A Roguelite reimagining of classic Battleship. Hunt hidden fleets in the fog of war, equip your ships with scavenged components, and fight through endless, escalating tiers. All while the grid itself crumbles beneath you. How long can your fleet hold the line?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Battleships: FleetForge is still currently in development and require heavy balancing and iterations of new mechanics not yet implemented. This will also require the support of players to help with the development of the game.”

Approximately how long will this game be in Early Access?

“About 6-9 months, not definite as of this moment.”

How is the full version planned to differ from the Early Access version?

“We plan to implement more mechanics, such as more components and of course, an overall well balanced game. ”

What is the current state of the Early Access version?

“All the features mentioned in the 'About This Game' section, has been implemented! ”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We need players to give feedback for the balancing of the game as well as ideas for new content. Please share them in the discord server linked!”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Battleships: FleetForge

A Roguelite reimagining of the classic game of Battleship. Command a fleet, hunt in the fog, and fight for one more level.

Escalating, Endless, Unforgiving

There's no fixed ending, only how far you can push. Every few levels, the enemy tier rises: bigger fleets, better-equipped ships, tougher fights. The grid grows to match. Your fleet grows too, if you can afford it, but every currency decision between rounds is a bet on what kind of fight is coming next.

Lose your whole fleet, or lose the ability to fight back entirely, and the run ends. Your reward, your fleet, your composition: it's all yours to build, level after level, for as long as you can hold the line.

Build a Fleet, Not Just a Ship

Every vessel in your fleet is a puzzle of its own. Bigger hulls carry more containers: more room to specialize, but a bigger target to hit. Every ship starts with the basics: an Engine to move, a Naval Gun to fire. What you equip beyond that is what turns a fleet of hulls into a fleet of specialists:

  • Engines & Naval Guns — stack them for more range, more reach, more firepower

  • Shields — absorb a set number of hits before breaking, protecting every system on board while they hold

  • Jammers — get struck without giving away your position, at the cost of the jammer's own strength

  • Sensors — pierce the fog and reveal what's lurking nearby before it's too late

... And MORE!

Drag, swap, and sell components between runs. Every choice in the shop is a trade-off between what you can afford and what your fleet actually needs to survive the next fight.

Features

  • Tactical grid combat — classic Battleship rules reforged into deep, turn-based tactics

  • Modular ship customization — Engines, Naval Guns, Shields, Jammers, and Sensors, mixed and matched across your fleet

  • True fog of war — nothing is revealed until you earn it

  • Endless, escalating progression — tiered difficulty that never stops climbing

  • A living battlefield — the grid itself degrades as fights stretch on

  • A build-your-run shop — buy ships, equip and swap components, gamble on a reroll

  • Captains — Unlock up to 5 different Captains with different passives for unique playstyle

  • Retro arcade presentation — CRT-inspired visual styling for a game built on a classic

How long can your fleet hold the line?

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000 or equivalent) / DirectX 11 compatible
    • DirectX: Version 11
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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