Roguelite pinball: build your own table, one run at a time. Place bumpers, combine them into stronger ones, collect perks and fight through five worlds and their bosses. Every run chases a new highscore — and a place on the leaderboard.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Endless Bounce is built around a progression system where you unlock bumpers by combining them. That system is new, and how it feels over a full run — how quickly the shop opens up, how much a recipe should cost you — is something I can only get right with a lot of people playing it. Early Access lets me tune that with real feedback instead of guessing on my own.”

Approximately how long will this game be in Early Access?

“I am planning on roughly six months, but that depends on how much the balancing and feedback ask for. I would rather leave Early Access late and finished than early and rough.”

How is the full version planned to differ from the Early Access version?

“The focus is on depth rather than size: more bumper types and recipes, a tutorial that covers every system, and balancing across all five worlds based on what players actually run into. Steam achievements and Steam leaderboards are planned. Additional worlds are something I would like to add if the game finds its audience.”

What is the current state of the Early Access version?

“The game is complete and fully playable from start to finish: five worlds with their own tables and bosses, 50 stages plus an endless mode, six unlockable balls, a shop, perks and an online leaderboard. Both German and English are fully translated. What is not final is the balancing.”

Will the game be priced differently during and after Early Access?

“The price will likely rise moderately when the game leaves Early Access, as more content will have been added by then. Everyone who buys during Early Access keeps the full game at no extra cost.”

How are you planning on involving the Community in your development process?

“There is a feedback button inside the game that files reports directly, and I read every one of them. Beyond that I use the Steam forums and my public issue tracker on GitHub, where you can see what I am working on and what is planned.”
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About This Game

Build your own pinball table

Every run starts from scratch. Between stages you buy bumpers and drag them onto the table wherever you want them. Where they sit decides how the ball travels, how your combos chain, and how long you survive.

Combine and discover

Two bumpers make a new one. A coin bumper and a timer bumper become something neither of them was. You only find out what a recipe produces by building it once — and from then on it stays unlocked for good, across every future run.

Five worlds, five bosses

Each world has its own table, its own backdrop and its own boss who steals your lives and your bumpers. Beat them to unlock new balls.

Six balls, six rule sets

Every ball plays differently and bends different rules. Only the first one is yours from the start — the rest you take from the bosses.

Perks

Small items with a lasting effect on your current run. Some work quietly in the background, others save you exactly once. What you find is up to the shop.

Endless mode and leaderboards

Stage 50 is not the end. Keep going and measure yourself against everyone else on the leaderboard — each ball has its own ranking, and your best run is listed there with its time and score.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Parts of the artwork in this game — including bumper, ball, table and perk sprites — were created using AI-based pixel art tools and then reviewed, edited and assembled by hand. Portions of the source code were written with AI assistance. No content is generated by AI while the game is running.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: GPU with Vulkan 1.0 or OpenGL 3.3 support
    • Storage: 500 MB available space
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