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Free Demo

Play Dungeons & Dynasties Demo

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About This Demo

Football Manager, but every match is a dungeon and your players can die in it.

You run an adventuring guild in a realm that lost its king. Sign delvers, swear them to a term of years and send them into the dark. Win enough and you take the Crucible, and hold the realm until somebody takes it off you.

Heroes die. Dynasties rise. The realm remembers both.

Every fixture is a dungeon

There is no match engine. Each delve is built for the day, and in the Trials a rival guild goes into the same one. If they make it to the final room, you fight them there.

You never click an attack. You pick the party, set their orders and kit them out, then you watch. Flooded ground slows your fighters and pitch dark ruins your archers, so who you send matters as much as how strong they are. Nine classes, ten races, and a party that grows from four to six as you climb six divisions.

People, not numbers

Every delver arrives believing something, struggling with something, and swearing to do one thing before they are done. Most never manage it. Sending the right one on the right work, year after year, is how you find out who they are.

They make friends and grudges underground. They sign for a term of years and come back asking for what they are worth. They pick up scars, retire, get sold, or do not come home, and the dead get a memorial card with their own sigil and epitaph. The Dungeonborn are the ones that you bring back.

A realm that goes on without you

Seventy-two guilds hold seats in 36 towns across seven lands, so you share a street with somebody who wanted to better you before a fixture was ever played. Rival halls sign, sell, rise and fall. Wars are called and the realm remembers who marched. Beasts roam the roads, and below everything the Deep goes down further than anyone has been.

The Chronicle

Your guild has been writing it down the whole time. Open the Chronicle and the dynasty is there as a story, season by season, with the fallen and the legends who made the place what it is. Everything in it happened in your save.

Play it your way

Climb from the Backwater or start higher up. Take a patron's backing or go it alone. Stack any of the founding terms you like, from Ironman to a guild made entirely of beasts, or play Cozy Mode with no league at all and simply run the guild.

  • 72 rival guilds, six divisions, a cup and the Crucible

  • A full transfer market, with free transfers, loans, poaching and fire sales

  • Training, a youth academy and mentors

  • Your hometown to build up and defend

  • Vows, families, scars and permanent death

  • Over a dozen founding terms that all stack, and Cozy Mode

  • Twelve languages besides English

The dungeon is waiting, Guildmaster.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the written text in this game was produced with the assistance of
generative AI, including event descriptions, flavour text and in-game
narration. All of it was directed, reviewed and edited by the developer before
release. The game's systems, artwork and procedural generation (character
names, heraldry, dungeon layouts) are not AI-generated. The game does not use
generative AI at runtime.

Mature Content Description

The developers describe the content like this:

Dungeons & Dynasties is a management simulation. Combat is resolved between
small abstract tokens on a map and is never depicted graphically: there is no
blood, no gore, and no on-screen injury.

Violence is described in text. Adventurers you recruit fight monsters and rival
guilds, and they can be permanently killed. When one dies the game writes a short
epitaph and records their death in the guild's history, and losing characters you
have developed over many in-game years is a central and intended part of the
experience. Text descriptions cover wounds, deaths in battle, burying the dead,
and grief among the surviving members of your guild.

There is no sexual content and no nudity. Characters can form friendships,
rivalries and romantic partnerships, all of which are represented only as a
labelled relationship and a line of text.

Alcohol appears in a medieval-fantasy context. Your guild has a tavern, and
random events include feasts, drinking, a tavern brawl, a character embarrassing
the guild while drunk, and a character running up a gambling debt. These are
written as consequences to manage rather than as activities the player performs.

There are no depictions of sexual assault, drug use, or self-harm.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Any 64-bit dual-core processor
    • Memory: 4 MB RAM
    • Graphics: Integrated Graphics
    • Sound Card: Any
    • Additional Notes: Requires the Microsoft Edge WebView2 Runtime, which is included with Windows 10 (1803 and later) and Windows 11. The installer will add it if it is missing.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Windows 11 (64-bit)
    • Memory: 8 MB RAM
    • Graphics: Integrated Graphics
    • Sound Card: Any
    • Additional Notes: A larger display shows more of the ledger at once. Designed for 1280x720 and above.