DnD meets Football Manager. Create a guild, watch them form relationships and grow old together. Lose people both to the dark and to rival guilds battling to be the best in the realm. Grow your own town, or vote to help build an existing one. Or take the Cozy approach and run a guild on your terms.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dungeons & Dynasties is a DnD and Football Manager hybrid where a realm exists with a competition that runs alongside the running of an adventure guild.

The game runs a full realm: seventy-two rival guilds, careers that span decades, permanent death, and a Chronicle that writes down everything that happens to your hall. What I can't find on my own are the edges that only show after a thousand hours, the balance problems that turn up in year fifteen, and the stories the systems tell when they collide in ways nobody planned and also where the gaps are where more of this would be more welcomed.

That work has been going on in public for a while now, and players have shaped a great deal of what's in the game.
In the last month alone, players have helped contribute to a lot of QOL and choice related features that have helped make the game a better playing experience.
”

Approximately how long will this game be in Early Access?

“I plan to spend around a year in Early Access.

That's an estimate rather than a commitment. The game leaves Early Access when it's finished, and if the feedback says something needs longer, it'll take longer,
”

How is the full version planned to differ from the Early Access version?

“The plan is to keep deepening the parts of the game that make a guild feel like
yours, rather than bolting on new modes and system it's about giving everything the depth it deserves.

- More of the guild's inner life. Heroes already carry convictions, flaws and
vows they mean to keep before they die. Now it's time to give them more to want and more ways for what they want to sometimes be at odds with your goals.
- A realm that lives without you. Rival halls already rise and fall on their own;
the plan to make more of that visible and consequential and have cause and effect playing a big part of the game,
- More depth in the Deep and other events based around the lore of the world.
- Continued work on the game's presentation, which is the part we are least
finished with and continue to overhaul and rewrite where needed.
- Whatever help make the game bigger and better once more and more campaigns have been played,

The plan is also to add content and depth throughout Early Access rather than holding it all for a single release, expect a lot of quick fire updates and additions throughout.”

What is the current state of the Early Access version?

“Currently the core loop of the game is in place.

Towns have been added and will give another layer to the game and ways to interact.

All the foundations and the systems are in place for the game they just need to be made bigger and better, They systems already are all linked but there's still so much more that can be done.”

Will the game be priced differently during and after Early Access?

“We do not plan to change the price during Early Access. We do plan to raise it
when the game leaves Early Access and reaches 1.0.

Buying during Early Access means paying the lower price and keeping the game
through everything we add.”

How are you planning on involving the Community in your development process?

“It's already how the game is made and iterated on.

There's an active Discord where players report bugs, Discuss around balance and propose features, and a great deal of what's in the game came from there and from the Steam forums. I read and asses all feedback wherever it is made and I'm always open and willing to listen to idea's that fit in with my own vision of what I want the game to be.

I'll keep working exactly this way: reading everything and saying honestly what I agree with and what I don't and I love interacting with the community regarding said ideas!”
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Download Dungeons & Dynasties Demo

This game is not yet available on Steam

Planned Release Date: Nov 3, 2026

This game plans to unlock in approximately 11 hours

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About This Game

Football Manager, but every match is a dungeon and your players can die in it.

You run an adventuring guild in a realm that lost its king. Sign delvers, swear them to a term of years and send them into the dark. Win enough and you take the Crucible, and hold the realm until somebody takes it off you.

Heroes die. Dynasties rise. The realm remembers both.

Every fixture is a dungeon

There is no match engine. Each delve is built for the day, and in the Trials a rival guild goes into the same one. If they make it to the final room, you fight them there.

You never click an attack. You pick the party, set their orders and kit them out, then you watch. Flooded ground slows your fighters and pitch dark ruins your archers, so who you send matters as much as how strong they are. Nine classes, ten races, and a party that grows from four to six as you climb six divisions.

People, not numbers

Every delver arrives believing something, struggling with something, and swearing to do one thing before they are done. Most never manage it. Sending the right one on the right work, year after year, is how you find out who they are.

They make friends and grudges underground. They sign for a term of years and come back asking for what they are worth. They pick up scars, retire, get sold, or do not come home, and the dead get a memorial card with their own sigil and epitaph. The Dungeonborn are the ones that you bring back.

A realm that goes on without you

Seventy-two guilds hold seats in 36 towns across seven lands, so you share a street with somebody who wanted to better you before a fixture was ever played. Rival halls sign, sell, rise and fall. Wars are called and the realm remembers who marched. Beasts roam the roads, and below everything the Deep goes down further than anyone has been.

Your own hall stands in a real town that you can build up, defend, and one day watch your retired delvers settle in.

The Chronicle

Your guild has been writing it down the whole time. Open the Chronicle and the dynasty is there as a story, season by season, with the fallen and the legends who made the place what it is. Everything in it happened in your save.

Play it your way

Climb from the Backwater or start higher up. Take a patron's backing or go it alone. Stack any of the founding terms you like, from Ironman to a guild made entirely of beasts, or play Cozy Mode with no league at all and simply run the guild.

  • 72 rival guilds, six divisions, a cup and the Crucible

  • A full transfer market, with free transfers, loans, poaching and fire sales

  • Training, a youth academy and mentors

  • Your hometown to build up and defend

  • Vows, families, scars and permanent death

  • Over a dozen founding terms that all stack, and Cozy Mode

  • Twelve languages besides English

The dungeon is waiting, Guildmaster.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools were used to help with the code, translations and in-game text, including descriptions and flavour text.

I directed, reviewed and edited the in-game text line by line. This wasn't always the case in the early builds, but the text was rewritten and reviewed ahead of the Early Access release. AI tools are also used to help check grammar and spelling in writing I produce myself.

The game's design and systems are entirely my own. No AI runs in the game while you play.

Some of the game's text is deliberately presented from the perspective of its world and lore. Certain terms, descriptions and expressions may feel unfamiliar or unusual if you're new to the setting. This is intentional and part of how the world is presented.

If any of this isn't for you, I'd rather you knew before you buy!

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Any 64-bit dual-core processor
    • Memory: 4 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 150 MB available space
    • Sound Card: Any
    • Additional Notes: Requires the Microsoft Edge WebView2 Runtime, which is included with Windows 10 (1803 and later) and Windows 11. The installer will add it if it is missing.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Windows 11 (64-bit)
    • Memory: 8 MB RAM
    • Graphics: Integrated Graphics
    • Storage: 250 MB available space
    • Sound Card: Any
    • Additional Notes: A larger display shows more of the ledger at once. Designed for 1280x720 and above.