Some afternoons you just want to fly. Sunday Pilot is a flight game about going somewhere for no reason other than wanting to see it. There is no career, no contracts, no clock. You pick an aeroplane, point it at the horizon, and find out what is over there.

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À propos de ce jeu

Some afternoons you just want to fly.

Sunday Pilot is a flight game about going somewhere for no reason other than wanting to see it. There is no career, no contracts, no clock. You pick an aeroplane, point it at the horizon, and find out what is over there.

Two hundred and fifty airports

Every airport is a real destination with a runway you can land on. Finding a new one is the whole game: line up, come down gently, and it is yours. The more you find, the more of the hangar opens up.

Thirteen aircraft, and they fly like different aeroplanes

From a doped-linen WW1 biplane that floats down at walking pace to an SR-71 that crosses the map before you have finished looking at it.

  • The old-timers — a WW1 biplane and triplane, slow enough to land anywhere
  • The warbirds — Spitfire, P-51 Mustang
  • The early jets — F-86 Sabre, F-4 Phantom, A-10 Warthog
  • The fast ones — F-16, F/A-18, F-15, Rafale, F-22, and the SR-71 Blackbird

Each is built from measured three-views, stands on its own undercarriage, and handles like the aeroplane it is.

Five landscapes, one continuous world


  • Forest lakes
  • Red desert canyon
  • Arctic coast
  • Volcanic slopes
  • Autumn ridges

All of it reachable from your first flight. The nearest four are minutes apart. The furthest is a proper journey.

Land it properly

Gear down, lined up, wings level, not too fast. Landing is the one skill the game asks of you, and it is forgiving enough to enjoy while you learn it.

No pressure anywhere

Nothing expires. Nothing is missable. Nothing is chasing you. Fly for five minutes or for an hour.

Notification de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Sunday Pilot contains no AI-generated art, music, voice or in-game text.

Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored.

The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated.

The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer.

The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline.

Configuration requise

Windows
macOS
SteamOS + Linux
    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Windows 7, 8, 10, 11 x64
    • Processeur : Intel Core i3
    • Graphiques : OpenGL 2.1 compatible graphics card, integrated graphics
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
    Minimale :
    • Nécessite un processeur Apple
    • Système d'exploitation : macOS 11 (Big Sur) or later
    • Processeur : Any Intel or Apple processors
    • Graphiques : 4 GB RAM
    Recommandée :
    • Nécessite un processeur Apple
    Minimale :
    • Système d'exploitation : Any SteamOS version
    • Processeur : Works on SteamDeck
    • Graphiques : Works on SteamDeck
    Recommandée :
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