An open-world fantasy RPG inspired by classic tabletop adventures. Create your character, gather companions, explore dangerous dungeons, and choose your own path as a hero, merchant, outlaw, commander, or ruler in a living world of rival kingdoms and war.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nine Thrones is an ambitious open-world fantasy RPG built around tactical turn-based combat, player freedom, and a living world that doesn't revolve around the player.

The core game is already playable, but our vision extends considerably beyond what is currently implemented. We want to build a world where kingdoms develop, armies fight, merchants trade, and independent characters pursue their own ambitions, whether or not the player is involved.

Early Access allows us to develop these systems alongside the community, improve the existing gameplay, and gradually expand the world while giving players an opportunity to enjoy and help shape the game as it grows.

We believe player feedback is especially valuable for a game built around emergent gameplay, where unexpected interactions between systems can produce some of the most interesting experiences.”

Approximately how long will this game be in Early Access?

“We expect Early Access to be a substantial development period, potentially lasting two years or longer.

Our plan involves several major development milestones, expanding the game's kingdoms, characters, adventures, and simulation systems while continuing to improve the core experience.

We do not have a fixed date for version 1.0. Our priority is to make meaningful progress and release substantial improvements as they become ready, rather than rush toward an arbitrary deadline.

We intend to communicate our progress and evolving plans throughout Early Access.”

How is the full version planned to differ from the Early Access version?

“Our long-term goal is to transform Nine Thrones from a playable tactical RPG into a much richer, more reactive fantasy world.

We plan to expand all nine kingdoms, giving them more distinctive settlements, characters, factions, adventures, and political conflicts. The starting regions are currently much more developed than other parts of the world, and bringing those other areas to life is a major priority.

We also plan to deepen the underlying simulation, including trade and production, autonomous NPC adventurers, political relationships, and military campaigns. Our aim is for the world to develop independently, creating opportunities and consequences that are not scripted around the player.

Other planned improvements include mounted combat, naval gameplay, siege warfare, expanded character interactions, additional equipment and abilities, and improvements to exploration and settlement management.

Throughout development, we also intend to improve the artwork, animations, interface, performance, balance, and overall presentation.

These are our development goals rather than guarantees that every planned feature will appear in a particular update. We expect to refine our priorities based on development progress and community feedback.”

What is the current state of the Early Access version?

“Nine Thrones is currently a playable single-player fantasy RPG with character creation, exploration, companions, quests, character progression, trading, and tactical turn-based combat ranging from small encounters to large battles.

The most developed content is concentrated in the starting regions, where players can explore, encounter characters and factions, take on adventures, and participate in the conflicts of the world.

The game also contains the foundations of broader systems for armies, kingdoms, trade, and world simulation. However, many of these systems are still being expanded and refined.

Players should be aware that the nine kingdoms are not yet equally developed. Some regions have limited content, certain features remain incomplete, and the game will continue to receive significant changes during Early Access.

We consider the existing tactical RPG experience a solid foundation, but there is still substantial work ahead. Players should expect occasional bugs, balance issues, unfinished content, and systems that evolve as development progresses.”

Will the game be priced differently during and after Early Access?

“Yes. We have priced Nine Thrones based on what we believe the game offers today: a substantial, playable turn-based tactical RPG, while much of our larger vision for the world remains under development.

We plan to release several major updates throughout Early Access, substantially expanding the content and improving the depth and quality of different regions and gameplay systems.

As we reach major development milestones, we intend to increase the price to reflect the additional content, features, and improvements available to players.

Our goal is for players who support Nine Thrones earlier in development to receive the benefit of a lower introductory price, while later pricing reflects a more complete and polished experience.

The timing and amount of any price increases will depend on our actual development progress.”

How are you planning on involving the Community in your development process?

“Community involvement is an important part of our development process.

We plan to communicate regularly through Steam announcements, the Steam discussion forums, and our Discord community, sharing development progress, upcoming features, and major updates.

We welcome bug reports, balance feedback, gameplay suggestions, and accounts of players' experiences. Because Nine Thrones emphasizes freedom and emergent gameplay, we're particularly interested in discovering how players interact with its systems in ways we may not have anticipated.

We intend to use this feedback to help prioritize improvements, identify problems, and refine gameplay as development continues.

Our goal is to maintain an open and constructive relationship with the community, being transparent about what is currently implemented, what we are working on, and which features remain longer-term ambitions.”
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About This Game

Demo v0.31.7 is live as of Oct. 27th! Improved tactical combat, formations, and stability. Companions can remember your decisions, leave your party, and remain in the world as persistent characters. More to come!

Nine Thrones
is an open-world fantasy RPG inspired by the freedom and adventure of classic tabletop roleplaying games.

Create your character, gather a party, and set out into a world filled with dangerous dungeons, forgotten ruins, warring kingdoms, and unexpected opportunities.

There is no single path you must follow. Hunt monsters, search for treasure, trade between towns, become an outlaw, lead soldiers into battle, or pursue a throne of your own.

The world has its own conflicts, characters, and ambitions. You're free to become part of them—or make your own adventure.

OLD-SCHOOL ROLEPLAYING, MEANINGFUL CHOICES

Build your character using familiar fantasy RPG attributes, classes, abilities, and skills. Recruit companions who have personalities, opinions, and relationships of their own.

Decisions matter. Quests can unfold in different ways, friendships can become rivalries, and your actions may have consequences long after an adventure ends.

TACTICAL TURN-BASED COMBAT

Fight monsters, bandits, soldiers, and other dangers in tactical battles where positioning, equipment, abilities, spells, and party composition matter. Lead a handful of adventurers or command larger forces.

A WORLD THAT DOESN'T REVOLVE AROUND YOU

Your actions can leave lasting marks on the world. Clear out bandit camps, destroy hostile strongholds, or conquer settlements and bring them under new rulers. The consequences can extend far beyond the original battle.

YOUR AMBITIONS ARE YOUR OWN

You don't have to become a hero, general, or king. Build a fortune, become a notorious outlaw, travel as an adventurer, or become involved in the politics of the realm.

And if your ambitions turn toward rulership, you can rise to govern a city or castle and take your place among the powers shaping the world. Many locations can be conquered or destroyed.

But be warned: kingdoms and smaller factions are bound together by alliances and obligations. Conquering a small village might be easy, but doing so could put you at war with the powerful kingdom that claims it—and its allies.

A NOTE FROM RED TOWER STUDIOS

Nine Thrones is currently in late alpha, and we're preparing to launch into Early Access soon.

The game is still evolving. Some systems are being expanded, new content is in development, and there may be bugs along the way.

We're a small independent studio with ambitious plans, and player feedback will help shape the future of Nine Thrones.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

**AI is awesome! We love AI!**

AI has allowed our small team to create a much larger, deeper RPG than we could have built otherwise, with complex gameplay systems, a living world, and characters who have lives of their own.

But don't worry—there's a real human behind the Game Master's screen! Nine Thrones is a labor of love inspired by classic tabletop roleplaying games. Our world, characters, and adventures are shaped by human imagination, with AI helping us bring that vision to life.

We also use generative AI as part of our art development process. AI-assisted tools help create and refine some character art, environments, sprites, and promotional artwork. All assets are selected, directed, edited, and reviewed by our development team before being included in the game.

No AI content is generated during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Intel HD 530 or equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Preliminary requirements; subject to change during development.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GTX 750 Ti / equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Preliminary requirements; subject to change during development.