Some afternoons you just want to fly. Sunday Pilot is a flight game about going somewhere for no reason other than wanting to see it. There is no career, no contracts, no clock. You pick an aeroplane, point it at the horizon, and find out what is over there.

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O tej grze

Some afternoons you just want to fly.

Sunday Pilot is a flight game about going somewhere for no reason other than wanting to see it. There is no career, no contracts, no clock. You pick an aeroplane, point it at the horizon, and find out what is over there.

Two hundred and fifty airports

Every airport is a real destination with a runway you can land on. Finding a new one is the whole game: line up, come down gently, and it is yours. The more you find, the more of the hangar opens up.

Thirteen aircraft, and they fly like different aeroplanes

From a doped-linen WW1 biplane that floats down at walking pace to an SR-71 that crosses the map before you have finished looking at it.

  • The old-timers — a WW1 biplane and triplane, slow enough to land anywhere
  • The warbirds — Spitfire, P-51 Mustang
  • The early jets — F-86 Sabre, F-4 Phantom, A-10 Warthog
  • The fast ones — F-16, F/A-18, F-15, Rafale, F-22, and the SR-71 Blackbird

Each is built from measured three-views, stands on its own undercarriage, and handles like the aeroplane it is.

Five landscapes, one continuous world


  • Forest lakes
  • Red desert canyon
  • Arctic coast
  • Volcanic slopes
  • Autumn ridges

All of it reachable from your first flight. The nearest four are minutes apart. The furthest is a proper journey.

Land it properly

Gear down, lined up, wings level, not too fast. Landing is the one skill the game asks of you, and it is forgiving enough to enjoy while you learn it.

No pressure anywhere

Nothing expires. Nothing is missable. Nothing is chasing you. Fly for five minutes or for an hour.

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

Sunday Pilot contains no AI-generated art, music, voice or in-game text.

Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored.

The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated.

The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer.

The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline.

Wymagania systemowe

Windows
macOS
SteamOS + Linux
    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny *: Windows 7, 8, 10, 11 x64
    • Procesor: Intel Core i3
    • Karta graficzna: OpenGL 2.1 compatible graphics card, integrated graphics
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
* Począwszy od 1 stycznia 2024, klient Steam będzie obsługiwał wyłącznie system Windows 10 i jego nowsze wersje.
    Konfiguracja minimalna:
    • Wymaga procesora Apple
    • System operacyjny: macOS 11 (Big Sur) or later
    • Procesor: Any Intel or Apple processors
    • Karta graficzna: 4 GB RAM
    Konfiguracja zalecana:
    • Wymaga procesora Apple
    Konfiguracja minimalna:
    • System operacyjny: Any SteamOS version
    • Procesor: Works on SteamDeck
    • Karta graficzna: Works on SteamDeck
    Konfiguracja zalecana:
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