Fight through a randomized field-based dungeon in a team along with 6 formidable AI allies, or with other players, while doing mission against the horde of the enemy, dance with freeform combat whether with your style.
All Reviews:
Mostly Positive (72) - 76% of the 72 user reviews for this game are positive.
Release Date:
Feb 21, 2019
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the core game mechanic is finish and functional but content are lite, may not yet fully fresh out, need Quality of Life changes, few missing planned features for more variety etc.
The Early Access for this game is merely a minimal bar, should the game is various enough (loadouts wise) and bug-free on core mechanic.

This is why Early Access come, where you can directly influence what can be done to enhance the core gameplay. Before I added it too much and later need to change and ended-up remake them whole... it's a messy thing to do.”

Approximately how long will this game be in Early Access?

“Depends on many works on implementation and possibly big changes and being a free-time project too. There's no concreted time. However, it might stay in Early Access as long as there is potential big changes or additions. Read below for what I have planned.”

How is the full version planned to differ from the Early Access version?

“Content is a bit low and three feature and one need an overhaul.

Current EA Version

  • 2 Regions with 8 areas
  • 1 Enemy Type with 6 variations, 1 simple easy boss
  • 1 Mode with 7 Objectives with 2 Difficulty
  • 12 Player Characters (0 skin recolor)
  • 70-ish ability, 15-ish perks, 1-2 mod each
  • 20 item types up to tier II.
  • 9 Wield Styles (One, Two, Dual-Wield, Knuckle, Claw, Shield, Pole, Hybrid, Bow)
  • AI Controlled Character, Co-op (Host And Play)

Planned

  • 4 Regions with 15 areas
  • 3 Enemy Type, 3 non-simple boss
  • 1 Mode with 12 Objective with 4 Difficulty
  • 13 Player Characters (4 skin recolor at least)
  • 120 ability, 30 perks, 4 mod each
  • 40 item types up to tier V.
  • 10 Wield Styles (Katana planned)
  • Affinity System overhaul, Species Bonus, More Item/Equipment Customization, More Animation for each weapon, Eye-Candy/Sound Effects, Stage Beauty-ness.
  • Codex section for Game Mechanic, Lore and Story (as Unlockable)
  • Achievement and Steam Trading Cards
  • Some Character Model Rework
  • Stage Modifier, Weather Effect
  • More AI variety
  • English Correction

Possibility (Not Planned/TBD/After EA)

More game mode. Controller support (But UI doesn't design for that, perhaps Steam Controller API at least). Linux and OSX support if it doesn't require too much code change. Other localizations.

Released version doesn't mean the game will be done, I will be continually adding content as time goes by but no more big features.”

What is the current state of the Early Access version?

“Gameplay is considered done, you go in, do a mission while fight against a horde in a randomized stage and fight the boss at the end, loot up and unlock new stuff, repeat in harder difficulty with other loadouts. There's a lot of ability and character to play with. Playable with AI controller or Co-op, but there may be a bug or crash especially in co-op environment which I couldn't test thoroughly.

Refer to the "About This Game" for the game mechanic. (Except story related are not implemented)

The only missings are a few overhaul mechanic needed and some variety addition, and a codex section. Refer to Planned above.”

Will the game be priced differently during and after Early Access?

“Except for a sale. There will be NO change in base price for the base game (it's free).”

How are you planning on involving the Community in your development process?

“So many ways to be involved in the game you can be part of, from regular feedback to features designing. you should provide your idea and feedback on Steam forum or other game's store forum. (Seriously, I can't manage to check every and rarely use the social platform, so please keep it small and do it on Steam forum instead!)

Feedback

From balancing to little things like better wording.

Feather, Content and Variety

While the game doesn't have a tool or things you can make and mod directly, you can, however, suggesting things from a simple ability design to a character you wanted to add (provided it is not stealing from others). I want to make the great game after all.

PS: If you manage to read all of this EA section, thank you. You're the best!”
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Recent updates View all (16)

June 24

Donator DLC will be discontinued in favor of Patreon next update

I'm making a change on how the game is funding, instead of relying on this DLC (which currently made 0$, mind you), I'll use the Patreon instead to gauge the interest as well as a proper fund instead.

Right now, I'm about to start working on the game, leisurely, because of no income I had to do something else and I have less time to work with the game itself, but with enough Patreon, I can put more time into it.

This also means I'll pull the Donator DLC from the Store and will not be available anymore, but if you already bought it, it will still give you the kickstart unlock, +5% unlocker/currency loot rate, and the icon next patch, but be sure to open the game with the DLC once.

Speaking of Patreon, I'm considering the Tier incentive, no idea about it yet, I could add the +5% bonus thing to one of the Tier. If anyone has the idea suggests to me.

Now back to the game, I'm thinking about new difficulty but have no idea rather than more RNG and enemy stats boost, I want to make it more difference without a specified content lock to a low percentage of the player as well, so it might come later.
So, the next patch would be all about a new map to the first 2 regions, enough so I can set a randomizer to not duplicate a map each round.

