The free demo of PLEASE CONFIRM THE DECEASED — the first two nights of the shift. Bodies arrive with paperwork, and the paperwork has to match the body. Weigh it, measure it, take its temperature. The rulebook gains a page every night, and some of what you sign in does not stay signed in.

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About This Demo

This is the free demo of PLEASE CONFIRM THE DECEASED.

It covers the first two nights of the shift: the hatch, the file, the covered gurney behind the glass, and a rulebook that already has more pages than anyone mentioned at the interview.

[hr][/hr]

Quarantine any intake presenting vital signs. Do not open the bag. Do not speak to it.

You are the new night clerk at a municipal morgue in a city that produces more bodies than it can explain. A bell rings. Paperwork comes through the hatch. Behind the glass, a covered gurney rolls into the intake bay.

Your job is simple and it is written down: confirm that the paperwork and the body are the same thing.

PLEASE CONFIRM THE DECEASED is a gatekeeper horror game about procedure — about a form that is nearly right, a weight that is nearly correct, and a rulebook that keeps growing pages you would rather not have read.

The desk

  • Read the file. Death certificate, transfer manifest, personal effects, a polaroid. Names, weights, causes, signatures — one of them may be lying.
  • Examine the body. Scale. Measuring tape. Thermometer. UV lamp. And a stethoscope, for the nights when you need to be certain.
  • Consult the rulebook. Three pages on your first night. More every shift. The newest page always overrules the older ones — which is how a rule you learned on Monday quietly becomes wrong on Thursday.
  • Sign. ACCEPT and assign a drawer. QUARANTINE. REJECT. Or call your supervisor, if you still have a call left.

It remembers

A mistake does not end when the shift does. Accept something you should have turned away and the room notices — the lights, the drawer wall, the thing you were told not to speak to. And on a later night, the hatch opens, the file comes through, and the name on it is a name you have already processed.

Each intake is processed once. If you have seen the name before, you have not.

The wage

Correct signatures pay. Wrong ones cost. Between shifts you spend what you earned on the equipment the job does not provide: a UV lamp that reveals marks the eye cannot, a bolt for the door that holds exactly once, a spare fuse for when the lights die. You are always short of something, and the rulebook does not care.

What's inside

  • Seven nights of intake — roughly two and a half to three and a half hours, hand-authored and procedurally dealt so no two clerks work the same shift.
  • A rulebook that grows — every night adds a page, and last page wins.
  • Five instruments, each one a different way of finding out that the file is wrong.
  • Anomalies that stage themselves in — the first night teaches you what normal looks like precisely so the second can take it away.
  • Three to four endings on an axis of compliance, curiosity, and how much of your humanity you were willing to file.
  • An adaptive score that escalates while you are still deciding whether anything is wrong.

No faces

This is horror made of objects and records: paper, stamps, fluorescent tubes, a covered shape behind observation glass, a reading you take twice because the first one cannot be right. Nothing is ever uncovered. The worst thing in this game is a number that does not match.

PLEASE CONFIRM THE DECEASED is written and designed under one author's direction: its narrative, rules and case files are human–AI co-written and human-edited, and the design is the author's. Its background plates and props are pre-generated with AI image tools under human art direction; every document, form, stamp and interface element is drawn in code. Music and sound are produced with AI assistance under the author's direction. Nothing is generated while you play.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

PLEASE CONFIRM THE DECEASED contains pre-generated AI content: background plates and environment/prop art created with generative image tools, and music and sound effects created with generative audio tools, all curated, edited and art-directed by a human. Its narrative text, rules and case files are human–AI co-written and human-edited under the author's direction; the game design is the author's. All documents, forms, stamps and user-interface elements are drawn programmatically. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people.

Mature Content Description

The developers describe the content like this:

This Demo may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Any modern 64-bit dual-core (Intel Core i3 / AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (OpenGL 3.3+)
    • Storage: 1 GB available space
    Minimum:
    • Requires an Apple processor
    • OS: macOS 11 Big Sur or later
    • Processor: Apple Silicon (M1 or later)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Metal-capable)
    • Storage: 1 GB available space
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