Gnomekeeper is a cozy-weird bullet-heaven roguelite. You’re one garden gnome, the sun has quit, and everything in the garden wants you gone. Fend off the swarm, cobble together a ridiculous build, and see if you make it to morning.

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The sun went down and forgot to come back.

Now the garden's full of things that want you gone. Slugs. Wasps. Moles. A few you won't have a name for. You're the gnome who has to deal with it. 

Gnomekeeper is a cozy-weird bullet-heaven roguelite. Your tools swing on their own, so the job is to keep moving, pick good upgrades, and turn a broom and a watering can into something the pests really should have seen coming. Runs are short. Mornings are earned.

Survive the night

Weapons fire on their own. You handle the footwork: slip through gaps, herd the swarm, dash out of trouble (there are i-frames if you time it right). A few stray bugs become a screenful faster than you'd like.

Build something ridiculous

  • A shed's worth of weapons, from the humble broom to a beehive and a seed spitter.

  • Pair the right two and a synergy wakes up and starts doing its own thing.

  • Push a weapon past max and it Overblooms into a meaner version of itself.

  • Passives, blessings and random drops that bend each run somewhere new.

Something's always coming

Every garden has a boss, each with its own bag of tricks, and roaming elites that come looking for you between them. The moon is paying attention too. Watch the banner. Respect the health bar.

One long night, five gardens

A run takes you from the meadow out to the Moon, a garden at a time. Survive a garden's night and a portal opens to the next; your build, your health and your petals all come with you. Spend the petals at the shop between gardens. Every garden has a boss, and something at the Moon would really rather you didn't leave.

Unlock the odd stuff

Clearing challenges opens up new weapons and a cast of playable gnomes, each broken in its own way. It's about finding new ways to play, not grinding for bigger numbers.

Go deeper

Crank the Eclipse tier for thicker swarms and nastier bosses. There's a story down there, and it only shows itself if you keep climbing. Daily runs and leaderboards if you feel like fighting for the top of the Trophy Garden.

Wishlist Gnomekeeper and keep the flowerbeds safe.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Some of our store and marketing art started as AI-generated images. We used Midjourney to create the base key art for the Steam capsules, the library hero and the page background, then edited and composited those into the final images ourselves. The logo, wordmark and typography are our own work.

The game itself does not use generative AI. Every in-game asset (art, animation, UI, music, sound, and code) was made by us, by hand or with our own tools.

We’ve reviewed the AI-assisted art, we hold the rights to use it commercially, and as far as we’re aware it doesn’t infringe anyone else’s work.

Systemanforderungen

Windows
SteamOS + Linux
    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 (64-bit)
    • Prozessor: Dual-core 2.0 GHz (Intel Core i3 or equivalent)
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: OpenGL 3.3 support, 1 GB VRAM (Intel HD Graphics 4000 / integrated, 2012+)
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Ubuntu 20.04+ / SteamOS 3+ (64-bit, glibc 2.31+)
    • Prozessor: Dual-core 2.0 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: OpenGL 3.3 (Mesa 20+) / integrated
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    Mindestanforderungen:
      Empfohlen:
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