POINT CLOUDS HAVE INVADED YOUR FAVORITE PIXEL ART APP. Up to 1,000,000,000,000 dots flow like a fluid, hunt your core and chew through everything you paint. Your only power: the pencil. Draw walls, survive the siege, unlock broken builds. BUILD. RESIST. OVERFLOW.

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About This Game

**POINT CLOUDS HAVE INVADED YOUR FAVORITE PIXEL ART APP!!**

A tower defense living inside a retro app. No towers. No units. No hero.

**A pencil.**

The mass is coming — tens of thousands, then hundreds of thousands, then **ONE MILLION dots** simulated on your GPU. They flow like a fluid, hug your walls, pour through every gap, pile up… and where the pressure builds, **your pixels break one by one**.

**🖊 DRAW.** The interface is an old-school paint app: pencil, line, eraser, brush sizes. Every painted pixel is a wall. Every erased pixel is a breach. Thick walls get chewed layer by layer — **thickness is strength**.

**🌊 RESIST.** The swarm is a real pressurized fluid: it paths to your core, flanks, seeps, overflows. Erase two pixels of a besieged wall and watch the torrent rush in. Repair during the pause. Hold the wave. Then the next, bigger one.

**⚡ BREAK THE GAME.** Between runs, expand your territory across an **unlock graph** — not a tree: a map. Every node is paid by tracing a PATH from your territory, and you acquire the whole path. Two players aiming for the same power will never have the same build. Find the broken routes: they're there on purpose.

**🎵 THE MUSIC IS GENERATED.** Seeded procedural chiptune: every run gets its own track (seed displayed), escalating as the wave hits. Your actions play notes. A breach has a sound. So does your core dying.

**Features:**

- Up to 1,000,000,000,000 GPU-simulated dots in real time

- One verb: draw (pencil, line, eraser — that's all, and it's enough)

- Defense mode: escalating waves, matter economy, repairs under fire

- Sandbox mode: threat tiers T1 → T5 "MEGA SATURATED", 60-second stress test

- Roguelite meta: path-based unlock graph — different routes, different builds

- Seeded generative chiptune + reactive stingers

- Aesthetic: two primitives. ■ vs · . Nothing on screen but the game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

only for cover title and background, not in game

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows HellEven
    • Processor: Soul X69
    • Memory: 666 GB RAM
    • Graphics: 3D Voodoo Porcelain Ed.
    • Storage: 666 GB available space
    • Sound Card: Chiptune FX
    • VR Support: Your Eyes 1.0
    Minimum:
    • OS: RootKernel 0 Hacker Ed.
    • Processor: ALU 6 Nation
    • Memory: 1 MB RAM
    • Storage: 6 MB available space
    • Sound Card: GoodVibes v3.14
    • VR Support: Your Eyes 0.0
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