots decide who stands in front and who takes the hits

FORGE AND ENHANCE

• 9 slots across 5 gear sets — set bonuses, rarity tiers, reforging

• The Forge: upgrade, dismantle into materials, break gates open with Seal Dust

• Chest openings: every rarity arrives with its own light beam and opening rhythm

THE BASE: KEEPING THE MACHINE RUNNING

• Tech-Net: a three-branch, timer-driven research tree

• Mastery: permanent account-level bonuses across four branches

• Orbital Fleet: a ship line that delivers support fire into battle

• Expeditions: pull operators off the field and send them on long missions

• TCS Companions: a star-upgradable collection with set bonuses

• Starbase: resource extraction, workers and production lines

THE WAR CONTINUES WHILE YOU SLEEP

• Offline progression: credits, chests and materials wait for you on return

• AFK cache and idle salvage — closing the game does not stop your progress

• You resume from where you advanced to, not where you left off

ANOMALY PUZZLES

• Circuit routing, light refraction, pattern matching and more

• Genuine hands-on breaks that interrupt the rhythm of automated combat

• Practice freely in the Decryption Range under a daily credit cap

ARENA, CLANS AND LEADERBOARDS

• Asynchronous PvP Arena: your formation against real players' defense squads

• Clans: shared goals, clan war duels, the clan core

• Public commander cards — every leaderboard row is a real player

• Daily Boss and boss raids

IS IT FOR YOU?

Yes — if you enjoy reading stat tables, the satisfaction of assembling a formation correctly, long-term progression curves and rewards that accumulate between sessions.

No — if you are looking for a reflex-driven action game with manual aiming. Here the system you build wins the fight, not your hands.

LANGUAGE SUPPORT

Full English and Turkish interface and text support.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Voice lines and sound effects were produced with AI voice synthesis
(ElevenLabs) during development. Some character portraits and UI/VFX
textures were created with AI-assisted tools. All assets were reviewed,
edited and integrated by the developer.

No generative AI runs at runtime — the game ships only pre-generated,
fixed assets.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 / AMD Ryzen 3
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
    • DirectX: Version 11
    • Storage: 2048 MB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • Requires a 64-bit processor and operating system
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