Evolvation is a multiplayer fast-paced and class based space flying shooter developed by a two-man-army from Amsterdam. It is still under development but already good to play. Classes are: Highspeed, Fighter, Stealth, Support and Tank. Each class has its own special ability which provides a dynamic gameplay.
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Release Date:
Feb 6, 2017

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Recent updates View all (38)

June 21

The new Evolvation Launched - Time for a free weekend!

Dear Aliens,

How’s space?

It was time for a rebrand of Evolvation. I have just updated Evolvation to version 3.0. With this version I would like to give Evolvation a new start!

This rebrand is the work of the entire community that we have gained after our mistake which let to 2 million free downloads in one day! We would like to thank you all for your support.

I am proud to say that with 3.0 released, the game has gained a performance increase of over 80%, package size is reduced by 200% and nearly all known bugs are fixed.

The Rebrand of Evolvation also means that I am producing new content! For instance, I have planned to release two new maps, a new gamemode, Linux support and more!

To celebrate this new release, you are able to try out the game for free for this weekend! Afterwards, I want to celebrate this by giving some massive discounts within the upcoming Summer Sale!

I hope you like it!

Hope to see you floating by soon,

Eric Ruts

PS. A lot of reviews state that the game is good, but that not many players are online. I have developed this game together with one friend and invested nearly all our savings in this game. There is sadly no way that we have the capacity to get near the attention or players that is required for a multiplayer game, unlike the major publishers. With the current course of actions I am sure and hope to establish a player base so we are able to play together, which is the intend of this game. We can only do this together! So all help is appreciated.
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February 18

Experimental release competitive gaming

Hello there community,

A few months ago I started with overhauling Evolvation. First step for me was to revise the keys in the circulation. This led to the accidental ban of activated keys. As you all know, this was never the intention. To fix the mistake I made the game free to be permanently added to the library. Crazy enough this had lead to two million downloads within a couple of days and overloaded our servers.

This unexpected explosion of the game was never intended. We were not ready at all and the game was far from finished! Unfortunately this had led to some negative reviews which I hoped to avoid since we knew that there were some improvements needed (which were planned to be overhauled, however we were not able to do that because of the unexpected commotion).

However, the upside of this story is that we were able to gain a great community which is currently setup via Discord {LINK REMOVED}. With the community we organized events and discussed a new gamemodel. Based on the input of this great community we started our planned overhaul of Evolvation.

So after a couple of months of hard work I am happy to announce the experimental release of the new gamemodel! Of course, it is not done yet. We are releasing this experimental branch to test if out with you guys and gain new input to optimize the game.

So, what does this new gamemodel mean? If you are interested in the proposal accepted by the community you are able to find it here: https://docs.hyperreuts.com/public-files/Evolvation_GamemodelProposal_3.0_HyperReuts_v1.6.pdf

The most important changes of the experimental release includes at the moment:
• New UI (With full credits of the design to @CaptainLel)
• Finetuned the game for competitive gaming
o Completely overhauled all ship statistics
o Overhauled complete upgrading system. There is no upgrading system,
only predefined weapons and unlockable weapons, skins, perks etc.
o All weapon statistics are overhauled
o Weapon weight added: different bonuses and penalties of the weapon
based on weight and class of ship. E.g. heavy weapons have more
effect on the maneuverability and speed on light and less powerful ships
than ships with a heavy engine.
o Class system overhauled: We now have 5 classes with natural
opponents. Each class has a much stronger unique presence and
abilities than before. This also includes a complete overhaul of each
class statistic.
o Class abilities overhauled: e.g. Backwards teleport (Highspeed), homing
EMP (Support), Heatseaker (Tank) etc.
o Class abilities are now energy based. Not based on cooldown.
• New weapons: Shotgun and flakgun are added.
• A new map, Planetary Combat, is added for experimental testing, it is finetuned for very intense combat
• And a lot more! But I will not try to bore you with all the details for now.

There are still a lot of things to be done before we can actually release this branch for instance:
• We have problems with our login server. It sometimes take a bit longer than expected, we still need to tune it.
• A very important gamemode for Evolvation still has to be created: A Domination like mode with control points.
• Capture the HyperDrive gamemode is added but I do not think it works out at the moment. I was thinking about some changes like a king of the hill mode?
• The UI does not work well with keyboard and controller at the moment.
• Perks and cosmetics still need to be created, this is key for the game
• An active and correct leaderboard needs to be updated and a new updated achievement system has to be implemented.
• Sometimes bots stand still and are not being able to be destroyed.
• Tutorial is not correct anymore, given the new game model.

I think these are the most important things for now. I cannot wait to test the game out with you guys and try to optimize is to your wishes!
Lets plan an event to meet and test the new model out!

To activate the experimental branch go to steam -> library -> Evolvation -> properties -> betas -> select the experimental beta branch and that’s it!

Please note that it is still for testing purposes only, until we are ready to bring the game completely to market! I want to avoid the negative reviews of people who do not understand that the game is in development.

Last but not least Jacob and I would like to use this message to thank all of you guys with the extensive help and feedback that you guys gave us.
Without you, it would not be possible and it gives us the motivation to make the best! There are so many people that have helped us with for instance the UI, discussions about the new datamodel, translations (not completed yet), event organization , server management and hosting and a lot more! It is on our list to make an official credits list of all the people who have helped us.

Let's make this game great again! Evolvation first!:Explosion_Blast::steammocking:

With the kindest regards,

Eric and Jacob
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About This Game

A Game developed by a Two-Man-Army

Created in Amsterdam by Eric Ruts and Jacob Kooijman. Evolvation is a class based and fast paced multiplayer arena space flying shooter.

Class based multiplayer action

With classes like Highspeed, Fighter, Tank, Stealth and Support.

Extensive upgrading system for customized spaceships

Thousands of possible combinations in the Hangar.

Instant multiplayer Action

An arena-like multiplayer space flying shooter which never stops to have action. It is a game which does not require extensive game hours in order to keep up with your friends. But still some amazing perks can be acquired by gaining experience points.

Perfect game to play with Friends

Host or join a game in a split of a second.

Join us at Discord

Join the community to play, help developing or whatever you would like to do. We are establishing a great community with people help translating, making 3D models, composite music, host their own servers etc. Join the discord via the following link: https://discord.gg/qWkaTGQ

Play the game

We hope to see you in game. The game is still under heavy development but already fun to play. Feel free to let us know how we can improve the game or contribute via the Discord server.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    • OS: 64-Bit or 32-Bit Windows 7
    • Processor: Intel Core i5-2400 | AMD FX-6100, or better
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible GPU, NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: It is possible to run the game on lower specs than what is noted as minimum, but we do not recommend it. These minimum specs are of really low graphics quality but it does not affect the gameplay, only the graphics.
    • OS: 64-Bit Windows 10
    • Processor: Intel Core i7-3770 | AMD FX-8350, or better
    • Memory: 4 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM, NVIDIA GeForce GTX 560 with 2 GB Video RAM (current equivalent NVIDIA GeForce GTX 760) | AMD Radeon HD 7770 with 2 GB Video RAM, or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space

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