A physics-based boat game, from sailboats to powerboats. Take the helm of foilers, catamarans or RIBs on a sea that really decides your speed. Race against opponents, or just sail wherever you want.

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Planned Release Date: 2026

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About This Game

A physics-based boat game, from sailboats to powerboats, but easy to pick up.

There's a bit of everything. Offshore racing yachts with or without foils, sport catamarans, an old classic cruiser. RIBs, a rescue boat, a motor yacht, a jet ski. Pick whatever you feel like and head out.

None of them handle the same way, and that's the whole point. On a foiler you lift off and everything changes at once. On the catamaran, one gust and a hull leaves the water. On the classic cruiser you plough through the wave and feel the weight. The RIB slams from crest to crest and shakes you around. Speed, waves, drag, buoyancy, spray: it's all simulated so that every boat feels different.

And you feel it within the first minute, with nothing to learn. No endless menus, no tutorial, nothing to unlock. You're on the water in ten seconds.

But simple doesn't mean empty. The sea is what really decides your speed: trim it right and you accelerate, and you feel it straight away; get it wrong and the boat heels over, drags, and rounds up into the wind. Top speed is something you have to earn. And every burst of spray comes off the exact point where the hull, the foil or the rudder meets the surface. That's what I spent the most time on.

Race it: a course, opponents, a medal at the end. They sail with exactly the same physics as you do, no bonuses, no cheating.

Or just sail: set the swell and the sky, head straight out, and you can even let go of the helm and walk the deck to watch the sea.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some sound effects in the game, including boat and engine sounds, were generated using AI tools during development and are included as pre-generated audio assets. This was intended as a temporary solution, with the goal of replacing them with original, professionally recorded sound effects once the necessary resources become available.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz (Intel Core i3 or equivalent)
    • Memory: 4096 MB RAM
    • Graphics: Any WebGL-capable GPU (Intel UHD 620 or better)
    • DirectX: Version 11
    • Storage: 600 MB available space
    Recommended:
    • OS: Windows 10 / 11 64-bit
    • Processor: Quad-core 2.5 GHz (Intel Core i5 or equivalent)
    • Memory: 8192 MB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560 or Intel Iris Xe
    • DirectX: Version 11
    • Storage: 600 MB available space
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