Skate as a droid on a hoverboard through maps that don't look like anywhere else. Controls pulled from every skate game at once make tricks click on your first run, with animation and physics that stay believable no matter how ignorant your input.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're releasing Skatedroid in Early Access so we can build out the rest of the game with player input rather than in isolation.
Our goals for the Early Access period are to expand the amount of content and environments available, add more structure and progression around the skating, and continue refining the controls and physics based on what players report.
Releasing now means the features we add are shaped by feedback from people actually playing, and it lets us catch bugs and balance problems across a much wider range of hardware and play styles than we can cover internally.”

Approximately how long will this game be in Early Access?

“1-2 years.”

How is the full version planned to differ from the Early Access version?

“We'd like the full version to be a significantly larger package than what we're launching with. Our plans include a story-driven campaign that gives structure and progression to the skating, some form of multiplayer so players can skate together, additional environments, an expanded trick set, and deeper customization. We also plan to keep tuning the physics and controls throughout.
These are our current intentions rather than a fixed commitment. Early Access means reacting to how people actually play, so priorities may shift, and some plans may change or be dropped as we learn what players want most.”

What is the current state of the Early Access version?

“The current build is a complete, playable skateboarding sandbox. It includes:
A full trick system: flip tricks, grinds, grabs, manuals, backflips.
5 environments to skate.
Free Skate mode.
3 characters to skate as.
Features: Replay system, full controller support.
There is no story campaign and no multiplayer in the current build. Everything described in the "About This Game" section above is playable today.
We push updates regularly and publish patch notes with each one.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price as the game grows with new content and features. Anyone who buys during Early Access keeps access to the full version at no additional cost.”

How are you planning on involving the Community in your development process?

“We read player feedback through Steam reviews and the Steam Community Hub discussion boards, and we use it to decide what to work on next.
Player feedback influences which features we prioritize, how the controls and physics get tuned, and what environments and content we add during Early Access. Bug reports and performance issues raised by players go into our fix list.
The Steam Community Hub is the best place to reach us and report issues.”
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About This Game

SKATE DROID is a solo project by the animator of Skater XL and Skatrix.

In development, this game was known as "Phony Hawk," and it started as a test of a control scheme. The idea — "what if every skate game's controls worked simultaneously?" — inspired what this has become. Maybe it's more of an amalgamation of immersive skate game mechanics and cool aesthetic styles. The goal is to make a more believable, realistic, simulative-style skate game that's less punishing and more approachable to the average player — one who perhaps doesn't understand where the feet should kick in order to execute a kickflip, or at what time, position, and foot angle it should be intercepted — so even someone new could still rip. There are fewer wrong answers and more buttons that make cool stuff happen.

A controller is required. It has controls from all sorts of different skate games, and even on-foot action games, combined to make something that, based on testing, is easy to pick up and fun to learn for all types of players. It feels like something where the skater would give a competent performance even when given the most unrealistic or downright ignorant instructions.

There are over a dozen characters and maps, with all types of terrain, from snow to polished steel.

The game is currently in early access. As a solo developer with no publisher, working (well over) full-time, I'm making the work-in-progress version available.

The final product I am targeting is a story campaign that centers on themes of AI technology in the future, sportsmanship, and the spirit of competition, and that is largely reminiscent of a mid-2000s action sports game (with better physics, animations, and more modern skate sim features). It will also include multiplayer and the ability to import your own custom maps.

So anyway, to summarize: wishlist this please.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Win 10 64 Bit
    • Processor: Intel Core i3 or AMD equivalent (4 threads)
    • Memory: 8 GB RAM
    • Graphics: GTX 9 series or AMD equivalent
    • DirectX: Version 12
    • Storage: 12 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Win 10 64 Bit
    • Processor: Intel Core i9 13900k or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: GeForce RTX 4080 (12GB) or AMD equal (12GB)
    • DirectX: Version 12
    • Storage: 32 GB available space
    Minimum:
    • Requires an Apple processor
    • OS: MacOS 26
    • Processor: Apple M1
    • Memory: 8 GB RAM
    Recommended:
    • Requires an Apple processor
    • OS: MacOS 26
    • Processor: Apple M1
    • Memory: 16 GB RAM
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