Survive relentless monster hordes as an evolving beast. Master your beast, collect and fuse powerful gems, capture wild creatures with Soul Spheres, and grow your base with a growing roster that makes every run stronger.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Beast Survivor is an independent solo-development project.

The core game is playable, but community feedback will be especially valuable while I refine combat balance, beast progression, capture rates, Base Camp systems, difficulty, and the overall clarity of the player experience.

Early Access will allow me to develop the game alongside its players, observe how different builds and beasts perform in real play, and prioritize improvements based on practical feedback.  »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Beast Survivor is expected to remain in Early Access for approximately 18 to 24 months. As this is a solo-developed project, this timeframe may change depending on player feedback, technical challenges, and the scope of development.

Progress and any significant changes to this estimate will be communicated through Steam announcements and development updates. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version is planned to offer a broader and more polished version of Beast Survivor’s existing gameplay loop.

I plan to expand the selection of beasts and five-form evolution lineages, stages, enemy families, bosses, capture encounters, Arsenal combinations, and Last Hearth content. The long-term roster plan currently contains 152 individually designed beast, although the final number and release order may change during development.

Last Hearth is planned to grow into a more complete Base Camp, with additional construction, building upgrades, worker assignments, Soul Sphere crafting, persistent bonuses, and progression choices.

I also plan to continue developing the game’s data-driven content and modding framework. Steam Workshop support is a long-term goal once the local mod format, validation, compatibility, and creator tools are ready.

Cooperative play and Remote Play Together are also longer-term goals that require separate implementation and testing. »

Quel est l'état actuel de la version en accès anticipé ?

« The current Early Access version includes:

• 20 playable beasts
• Five evolution forms for every beast
• 10 weapon Gem
• Wild beast encounters and Soul Sphere capturing
• Five playable stages
• Multiple difficulty levels
• Last Hearth Base Camp progression
• Constructible and upgradeable facilities
• Beast worker assignments
• Soul Sphere crafting
• Permanent upgrades trough base facilities.
• Keyboard and controller support

The game is fully playable but remains in active development. Content, balance, progression values, interfaces, performance, and some systems may change.

Players may encounter bugs or unfinished presentation. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The Early Access price is planned to reflect the amount of content and level of polish available at that time.

I will gradually increase the price as substantial content, features, and improvements are added. The final pricing decision will be made closer to the full release and will be communicated in advance through Steam. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community feedback will be collected primarily through Steam Discussions, player reviews, bug reports, and direct feedback. Players will help identify bugs and usability problems and influence priorities such as combat balance, beast abilities and evolution paths, progression, difficulty, controls, performance, and which features or content need the most attention.

I will review recurring suggestions and reported issues when planning updates, test changes based on player feedback, and communicate significant development decisions through Steam announcements and update notes.

While not every suggestion can be implemented, community feedback will play an important role in determining what is improved, rebalanced, or prioritized during Early Access. »
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Date de sortie prévue : 3ᵉ trimestre 2026

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À propos de ce jeu

BECOME THE BEAST

Guide an evolving beast through enormous enemy hordes in a creature-collecting action roguelite.

Your beast attacks automatically.  You handle the supposedly easier responsibilities:

  • Move.

  • Evade danger.

  • Choose upgrades.

  • Assemble a devastating build.

  • Avoid standing in anything suspiciously red.

  • Survive until the stage boss arrives to object.

Capture wild beasts, develop them between hunts, and deploy them in future runs as your collection grows.

EVOLVE THROUGH FIVE FORMS

Every beast can have a five-form evolution and possesses its own unique attack. Gather and fuse them to unlock all their evolution.

Reach level milestones during a hunt to transform into later forms. Each evolution changes the beast's form, improves its combat stats, and strengthens it's attack.

Evolution access also depends on the individual beast's star rank. Strengthen captured beasts between hunts to unlock more of their potential.

CAPTURE WILD BEASTS

Wild beasts can appear during battle as special encounters.

Weaken the beast, secure your capture opportunity, and deploy a Soul Sphere before it escapes.

Every captured beast has its own Potential, and traits.

Choose which beasts join your active roster, assign others to work at Last Hearth, or fuse reserve beasts at the Sacrificial Altar to strengthen your current one.

CURRENT EARLY ACCESS CONTENT

The current Early Access version includes:

  • 20 playable and capturable beast lineages

  • Five forms per beast, for 100 total beast

  • Automatic survivor-style combat against large enemy hordes

  • Five playable stages

  • Normal, Hard, and Insane difficulty levels

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Generative AI was used to create some of the game’s assets.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64-bit, version 21H1 or later
    • Processeur : Intel Core i3-6100 or AMD FX-6300
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DirectX 11-compatible GPU with 1 GB VRAM
    • DirectX : Version 11
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Requires a 64-bit processor and operating system.
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10/11 64-bit
    • Processeur : Intel Core i5-8400 or AMD Ryzen 5 2600
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 1050 Ti / AMD RX 560 or equivalent
    • DirectX : Version 11
    • Espace disque : 5 GB d'espace disque disponible
    • Notes supplémentaires : SSD recommended.
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