In a forgotten Anatolian inn, you play backgammon against things that are not human. The stakes are your candles, your coin, your blood — and finally your soul. Catch them cheating, spend your charms wisely, and survive until dawn.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Planned Release Date: To be announced

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

Every night, the door opens.

You are stranded in a forgotten caravan inn somewhere in Anatolia. Until dawn, you sit at a backgammon board — and the thing across from you is not human.

Every guest wants a different price. The Nightmare snuffs out your candles. The Goblin takes your coin. The Vampire drinks your blood. And the one who comes last will ask for your soul.

You know backgammon. You don't know them.

The rules are the real rules. But the thing across the table cheats: it slides a checker, turns a die, miscounts a move as if by accident. Every cheat has a tell — a shifting glance, a guttering candle, a tapping finger.

Catch it, and you take a concession. Accuse it wrongly, and the stake doubles.

How much of yourself can you spend?

  • Charms and curses — Loaded dice, the evil eye, a warding amulet. Buy from the Djinn's stall with coin... or trade away a memory.

  • Four guests, four nights — Each with its own cheat, its own house rule, its own price.

  • The Blackening — Every cursed bargain draws you closer to them. Your reflection changes. Your hands darken.

  • Three endings — Run. Stay. Or take a seat on the other side of the table.

  • The Djinn's Table — The inn never closes. How many nights can you last?

As the candles die, the room goes dark.

Every candle you lose makes the tells harder to see. As your blood runs low, your hands begin to shake. Losing here isn't a score — it's whatever you put on the table.

Dawn is coming. Roll.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We used generative AI tools during development in the following ways:

3D character models: The models for the supernatural guests (Nightmare, Goblin, Vampire, Devil), the merchant Djinn, and the trapped travelers were generated using AI tools (Meshy AI, with concept images from Google Gemini image models), then rigged, animated, retextured, lit, and integrated by hand in Unity.

Store artwork: The capsule key art was created with AI image generation tools and composed by hand.

Code: Portions of the game's source code were written with AI coding assistance and reviewed by the developer.

All AI-generated content was created by the developer using licensed tools, and all final assets were manually edited, integrated, and tested. No AI-generated content is produced live during gameplay — everything shipped in the game is pre-made and fixed.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-9400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
Review Filters