A horde-survival roguelite in a cursed office tower. Weaponise the stapler, the hot coffee and the all-hands microphone, keep your panicking colleagues from quitting mid-fight, and ride the elevator up floor by floor. Overtime is not optional.

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Planned Release Date: 2026

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About This Game

Nobody Told You The Building Closes

It is past six. The lights are on a timer, the lifts only answer to a keycard, and everyone still at their desk has stopped being a person. You have a stapler, a cold cup of ambition, and one floor between you and the elevator.

Weaponise The Office


Nine weapons, all of them things that were already lying on your desk. A code beam compiled straight out of your terminal. A paper plane that will not stop. Hot coffee, thrown. The all-hands microphone. A wet mop, an audit stamp, a laptop with everything still unsaved on it.
Level a weapon to its limit and, if you have the right passive equipped, it evolves into something HR would call a formal incident.

Every level is a Performance Review: three upgrades on the table, one promotion, no HR.

Your Colleagues Are Not Props


Find the Intern and the News Anchor on the floor and they fight beside you for the rest of the run. They cannot die, but they can panic, and a colleague who panics long enough quits and walks out of your run for good.
Stop working. Turn around. Talk them down. Then get back to the horde.
Nobody else in this genre makes you choose between your DPS and your team.

The Ones Coming For You


Imposters in badge lanyards, swarming because that is what an open-plan floor is for. An Ergo Racer that will not slow down. A Receptionist who decides who gets through. An HR Brick built out of POLICY binders. A Compliance Officer who stamps you DENIED in a circle you have to leave. And the Night-Shift Guard, who does not chase you, only finds you with the torch.

Every Floor Is A Promotion You Did Not Want


Survive the floor, take the elevator, choose your next assignment. The tower goes up, the shift gets worse, and Floor 3 is called Overtime for a reason.

What Carries Over

The run ends in an Exit Interview. The gold does not.
Spend it on a permanent upgrade board and a shop that remembers you, unlock the Janitor, and start the next shift already less disposable than the last one.

The Whole Address, At Launch

Tech Plaza is one building on the street. Three more open above it: the Media Tower, the Precinct and the Finance Center, five floors each, a Building Boss waiting at the top of every one.
  • Four buildings, five floors apiece, one boss per roof
  • Staff who unlock by working with you: the Accountant, the HR Manager, the Detective, the Broker, the CEO
  • Party pairings with their own names — Media Frenzy, White Collar Crime, Public Servant — and their own rules
  • Loyalty that carries between runs and decides who is willing to come with you

In The Playable Demo

  • Two playable staff: the Junior Dev, and the Janitor once you have bought him
  • Two rescuable companions with their own panic to manage
  • Nine weapons, each with an evolution gated behind a matching passive
  • Boss encounters that telegraph, and a swarm that does not
  • A Performance Review after every level: three upgrades, pick one
  • A permanent upgrade board and a gold shop that persist between runs
  • Hand-drawn 2D art, no pixel filter, readable at any horde size
  • Runs on integrated graphics

Wishlist

Wishlist Afterwork Apocalypse and we will let you know the moment the building opens.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game does not generate any content with AI at runtime. Some illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: x86-64 CPU with SSE4.2 support (AMD FX-4100 or newer)
    • Memory: 4096 MB RAM
    • Graphics: Integrated graphics with full OpenGL 3.3 or Direct3D 11 support (Intel HD Graphics 2500 / AMD Radeon R5 or newer)
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Quad-core x86-64 CPU with SSE4.2 (Intel Core i5-6600K / AMD Ryzen 5 1600 or newer)
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU with full OpenGL 4.6 support (NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 or newer)
    • Storage: 500 MB available space
    • Sound Card: Any
    Minimum:
    • OS: macOS 10.13 High Sierra
    • Processor: Apple Silicon or Intel x86-64
    • Memory: 4096 MB RAM
    • Graphics: Any GPU supported by the OS, including Apple Silicon integrated graphics
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • OS: macOS 11.0 Big Sur
    • Processor: Apple M1 or Intel Core i5-8500 or newer
    • Memory: 8192 MB RAM
    • Graphics: Any GPU supported by the OS
    • Storage: 500 MB available space
    • Sound Card: Any
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Any distribution released after 2018 (Ubuntu 20.04 or newer)
    • Processor: x86-64 CPU with SSE4.2 support (AMD FX-4100 or newer)
    • Memory: 4096 MB RAM
    • Graphics: Integrated graphics with full OpenGL 3.3 support (Intel HD Graphics 2500 / AMD Radeon R5 or newer)
    • Storage: 500 MB available space
    • Sound Card: Any (PulseAudio or PipeWire)
    Recommended:
    • OS: Any distribution released after 2020 (Ubuntu 22.04 or newer)
    • Processor: Quad-core x86-64 CPU with SSE4.2 (Intel Core i5-6600K / AMD Ryzen 5 1600 or newer)
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU with full OpenGL 4.6 support (NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 or newer)
    • Storage: 500 MB available space
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