Oh, I also made a /r/XecrystRemains it's empty right now, I may do the Discord later as well, so you can direct message me easier.
0 comments Read more

June 6

0.94.1 A Some Changes / June Check in


Fixes
  • Multiplayer joining Crash and cannot join via encrypted Steam ID
  • Projectiles go through the barrier
  • Cascade Attack not working properly
  • Item Details does not display correctly
  • Area alphabet does not display correctly
  • Reckless Attack (Art Ability) not working with Ranged Attack
  • Boss auto-rage on spawn
  • Enemy drawing Weapon and Armor on (0,0) world center pos
  • Trader GUI have WGT column
  • Shared Item GUI and mouse visible/stuck glitch
  • Boss on-hit effect gives 'Unknown Buff'
  • Critical Chance and Critical Damage did not display properly in the infocard

Balance
  • 'Abstract Overflow' time event now also gains +50 Abstract Rating
  • Cache now gives more currency but less shard
  • Recombine Shrine now gives same or better tier instead (still random)
  • Conjure Shrine now gives a lot better item tier but have 10% durability and can't be repaired
  • Shrine Debris may drop Currency
  • Bigger Black Dust anomaly
  • Nerf Golden Tree anomaly effect from 33% to 25%
  • Air Rewind projectile now snap with the ground and have its size increased
  • Readjust enemy spawn, less max enemy but slightly faster spawn during a low enemy count and high party size

Improvement
  • 'Protect' Objective requirement rebalance and should be easier
  • Mercenary XP gains rate now start from 100% down to 20% each from 20% to 10%. (these based on number of mercs in the party)
  • Trader now sells more item and always have Unlocker.
  • Can now Fast Travel to the discovered area instead of the cleared area
  • Changed Special enemy decal texture
  • Objective Orb can now be click without having to look up
  • Can now click an object through terrain or barrier
  • Better Pathing for some objects
  • Changed Abstract Xecrystal Shrine model
  • Changed Main Menu map

You can check the game version when playing windowed mode, latest build version is 58194, online mode required the same build version. In case of problem, rollback is also available in the Betas tab.

June Check-in
I'll rest a couple of weeks and won't work on the new content/feature of the game, but will fix if there are issues or bug ASAP.
I will ensure a good rest (I need to fix myself, a lot, and my creative gland doesn't seem to work for a couple of months now), more time to plan them though.
Next big patch should be about more area, perhaps area type, more objective, maybe localization support too, not sure about the new game feature, overhaul or more area object yet.
0 comments Read more
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About This Game

Xecryst Remains is a Mission-Based Overworld Strider Action-RPG across multiple playthroughs with freeform fantasy combat up to 7 players.

Fight through a randomized field-based dungeon in a team along with 6 formidable AI allies, or with other players, while doing mission against the horde of the enemy, dance with freeform combat whether with your style.

A 7 Co-op Field-based Dungeon Crawler... Overworld Strider!
  • Randomized regional field area and elements mean a unique run and look, teaming up to Seven party members consisted of formidable AI or friends and fight through a mission-based against a horde of the enemy, keep the loot, unlock the new ability and be stronger to takes on another run.

Freeform fantasy combat... Dance of Death!
  • No more than you are stuck in the animation and taking a hit! you will move WHILE attacking an enemy using your own build of numerous customization, so dance well... with your style!

Mix and Match your Playstyle... My style here, Your style there!
  • Make your own playstyle by picking a character and mixing an over 100 ability and perk (and counting!) and change its style with a mod. A melee with support? A Tank using Bow? Melee Fire mage? the possibility is limitless.

Unique Progression and Customization... Loot, Research, Customize!
  • Fight and loot to unlock ability and perks and its mod, recruits new character, item and upgrade them to cleverly make your own build and tackle on a harder difficulty for a new set of loot.

Progressive and Real Difficulty... Harder work, newer reward!
  • More than just an HP and damage bloat. Harder Difficulty means enemy have more tool and smarter. Harder mission and objective. All with a new set of loot that won't drop before.

Features

  • Seven players, with a formidable allies AI or co-op with friends through IP or Steam.
  • Fight and loot to unlock new customization and characters
  • Freeform combat that won't lock you to a clunky, unmoveable attack animation
  • Made your own build and playstyle with the growing list of ability and perks
  • Permanent Progression with upgradeable equipment and new customization
  • Mission-Based combat that breaks the repetitiveness
  • Discover lore through the game mechanic and game logs
  • A handcrafted stage with randomized objects
  • FREE to play with No premium currency. No microtransaction. No real money locked content. An only donation toward the game development and developer.

System Requirements

    Minimum:
    • OS: Windows XP or newer, 32bit
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 2000 (35FPS), DirectX 9c, Shader Model 3.0 Supported
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Intel HD Graphics only supported x32 version.
    Recommended:
    • OS: Windows 7 or newer, 64bit
    • Processor: Quad Core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 11
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Firewall and Portforwarding required for Non-Steam Connection

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